Female Merchant

Euphemia Blaithe's page

124 posts. Alias of LadyGrayRose.


Full Name

Euphemia Blaithe

Classes/Levels

Fort +1, Ref +1, Will +3 | Init +2 | Perception +2 (+4 in arm's reach of Familiar) | Active Buffs: Mage Armor

Gender

Female Human Witch [Hex Channeler] 1 | 5/7 HP | AC 15, T 11, FF 14, CMD 10 |

About Euphemia Blaithe

(You-FEE-me-uh BLAY-v)

Euphemia Blaithe - Statblock:

Euphemia Blaithe
Human Witch (Hex Channeler) 1
CG Medium Humanoid (Human)
Init +2; Senses Perception +2
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DEFENSE
AC 11, Touch 11, Flat-footed 10 (+1 Dex)
HP 7
Fort +1, Ref +1, Will +3
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OFFENSE
Speed 30ft.
Melee Dagger -1 (1d4-1, 19-20/x2)
Special Attacks Witch Hexes (Evil Eye (-2, DC 13, 6rnds), Healing)
Witch Spells Prepared (CL 1st; Concentration +5)
1st— Ear-Piercing Scream (DC 14), Mage Armor
0 (at will)— Daze (DC 13), Detect Magic, Light
Patron Ancestors
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STATISTICS
Str 8 Dex 13 Con 12 Int 17 Wis 12 Cha 13
Base Attack +0; CMB -1; CMD 10
Feats Extra Hex, False Focus
Traits Arcane Temper (+1 on Concentration & Init), Clever Wordplay (Bluff) (Use Int as key for single Cha based skill)
Trained Skills Bluff +4, Craft (Alchemy)* +7, Heal +5, Knowledge (Arcana) +7, Knowledge (Local) +4, Knowledge (Religion) +4, Perception +2, Perform (Act)* +2, Spellcraft +7
* = Background Skill
Languages Common, Sylvan
SQs Witch's Familiar (Thrush; knows prepared spells plus Charm Person, Cure Light Wounds, and all Witch cantrips)
Combat Gear N/A
Other Gear Healer's Kit, Dagger, Witch's Kit (contains: a backpack, a bedroll, a belt pouch, candles (10), chalk (10), a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin), Clothing, Artisan's Tools (Alchemy), Iron Holy Symbol of Desna, and 21gp.

Vysetta, Thrush Familiar:

Vysetta
CG Dimunitive Magical Beast
Init +2; Senses Low-light Vision; Perception +5
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Defense
AC 17; Touch 16; Flat-footed 15 (+4 Size, +2 Dex, +1 Natural)
HP 3
Fort +0 Ref +4 Will +2
Defensive Abilities Improved Evasion
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Offense
Speed 10ft.; 40ft. fly
Melee Bite -1 (1d2-5) Legitimately incapable of dealing damage
Space 1ft. Reach 0ft.
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Statistics
Str 1, Dex 15, Con 6, Int 6, Wis 15, Cha 6
Base Atk. +0; CMB –2; CMD 3
Feats Skill Focus (Perception)
Skills Fly +12, Perception +5; Entitled to use its Master's skill ranks (but with the familiar's own ability modifiers) within what is reasonable for a creature of its type to attempt.
Languages Common
SQs Alertness, Empathic Link, Share Spells, Skill Bonus, Speak (Common), Store Spells.

Alertness — While a familiar is within arm’s reach, the master gains the Alertness feat.

Empathic Link — The master has an empathic link with her familiar to a 1 mile distance. The master can communicate emphatically with the familiar, but cannot see through its eyes. Because of the link’s limited nature, only general emotions can be shared. The master has the same connection to an item or place that her familiar does.

Share Spells — The witch may cast a spell with a target of “You” on her familiar (as a touch spell) instead of on herself. A witch may cast spells on her familiar even if the spells do not normally affect creatures of the familiar‘s type (magical beast).

Skill Bonus — A Thrush familiar grants its master a +3 on Diplomacy skill checks.

Speak (Common) — Speaks one language of its master’s choice as a supernatural ability.

Store Spells — Starting at 1st level, a witch’s familiar stores all of the spells that the witch knows. This does not allow the familiar to cast these spells or use spell-trigger or spell completion magic items. Starting at 2nd level, and every two levels thereafter, a witch’s familiar adds new bonus spells to the witch’s spell list based on her patron. These spells are automatically stored by the familiar and can be prepared as normal once they are gained.

Fluff:

Euphemia is, by in large, a well-meaning young woman — albeit one with a mischievious streak.

Born and raised in Wicken by her healer mother — Annabelle Blaithe — Euphemia picked up the ways of medicine as she grew up; assisting her mother where needed, first by fetching supplies and helping prepare herbal concoctions, then later on by helping to treat injuries and tend to the ill as needed.

After making her pact with her Patron and delving into the arts of Witchcraft, she hid her magic behind a veneer of divine servitude and began incorporating magic into her healing. She wouldn't say her masquerade as a cleric was malicious; merely that it was a way to keep things smooth with those who would distrust the true source of her powers.

Appearance:

Euphemia may not be the most gorgeous woman anyone has ever seen, but she is 'pretty enough' by the standards of most. Honey-blonde hair falls just past her shoulderblades, often tied back into a ponytail, and loose bangs frame a round face with bright blue eyes and an upturned nose.

Her clothing is simple but is made of quality, durable cloth. She carries with her a satchel of medicinal supplies for her job and from her neck hangs an iron holy symbol of Desna.