Thunderbird

GM MattMorris's page

4,652 posts. Alias of ChesterCopperpot (RPG Superstar 2015 Top 32, Contributor).


RSS

1 to 50 of 4,652 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

God Falls Dacilane Prey for Death

Hey folks. Still around? I was hoping to have you roleplay the wrap-up of the adventure, but I can summarize through it if people are busy.


God Falls Dacilane Prey for Death

"Your unrighteous taunts will not avail you, varlets!" The peri shouts what suffices as a battle cry. He urges the phoenix to swoop toward Kimmich and Crystal. Once the celestials close, they divide their attention.

Command (Fly, Strike), Flamewing Buffet (Sword, Wing, Wing)

beak vs Kimmich: 1d20 + 30 ⇒ (11) + 30 = 41 for piercing: 1d12 + 9 ⇒ (11) + 9 = 20 plus fire: 3d8 ⇒ (6, 3, 1) = 10 and 2d10 persistent fire

gr. flameheart scimitar: 1d20 + 34 ⇒ (18) + 34 = 52 for slashing: 3d6 + 16 ⇒ (3, 6, 2) + 16 = 27 and fire: 4d6 ⇒ (6, 3, 2, 2) = 13
burning wing: 1d20 + 34 - 4 ⇒ (4) + 34 - 4 = 34 for fire: 3d10 + 16 ⇒ (8, 6, 10) + 16 = 40
burning wing: 1d20 + 34 - 8 ⇒ (8) + 34 - 8 = 34 for fire: 3d10 + 16 ⇒ (5, 3, 5) + 16 = 29

~+~Combat Round 1~+~
Sister Dianora's
Crystal Clarity's
Kimmich
Flamebrain
--Phoenix Mount
Yuki

Before Your Turn: Crystal needs to save vs the peri's aura. DC 37 Basic Reflex for 8d6 fire
~+~Combat Round 2~+~
Sister Dianora's
Crystal Clarity's
(-80)
Kimmich (-30, 3d10 p. fire)
Flamebrain
--Phoenix Mount
Yuki

Map


God Falls Dacilane Prey for Death

Luck is on Na'ilath's side! He gets in two strong swings with his spirit-charged hatchet, the second one sheers right through the end of the tail, which disappears through a tiny hole in reality with a *pop*!

The warping in reality continues, but now there is little to keep you from fixing it.

No need to make checks, but you need to have the kids do the ritual for you.


God Falls Dacilane Prey for Death

Hope US-ians had a good holiday.

Griphook's needles fly across the room and nick the tail, then Jackie follows up with a powerful swing. The tail is looking pretty ragged!

Don't forget Courageous Anthem! (3/4)
~+~Combat Round 2~+~

Ma'elo (-4)
Tail (-54 [-8,-10,-36])
Griphook
Alexandros
Na'ilath
Ka'elen

Jackie

Map


God Falls Dacilane Prey for Death

Ma'elo slips out of the tail's grasp, but misses his strikes at the creature.

The tail lashes out at Na'lath, who hit it the hardest!

tail: 1d20 + 10 ⇒ (6) + 10 = 16 for bludgeoning: 1d12 + 3 ⇒ (4) + 3 = 7
tail: 1d20 + 10 - 5 ⇒ (3) + 10 - 5 = 8 for bludgeoning: 1d12 + 3 ⇒ (10) + 3 = 13

While the magus dodges, the tail sways in his direction and he can feel a strange wave of sensation sweep over him.

Na-ilath: Fortitude DC 20:

lesser warpwave: 1d8 ⇒ 2
On failure: You are Flat-footed and gain 1d6 temporary Hit Points for 1 round

Don't forget Courageous Anthem! (3/4)
~+~Combat Round 2~+~

Ma'elo (-4)
Tail (-36)
Griphook
Alexandros
Na'ilath
Ka'elen
Jackie

Map


God Falls Dacilane Prey for Death

The rest of the group rallies to attack the tail and help Ma'elo. Griphook's song lingers in the air, Alexandros heals, and Jackie and Na'ilath attack, both striking the tail.

Don't forget Courageous Anthem! (3/4)
~+~Combat Round 2~+~
Ma'elo
(-4, Grabbed)
Tail (-36 [-9, -17, 10])
Griphook
Alexandros
Na'ilath
Ka'elen
Jackie

Map

You can also try to use the ritual you found during this fight, but you'd have to send the kids down to get the missing ingredients.


God Falls Dacilane Prey for Death

Will: 1d20 + 28 + 1 ⇒ (18) + 28 + 1 = 47
mental: 12d6 ⇒ (4, 6, 4, 5, 6, 6, 5, 2, 3, 5, 4, 5) = 55

The burning bird ignores Dianora's spell with a dismissive 'squawk.'


God Falls Dacilane Prey for Death

"What, weigh the oaths of murderers against the sanctity of Elysium? The greater good is to wipe all of you out." The creature raises his sword with a showy, and frankly unnecessary, flourish.

Initiative:

Sister Dianora's Perception (E): 1d20 + 26 ⇒ (19) + 26 = 45
Crystal Clarity's Perception (L): 1d20 + 24 ⇒ (17) + 24 = 41
Yuki's Perception (E): 1d20 + 23 ⇒ (12) + 23 = 35
Kimmich's Perception (L): 1d20 + 27 ⇒ (13) + 27 = 40
Flamebrain: 1d20 + 31 ⇒ (7) + 31 = 38

~+~Combat Round 1~+~
Sister Dianora's
Crystal Clarity's
Kimmich

Flamebrain
--Phoenix Mount
Yuki

Map


God Falls Dacilane Prey for Death

Back from vacation! Hurray for stable internet.

Ma'elo slices at the tail with shadowy daggers, scoring one good hit.

The tail lashes out at the rogue in retaliation.

tail: 1d20 + 10 ⇒ (15) + 10 = 25 for bludgeoning: 1d12 + 3 ⇒ (6) + 3 = 9

It tries to wrap around him...but fails.
Grab: 1d20 + 10 ⇒ (1) + 10 = 11

So it tries again, and just getts ahold of him.
Athletics: 1d20 + 10 - 10 ⇒ (19) + 10 - 10 = 19

~+~Combat Round 1~+~
Ma'elo (-9, Grabbed)
Tail (-10)
Griphook
Alexandros
Na'ilath
Ka'elen
Jackie

Map

You can also try to use the ritual you found during this fight, but you'd have to send the kids down to get the missing ingredients.


God Falls Dacilane Prey for Death

Sorry for the recent delays. I'm traveling and the wifi has not been as reliable as I predicted.


God Falls Dacilane Prey for Death

When Ma'elo tries to grab the tail, it reacts violently, rearing back to swing at the Pathfinder.

Initiative:

Ma'elo: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Na'ilath: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Griphook: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Alexandros: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Ka'elen: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Jackie: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Tail: 1d20 + 10 ⇒ (14) + 10 = 24

The rogue is too fast, however, and get the jump on the tail!

~+~Combat Round 1~+~
Ma'elo

Tail
Griphook
Alexandros
Na'ilath
Ka'elen
Jackie

Map

You can also try to use the ritual you found during this fight, but you'd have to send the kids down to get the missing ingredients.


God Falls Dacilane Prey for Death

"Typical villains, always sniping at each other and stabbing each other in the back. This whole place is a vile nest of betrayal," the peri offers. "You're no doubt caught up in the plans to invade Elysium, no matter what sweet words you offer me. I encountered a powerful group of your kind on the other side of the portal, and I won't chance that you are reinforcements to those invaders."


God Falls Dacilane Prey for Death

You ease open the secret door, which swings back silently. Beyond it is a 40-foot-long corridor that dumps onto a balcony above a large chamber.

This immense circular chamber sits under a looming domed ceiling that peaks at a height of sixty feet above the floor, which sits twenty feet below a pair of circular balconies flanked by steep flights of stairs that provide access from the eastern and western entrances. The floor is polished gray stone, but the most commanding feature of the chamber is the whirling vortex of energy that hovers in the center of the room. Dozens of motes of light orbit around a central sphere of teal radiance, filling the room with flickering illumination and a low droning hum that can be felt in the bones. The entire light show is contained by a fifty-foot-diameter ring of glowing red metal floating about twenty feet off the floor below. A five-foot-square platform of black metal balances atop this ring near the room’s eastern balcony, with a two-foot gap separating the two.

The crumpled, scorched body of the red assassin leader lays on the floor in the north side of the room. The east side of the room is dominated by a gargantuan bird with flaming feathers! Perched on the bird's back is an angelic being clad in shining armor. His wings and hair are both tipped with flame.

“Greetings, mortal assassins. I am Sir Rhysaphine and this is my faithful companion, Soleil. We encountered one of your kin despoiling the sanctity of Elysium—an intruder who has murdered, caused destruction, and dispatched several of my kin. I can only assume you are his reinforcements, come to slay more of us. For that I say, ‘Nay.’ You shall not enter Elysium. You shall not cross that threshold. I grant you your lives, but first I must destroy this chamber and your access to other realms. I have already dealt with one unrepentant villain unwilling to take advantage of my mercy." He points a sword at the dead assassin. "Now, step aside!”

He waits for your reply.


God Falls Dacilane Prey for Death

Yeah, you guys can handwaved the healing, and we'll just say a bit of time passed.


God Falls Dacilane Prey for Death

The students easily understand Ma'elo. Tels leads a group of them (Hari, Geltra, and Vim) to open the venture captain's door.

The area outside the door shows signs of what can only be called "extreme planar weirdness", so much so that the students comment on the bouncy carpets and moving wallpaper.

Once the door is open, you see a large bed covered in fine linens is the centerpiece of this well-furnished room, and a sturdy table surrounded by three chairs sits in its northeast corner. Several eye-catching curios rest on top of the room’s chest of draws, including a mirror with a gilded frame, a mother-of-pearl box holding talcum powder, and a polished lodestone more than a foot in diameter. Two lamps in wall sconces light the room and a thick carpet woven with a wayfinder pattern lays on the floor.

Looking at the room for long is disorienting: Shimmering images of the bed dance across the floor, loose papers float through the air in slow processions, and the walls ripple like a pond’s surface each time someone in the room takes a step. The pile of the carpet grows six inches deep in the course of a second, and then subsides back to normal.

Occultism DC 15:
This room is the center of the chaotic forces that have plagued this field trip. They also realize that they’ll be unable to interact with whatever is inside the room unless they enter the room themselves, due to these powerful reality-warping effects.

Professor Thandmere Krelsun lies on the bed, unconscious. Both you and the students can see the professor--you can tell as the students gasp in recognitrion--as well as a ghostly, serpentine creature wrapped tightly around his body. Disturbingly, the creature’s head appears plunged into Krelsun’s temple.

DC 24 Religion:
The creature is a pelagastr protean.

The creature's long tail hangs down over the side of the bed. The end of its tail is entirely on the same phase as you, appearing to emerge from a “ripple” in reality. It sways back and forth in your general direction.


God Falls Dacilane Prey for Death

Your slashes and slices make quick work of the remaining assassin.

With more time to look at the room, you see that it is a section of the library dedicated to ancient history. A half-dozen rows of twenty-foot-high bookshelves run east to west in this thirty-foot-tall library. Each shelf is filled with a combination of ancient tomes and newer texts. The center of the room has three broad wooden tables, each with four chairs and book stands ready to hold books open without straining the volume. Narrow ladders on wheels allow access to the highest shelves.

This wing contains books pertaining to the history of Golarion, with a focus on lore predating the Age of Enthronement. Most of the books focus on the Inner Sea region, but there’s a fair amount about Azlant kept
here as well.

The door in the southeast corner of the room is locked. Yuki spots a secret door in the southwest corner.

GM:
Sister Dianora's Perception (E): 1d20 + 26 ⇒ (10) + 26 = 36
Crystal Clarity's Perception (L): 1d20 + 24 ⇒ (13) + 24 = 37
Yuki's Perception (E): 1d20 + 23 ⇒ (19) + 23 = 42
Kimmich's Perception (L): 1d20 + 27 ⇒ (4) + 27 = 31


God Falls Dacilane Prey for Death

The red dwarf jabs at Kimmich, then...disappears! (In a pop of magic.)

saber: 1d20 + 33 ⇒ (5) + 33 = 38 for slashing: 3d6 + 14 ⇒ (4, 4, 1) + 14 = 23 plus acid: 1d6 ⇒ 1 and 1d6 bleed

Flat: 1d20 ⇒ 4

~+~Combat Round 4~+~
Gray (-197)
Blue
Yuki (+21 THP, -15)
Red (-191 [-13-178], bleed (3d8))
Crystal Clarity (-74 [+67,-141], 2d6 bleed)
Kimmich (-185 [27,-158], 1d6 bleed)
Sister Dianora (10 THP, -45)

Map


God Falls Dacilane Prey for Death

When Griphook walks into the door of the Venture Captain's room, he appears outside the door on the other side of the balcony.


God Falls Dacilane Prey for Death

The doors in the upstairs portion of the lodge are too heavy for you to open them from your current phase of reality. When you try to pass through a closed door, they appear in the hallway outside one of the other bedrooms doors. There seems to be no rhyme or reason to which door you appear outside of!

You do notice that the door in the far corner of the second story has a bronze plaque that reads "Venture Captain."

There must be some way you could get inside.

Thanks for the patience, everyone! My son just graduated high school and it has been super busy.


God Falls Dacilane Prey for Death

Sister Dianora nicks the dwarf with her saber, empowering herself with the mantis' blessing.

Crystal finishes off the blue assassin with a off-hand slash. She gracefully leaps into a flank on the remaining henchmen, but her attacks miss.

Kimmich is having the time of his life, taking large chunks out of the assassin leader. He shrugs off the poison as well.

The gray assassin seems curiously unconcerned about his own mortality, and spends his few remaining moments on Golarion vainly trying to kill Yuki.

Deception: 1d20 + 25 ⇒ (2) + 25 = 27
saber: 1d20 + 27 ⇒ (1) + 27 = 28 for slashing: 2d6 + 7 ⇒ (6, 2) + 7 = 15
saber: 1d20 + 27 - 4 ⇒ (2) + 27 - 4 = 25 for slashing: 2d6 + 7 ⇒ (4, 2) + 7 = 13
saber: 1d20 + 27 - 8 ⇒ (14) + 27 - 8 = 33 for slashing: 2d6 + 7 ⇒ (4, 5) + 7 = 16

~+~Combat Round 4~+~
Gray (-197 [-14-183])
Blue
Yuki (+21 THP, -15)
Red ([-38,-27,-21,-92], 13 bleed (3d8))
Crystal Clarity ([+8-149], 2d6 bleed)
Kimmich (-158, 1d6 bleed)
Sister Dianora (10 THP, -45)

Map


God Falls Dacilane Prey for Death

Gray: 1d20 + 27 ⇒ (20) + 27 = 47
Blue: 1d20 + 27 ⇒ (20) + 27 = 47

Can you believe that?! Where is that when I'm playing?

The tricky rogues avoid Yuki's spells, but she stabs the gray one.

Red takes a deep breath and breaths a red mist over Kimmich, then slashes at him.

Kimmich, DC 34 Fortitude save vs crimson breath!
saber: 1d20 + 33 - 1 ⇒ (11) + 33 - 1 = 43 for slashing: 3d6 + 14 ⇒ (5, 1, 5) + 14 = 25 plus acid: 1d6 ⇒ 3 + 1d6 bleed

~+~Combat Round 4~+~
Gray (-197 [-14-183])
Blue (-220, clumsy 1, weak slashing 5, bleed 2d6)
Yuki (+21 THP, -15)
Red (-92)
Crystal Clarity (-149, 2d6 bleed)
Kimmich (-158, 1d6 bleed)
Sister Dianora (-45)

Map


God Falls Dacilane Prey for Death

The red assassin may be reckless, but he's also slippery. He dodges Dianora's first attack, but the distraction from Kimmich is enough to let her catch him on the second strike.

Meanwhile, the gray henchman closes in and slices at Yuki and the blue slashes away at Crystal.

Gray
Feint: 1d20 + 25 ⇒ (3) + 25 = 28
saber: 1d20 + 27 ⇒ (1) + 27 = 28 for slashing: 2d6 + 7 ⇒ (3, 3) + 7 = 13
saber: 1d20 + 27 - 4 ⇒ (5) + 27 - 4 = 28 for slashing: 2d6 + 7 ⇒ (6, 6) + 7 = 19

Blue
Feint: 1d20 + 25 - 1 ⇒ (9) + 25 - 1 = 33
saber: 1d20 + 27 - 1 ⇒ (18) + 27 - 1 = 44 for slashing: 2d6 + 7 ⇒ (3, 6) + 7 = 16
saber: 1d20 + 27 - 4 - 1 ⇒ (16) + 27 - 4 - 1 = 38 for slashing: 2d6 + 7 ⇒ (1, 6) + 7 = 14
saber: 1d20 + 27 - 8 - 1 ⇒ (15) + 27 - 8 - 1 = 33 for slashing: 2d6 + 7 ⇒ (4, 1) + 7 = 12
bleed: 2d6 ⇒ (2, 3) = 5
Flat: 1d20 ⇒ 7

Yuki dodges adroitly, but Crystal gets caught by two lucky swings!

~+~Combat Round 4~+~
Gray (-183)
Blue (-220[-5-215], clumsy 1, weak slashing 5, bleed 2d6)
Yuki (+21 THP, -15)
Red (-92, frightened 1)
Crystal Clarity (-149 [-30-30-89], 2d6 bleed)
Kimmich (-130)
Sister Dianora (-45)

Map


God Falls Dacilane Prey for Death

The environment upstairs in the lodge is decidedly more chaotic, with shifting patterns in the carpet that change color; strange smells of the ocean, swamp, and desert wafting through the level; and odd noises of all
types ringing through the air.

The balcony is lined with eight closed doors.

Second Floor Map


God Falls Dacilane Prey for Death

Like the rest of the building, the conference room is deserted. Sheets of notes litter the table, one of which seems very interesting to Ma'elo.

In Case of Planar Emergency
Reminder! Arcanists from the Grand Lodge have warded the entire grounds with a Material Failsafe ritual in order to contain possible damage from extraplanar anomalies related to the Maze of the Open Road. Triggering the protections of the ritual is a straightforward process, but requires the following focus items:
• A pitcher of water
• A steel shield
• A large lodestone

To achieve maximum ritual potency, bring the focus items as close as possible to the center of any extraplanar disturbance. Grasping the focus item firmly, speak the activation word, “Narven.” To avoid accidental triggering of the ritual, simultaneous activation of all three focus items is required, so please coordinate carefully with fellow staff members.

Focus items may need to be activated as many as three times to firmly re-anchor the area to the Material Plane.

A handwritten scrawl in the margin notes: “I have stored the lodestone in my quarters so it will not be misplaced. ~A.J.”


God Falls Dacilane Prey for Death

No, and there is one room on the first floor that you only poked your head into (the conference room next to the kitchen).


God Falls Dacilane Prey for Death

That crit will do it!

"Oh, wow!" Tels comments. "From what we could see, that was quite the battle. Wait until we tell everyone else about your moves!"

Vim is speechless with admiration, but Tels tries to hand your reflection a fancy and expensive looking sword through the mirror, and it actually works! He lets go of the sword with a gasp, and it falls into your phase of reality.

When Tels presses his hand against the mirror, it seems to have returned to solid glass.

"Thanks again, Pathfinders," Vim finally finds her voice. "We're going back to the main hall."


God Falls Dacilane Prey for Death

With the backlash of the dwarf's spell, the line of negative energy bounces hungrily back through you--and through him! He hisses in frustration. Yellow, meanwhile, falls lifeless to the ground, not even twitching!

~+~Combat Round 3~+~
Gray (-183)
Blue (-215 [-30,-185], clumsy 1, weak slashing 5, bleed 2d6)
Yellow
Yuki (+21 THP, -15)
Red (-92 [-30,-62] frightened 1)
Crystal Clarity (-89 [-59-30], 2d6 bleed)
Kimmich (-130)
Sister Dianora (-45)

Map


God Falls Dacilane Prey for Death

Fortitude (Grey): 1d20 + 25 ⇒ (7) + 25 = 32

Yuki drinks grey's essence and he momentarily sways on his feet.

The red dwarf, leaps over to the southern bookshelf and, with flagrant disregard for safe working conditions, sends a line of crackling black energy surging through Kimmich, yellow, Crystal, and blue.

Negative: 9d6 ⇒ (3, 3, 3, 4, 3, 6, 5, 2, 1) = 30
DC 34 Fortitude save:
Critical Success The creature is unaffected.
Success The creature takes 9d6 void damage.
Failure The creature takes 100 void damage.
Critical Failure The creature dies.

Fortitude (yellow): 1d20 + 25 ⇒ (16) + 25 = 41
Fortitude (blue): 1d20 + 25 ⇒ (16) + 25 = 41

If the spell doesn't kill anyone, and I don't think it will, it rebounds and deals an additional 30 to everyone in the line, which might take out yellow.

~+~Combat Round 3~+~
Gray (-183 [-140-43])
Blue (-185 [-30-154], clumsy 1, weak slashing 5, bleed 2d6)
Yellow (-228 [-30-198], clumsy 1, weak slashing 5)
Yuki (+21 THP, -15)
Red (-62, frightened 1)
Crystal Clarity (-59, 2d6 bleed)
Kimmich
Sister Dianora (-45)

Map


God Falls Dacilane Prey for Death

Griphook heals his friend and sends a bolstering song lingering in the air (Crit Success).

With the worm hovering next to his brother, Ma'elo is able to get a slash into it.

Na'ilith strikes down the blue worm after channeling his magic.
Want to redo your third action?

Alexandrios gets the fallen Ka'elen a bit more healing before the fighter gets up and ...
Ka'elen: You weren't near red, and blue is down. Want to retcon your third action?

Before Your Turn: Jackie: Shield Block? Remember Rallying Anthem! (4/4)
~+~Combat Round 2~+~
Ma'elo (+2 vs mental)
Alexandrios
Red
Blue
Jackie (-12, -8?)
Griphook
Na'ilith

~+~Combat Round 3~+~
Ma'elo
Alexandrios
Ka'elen (-5, wounded 1)

Bold may act

Map


God Falls Dacilane Prey for Death

Dianora flies to the top of the bookshelf and stops dripping blood everywhere.

Crystal reminds two of the assassins why she was sent on elite missions, slicing into each of them.

Kimmich rises up to attack on top of the bookshelves, slicing deeply into the yellow assassin.

Slowed by Yuki's magic, the assassins struggle to strike back.

Gray rushes up to Yuki to strike her.
saber: 1d20 + 27 ⇒ (5) + 27 = 32 for slashing: 2d6 + 7 ⇒ (3, 5) + 7 = 15

The blue and yellow assassins continue to concentrate on Crystal, knowing it's their best hope for survival.

Blue (Prayer Attack)
Feint: 1d20 + 25 ⇒ (3) + 25 = 28
saber: 1d20 + 27 - 1 ⇒ (8) + 27 - 1 = 34 for slashing: 2d6 + 7 ⇒ (1, 4) + 7 = 12
Bleed: 2d6 ⇒ (6, 3) = 9
Flat: 1d20 ⇒ 5
Pretty pathetic!

Yellow (Prayer Attack)
Feint: 1d20 + 25 ⇒ (12) + 25 = 37
saber: 1d20 + 27 - 1 - 1 ⇒ (11) + 27 - 1 - 1 = 36 for slashing: 2d6 + 7 ⇒ (3, 1) + 7 = 11
Barely gets you, I think.
Plus sneak precision: 2d6 ⇒ (5, 2) = 7

~+~Combat Round 3~+~
Gray (-140)
Blue (-154 [-9-61,-84] clumsy 1, weak slashing 5, bleed 2d6)
Yellow (-198 [-24,-39,-34,-101], clumsy 1, weak slashing 5)
Yuki (-15)
Red (-62, frightened 1)
Crystal Clarity (-59 [-18,-8,-33] 2d6 bleed)
Kimmich
Sister Dianora (-45)

Map


God Falls Dacilane Prey for Death

Jackie shakes off any effects from the creature, but fails to hit it. Griphooks rallies the intrepid pathfinders and heals Ma'elo, bringing him back into action!

Na'ilith closes on the creatures, but they squirm out of the way. Ka'elen also misses his assault. Alexandrios splashes a bit of healing on Ma'elo, who just misses the blue worm!

Meanwhile, the strange flesh of the creatures seems to mend together a bit on its own. The red creature snaps at Jackie, and the blue creature advances on Ka'elen.

Red Vs. Jackie
jaws: 1d20 + 9 ⇒ (11) + 9 = 20 for piercing: 1d8 + 1 ⇒ (7) + 1 = 8
jaws: 1d20 + 9 - 5 ⇒ (6) + 9 - 5 = 10 for piercing: 1d8 + 1 ⇒ (2) + 1 = 3

Jackie, will you shield brock to stay up?

Red Vs. Ka'elen
jaws: 1d20 + 11 ⇒ (20) + 11 = 31 for piercing: 1d8 + 3 ⇒ (6) + 3 = 9
jaws: 1d20 + 11 - 5 ⇒ (20) + 11 - 5 = 26 for piercing: 1d8 + 3 ⇒ (3) + 3 = 6

Sorry guys, these dice are red hot! The second worm will Fly to Alexandrios after taking down poor Ka'elen

Before Your Turn: Remember Courageous Anthem!
~+~Combat Round 2~+~
Ma'elo (+2 vs mental)
Alexandrios
Red
Blue (-9)
Jackie (-12, -8?)
Griphook
Na'ilith

~+~Combat Round 3~+~
Ma'elo
Alexandrios
Ka'elen
(Dying 2)

Bold may act

Map


God Falls Dacilane Prey for Death

Hope everyone had a nice weekend! Ma'elo is up


God Falls Dacilane Prey for Death

Fortitude (Gray): 1d20 + 25 ⇒ (9) + 25 = 34
Fortitude (Yellow): 1d20 + 25 - 1 ⇒ (11) + 25 - 1 = 35
Fortitude (Blue): 1d20 + 25 ⇒ (7) + 25 = 32

Yuki weaves her magic around the hench-assassins, tangling their limbs and slowing their minds.

The dwarf shouts, "That's enough for you--all of you!" He intones a spell and spectral mantis arms erupt from the floor, slashing you and attempting to grab you in their spines.

Cast mantis's grasp, DC 34 Reflex from everyone:
force: 8d6 ⇒ (1, 4, 4, 3, 3, 5, 4, 5) = 29
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target takes full damage and is immobilized for 1 round.
Critical Failure The target takes double damage and is immobilized for 1 minute. At the end of each of its turns, the target can attempt to Escape. The Escape DC is equal to your spell DC.

He then leaps over to the middle shelf of the library's Ancient History section.

Before Your Turn: DC 34 Reflex
~+~Combat Round 2~+~
Gray (-140, slowed 1)
Blue (-84, slowed 1)
Yellow (-101, clumsy 1, weak slashing 5, frightened 1, slowed 1)
Yuki
Red (-62, frightened 1)
Crystal Clarity (-33, 2d6 bleed)
Kimmich
Sister Dianora
(-36, bone flense, 2d6 bleed)

Map


God Falls Dacilane Prey for Death

Yes, splash always applies as long as you don't critically miss!
The shattering vial of lightning splashes against the worm, and the creature sizzles. Its flesh ripples and takes on the white-blue glow of a lightning bolt. The second attack against it goes far wide, not splashing the creature.

Ma'elo rushes the worm and slices at it, scoring a hit. In return, the creature floats into Ma'elo's space and lashes out at the elf with its tail.

tail: 1d20 + 11 ⇒ (12) + 11 = 23 for slashing: 1d4 + 3 ⇒ (3) + 3 = 6
Ma'elo dodges, but the tail still manages to hit him, making him feel extremely strange.
A creature hit by the worm’s tail Strike is stupefied 1 for 1 round (stupefied 2 on a critical hit). A successful DC 18 Will save negates.

The creature follows up with a bite, knocking Ma'elo unconcious!
bite: 1d20 + 11 - 5 ⇒ (18) + 11 - 5 = 24 for piercing: 1d8 + 3 ⇒ (5) + 3 = 8

Meanwhile, the red creature flies over to attack Jackie.
tail: 1d20 + 9 ⇒ (19) + 9 = 28 for slashing: 1d4 + 1 ⇒ (2) + 1 = 3
A creature hit by the worm’s tail Strike is stupefied 1 for 1 round (stupefied 2 on a critical hit). A successful DC 16 Will save negates.
jaws: 1d20 + 9 - 5 ⇒ (16) + 9 - 5 = 20 for slashing: 1d8 + 1 ⇒ (8) + 1 = 9

Before Your Turn: Will Saves - Ma'elo & Jackie
~+~Combat Round 1~+~
Ma'elo (Dying 1, Will save)
Alexandrios
Red
Blue (-10)
Jackie (-12, Will save)
Griphook
Ka'elen
Na'ilith

~+~Combat Round 2~+~
Ma'elo
Alexandrios

Bold may act

Map


God Falls Dacilane Prey for Death

Crystal leaps up and slashes at the yellow ambusher, her first hit setting up her second!

Dianora conjures a horrifying vision in the mind of the gray ambusher.
Will: 1d20 + 23 ⇒ (18) + 23 = 41
mental: 8d6 ⇒ (3, 4, 3, 6, 4, 5, 5, 2) = 32
Dianora bleed: 1d6 ⇒ 6
Flat: 1d20 ⇒ 7

Kimmich frightens the dwarf, then tosses shuriken at blue and attempts to stop yellow's heart with a glance! He succeeds in merely scaring the assassin very, very much.

The gray assassin draws her second saber, flips off the bookshelf, and attacks Dianora.

Prayer Attack!
Feint: 1d20 + 25 - 1 ⇒ (18) + 25 - 1 = 42
sawtooth saber v off-guard: 1d20 + 27 - 1 ⇒ (9) + 27 - 1 = 35 for slashing: 2d6 + 7 ⇒ (6, 6) + 7 = 19 plus precision: 2d6 ⇒ (6, 3) = 9 and 2d6 bleed

Without knowing Crystal's capabilities, the blue assassin draws a second saber and jumps behind Crystal.

The yellow assassin draws his own saber and slashes with both weapons.

Prayer Attack!
Feint: 1d20 + 25 - 2 ⇒ (10) + 25 - 2 = 33
sawtooth saber v off-guard: 1d20 + 27 - 2 ⇒ (17) + 27 - 2 = 42 for slashing: 2d6 + 7 ⇒ (4, 2) + 7 = 13 plus precision: 2d6 ⇒ (1, 5) = 6 and 2d6 bleed

Prayer Attack!
Feint: 1d20 + 25 - 2 ⇒ (6) + 25 - 2 = 29
sawtooth saber v off-guard: 1d20 + 27 - 2 - 4 ⇒ (18) + 27 - 2 - 4 = 39 for slashing: 2d6 + 7 ⇒ (1, 1) + 7 = 9 plus precision: 2d6 ⇒ (2, 3) = 5 and 2d6 bleed

~+~Combat Round 2~+~
Gray (-140 [-16,-124])
Blue (-84 [-17,-36,-31])
Yellow (-101 [-37-33-31] clumsy 1, weak slashing 5, frightened 1)
Yuki
Red (-62, frightened 1)
Crystal Clarity (-33 [-14,-19], 2d6 bleed)
Kimmich
Sister Dianora (-36 [-28,-8], bone flense, 2d6 bleed)

Map


God Falls Dacilane Prey for Death

Tels and Vim mutter appreciatively at the displays of Pathfinder prowess. As attacks span the room, ripples travel across the giant mirror on the wall. Like fish emerging from a pond, multicolored monsters emerge from the mirror, looking very unfriendly!

Luckily, it doesn't seem like Tels and Vim are in any danger. They don't even seem to see the new arrivals!

Initiative:

Alexandrios: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Griphook: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11
Jackie: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Ma'elo: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Ka'elen: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Na'ilith: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Red: 1d20 + 4 ⇒ (14) + 4 = 18
Blue: 1d20 + 6 ⇒ (8) + 6 = 14

~+~Combat Round 1~+~
Ma'elo
Alexandrios

Red
Blue
Jackie
Griphook
Ka'elen
Na'ilith

Bold may act

Map


God Falls Dacilane Prey for Death

Tels and Vim are examining the room’s equipment in the room with interest as Ka'elen enters. They look up and exclaim in surprise: "Hey, it's one of the chaperones!"

It's clear that they can see the Ka'elen in the mirror, though their forms are indistinct and shadowy. Vim asks, "Where's everyone else? Could you show off some moves? This looks like the only place that we can see you!"

If you gather the group, you can demonstrate Pathfinder combat techniques by attempting Athletics checks, Strikes, or spell attack rolls.


1 person marked this as a favorite.
God Falls Dacilane Prey for Death

The flurry of attacks finishes off the oozeshard! The bloblets become quiescent as their creator dissolves.

When the oozeshard is defeated, its body collapses into a steaming and rapidly evaporating puddle of goo. In addition to the warshard the party has come for, the oozeshard has absorbed several other items of value that the party can sift from its remains. Within the oozeshard are the precious metal fragments of weapons and armor from previous groups’ attempts to slay the shard. While those groups failed in their task, the items they left behind can be safely retrieved now.

With the oozeshard slain and the warshard retrieved, you can begin the journey back to Ecanus and then on to Quantium to report on their endeavors!

Good work everyone! That scenario is no picnic. (Especially the part with the Chelaxians.) Full rewards, and you should have gotten your chronicles last night. Thanks for playing!


1 person marked this as a favorite.
God Falls Dacilane Prey for Death

Yuki weaves lightning through the room, while the spellbook in her backpack mutters angrily.

Reflex (Yellow): 1d20 + 27 ⇒ (19) + 27 = 46
Reflex (Blue): 1d20 + 27 ⇒ (10) + 27 = 37
Reflex (Gray): 1d20 + 27 ⇒ (1) + 27 = 28
Reflex (Red): 1d20 + 29 ⇒ (5) + 29 = 34

The spell is extremely effective!

The red dwarf in the back gestures with his sabers and grasping mantis legs rise from the floor all around you, slashing at you with murderous intent.

He's casting sawtooth terrain. Fun spell! (I'm using the "close enough" school of spell templating.)

slashing: 3d6 ⇒ (4, 5, 2) = 11 plus 2d6 bleed
DC 35 Reflex save, area is difficult terrain.

Before Your Turn: Reflex saves from everyone
~+~Combat Round 1~+~
Gray (-124)
Blue (-31)
Yellow (-31)
Yuki
Red (-62)
Crystal Clarity
Kimmich
Sister Dianora
(-8, FORT, bone flense, 1d6 bleed)

Map

Sawtooth Terrain:
Sawtooth Terrain [three-actions]
Spell 5
Rare Concentrate Earth Manipulate
Source Prey for Death pg. 100
Traditions arcane, divine, primal
Range 30 feet; Area 20-foot burst
Duration 1 minute
You cause long, serrated mantis limbs to appear, swiping at and obstructing creatures in the area. The area is difficult terrain. Each creature in the area when the spell is cast and who end their turn within the area take 3d6 slashing damage and 2d6 persistent bleed damage, as determined by its Reflex save.

Critical Success The creature is unaffected.
Success The creature takes half damage and no persistent damage.
Failure The creature takes full damage and a –10-foot circumstance penalty to their Speed until they receive magical healing or benefit from a successful Medicine check against your spell DC to administer First Aid.
Critical Failure The creature takes double damage and a –15-foot circumstance penalty to their Speed until they receive magical healing or benefit from a successful Medicine check against your spell DC to administer First Aid.


God Falls Dacilane Prey for Death

Nina heals Ro. The giant ooze takes a swing at Othello as he flies over.

greatsword: 1d20 + 23 ⇒ (7) + 23 = 30 for slashing: 2d12 + 12 ⇒ (1, 11) + 12 = 24 plus acid: 2d6 ⇒ (6, 1) = 7

The champion slashes at the creature once again, gouging its flesh.

Jiki's spells lash at the creature:
Will: 1d20 + 20 ⇒ (18) + 20 = 38
Will: 1d20 + 20 ⇒ (10) + 20 = 30

The red bloblet zaps Jakoby, moves 1d4 ⇒ 1 north and zaps Othello.
electric spark: 1d20 + 18 ⇒ (18) + 18 = 36 for electricity: 3d12 ⇒ (5, 5, 12) = 22
electric spark: 1d20 + 18 - 2 ⇒ (1) + 18 - 2 = 17 for electricity: 3d12 ⇒ (11, 11, 11) = 33

Don't Forget: Courageous Anthem
~+~Combat Round 4~+~

Sylvia
Jakoby
(-83 [-22,-61])
--Ro
Virava (-39)
Orange (-38)
Oozeshard (-247 [-12-6,-20,-209], d6 bleed)
Yellow (-10)
Nina (-19 [+29,-48])
Othello (-31)
Jiki (-10)
Red

Map


God Falls Dacilane Prey for Death

Sorry for the delay, folks. Got crushed with some writing and work deadlines. Could you move your characters on the map to where you are heading?

Ma'elo continues to hunt through the lower floor of the lodge, and in the northeast corner he finds an armory. Weapon racks, suits of armor, and racks of steel shields on display stands line the walls of this well-stocked armory. Several weapons are laid out on the table, along with whetstones and oil clothes.

The room is deserted and quiet.


God Falls Dacilane Prey for Death

Sorry for the delay, RL was smacking me around!

Fortitude (blue): 1d20 + 16 ⇒ (3) + 16 = 19
Fortitude (orange): 1d20 + 16 ⇒ (10) + 16 = 26
Fortitude (ooze): 1d20 + 24 ⇒ (15) + 24 = 39
Jiki's bad vibrations shake the enemies, dissolving the blue bloblet and hurting the orange one, though the big guy shakes it off.

Jakoby and Ro continue to tear at the oozeshard, and Sylvua unleashes a crackling line of void at the ooze.

Fortitude: 1d20 + 24 ⇒ (16) + 24 = 40

The ooze bubbles and snaps around the wound, but it shurgs off lasting effects!

Virava, I moved you to the big guy, since blue went down. I won't take the Reactive Strike because I chose to move you.

Virava moves into a flank with Jakoby and pokes into the gelatinous creases of the oozeshard's armor!

The orange blob zaps at Virava, moves electricity: 1d4 ⇒ 3 south and zaps at Jiki.
electric spark: 1d20 + 18 ⇒ (4) + 18 = 22 for electricity: 3d12 ⇒ (4, 10, 2) = 16
electric spark: 1d20 + 18 ⇒ (6) + 18 = 24 for electricity: 3d12 ⇒ (8, 3, 10) = 21

The big guy swings his greatsword wildly at his attackers!
greatsword (Jakoby): 1d20 + 23 ⇒ (14) + 23 = 37 for slashing: 2d12 + 12 ⇒ (11, 9) + 12 = 32 plus acid: 2d6 ⇒ (4, 6) = 10
greatsword (Ro): 1d20 + 23 - 5 ⇒ (16) + 23 - 5 = 34 for slashing: 2d12 + 12 ⇒ (7, 8) + 12 = 27 plus acid: 2d6 ⇒ (4, 1) = 5
greatsword (Virava): 1d20 + 23 - 10 ⇒ (8) + 23 - 10 = 21 for slashing: 2d12 + 12 ⇒ (2, 2) + 12 = 16 plus acid: 2d6 ⇒ (6, 2) = 8

Yellow zaps at Jakoby, moves 1d4 ⇒ 3 south and zaps at Nina
electric spark: 1d20 + 18 ⇒ (11) + 18 = 29 for electricity: 3d12 ⇒ (3, 6, 8) = 17
electric spark: 1d20 + 18 ⇒ (15) + 18 = 33 for electricity: 3d12 ⇒ (2, 1, 5) = 8

Edit: Forgot bleed
bleed: 1d6 ⇒ 2
Flat: 1d20 ⇒ 11

Don't Forget: Courageous Anthem
~+~Combat Round 3~+~

Sylvia
Jakoby (-61 [-17-42,-2])
--Ro (-64 [-32-10,-22])
Virava (-39)
Blue
Orange (-38)
Oozeshard (-209 [-2,-27,-29,-27,-12,-115], d6 bleed)
Yellow (-10)
Nina (-48 [-8-40])
Othello
Jiki
(-10)
Red

Map


God Falls Dacilane Prey for Death

A half-dozen rows of twenty-foot-high bookshelves run east to west in this thirty-foot-tall library. Each shelf is filled with a combination of ancient tomes and newer texts. The center of the room has three broad wooden tables, each with four chairs and book stands ready to hold books open without straining the volume. Narrow ladders on wheels allow access to the highest shelves.

As you move toward the reading tables to the west, you hear a slight rustle of movement, and Yuki feels the flash of magic in the area pass over her. An ambush!

Initiative:

Sister Dianora, Avoid Notice: 1d20 + 28 ⇒ (4) + 28 = 32
Crystal Clarity, Avoid Notice: 1d20 + 29 ⇒ (5) + 29 = 34
Yuki, Avoid Notice: 1d20 + 26 ⇒ (10) + 26 = 36
Kimmich, Avoid Notice: 1d20 + 25 ⇒ (8) + 25 = 33
Blue: 1d20 + 27 ⇒ (10) + 27 = 37
Yellow: 1d20 + 27 ⇒ (10) + 27 = 37
Gray: 1d20 + 27 ⇒ (19) + 27 = 46
Red: 1d20 + 27 ⇒ (8) + 27 = 35

Three Mantis agents, led by a red-skinned dwarf, perch atop the bookshelves of the area, waiting to attack.
The enemies are on top of the stacks, 20 feet in the air.

Each of the agents casts a spell, then tosses a shuriken at one of you!
Gray vs Crystal: 1d20 + 27 - 2 ⇒ (5) + 27 - 2 = 30 for piercing: 1d4 + 7 ⇒ (4) + 7 = 11 and 1d6 bleed
Blue vs Dianora: 1d20 + 27 - 2 ⇒ (19) + 27 - 2 = 44 for piercing: 1d4 + 7 ⇒ (1) + 7 = 8 and 1d6 bleed
Yellow vs Kimmich: 1d20 + 27 - 2 ⇒ (10) + 27 - 2 = 35 for piercing: 1d4 + 7 ⇒ (4) + 7 = 11 and 1d6 bleed

Two attacks go awry, but Kimmich feels his wound burn with poison, and the bones near his wound sprout razor-sharp spurs!

Kimmich: DC 30 Fortitude save vs blightburn resin
~+~Combat Round 1~+~
Gray
Blue
Yellow
Yuki
Red
Crystal Clarity
Kimmich (-8, FORT, bone flense, 1d6 bleed)
Sister Dianora

Map

Blightburn Resin: Saving Throw DC 30 Fortitude; Onset 1 minute; Maximum Duration 6 rounds; Stage 1 6d6 poison damage (1 round); Stage 2 7d6 poison damage (1 round); Stage 3 9d6 poison damage (1 round)


God Falls Dacilane Prey for Death

I suggest exploring. There's a lot of magic bopping around right now anyway, so that might not even be a reliable clue. Don't forget that Tels and Zim are still wandering around!


God Falls Dacilane Prey for Death

As Nina gets close to the yellow blob, it zaps at everyone in the surrounding area!
electricity: 5d6 ⇒ (2, 1, 5, 6, 6) = 20 DC 26 Basic Reflex from Nina, Jakoby, and Ro.

She's able to heal up Jakoby substantially.

As Jiki sings and gets some bloblets in his sights, the blue blob crackles with electricity.
electricity: 5d6 ⇒ (5, 4, 1, 1, 4) = 15 DC 26 Basic Reflex from Jiki and Virava

Jiki, the little oozes are hazards, not creatures, so shadow blast won't affect them. Would you like to use a different spell? I'll wait on the oozeshard's save while you decide.

Othello flies above the fray, swooping in to slash at the oozeshard. Looks like you didn't count Courageous Anthem? Let me know if I'm missing anything. With CA, the second attack hits.

The red bloblet zaps at Jakoby, moves 1d4 ⇒ 4 west and zaps Othello.
electric spark: 1d20 + 17 ⇒ (4) + 17 = 21 for electricity: 3d12 ⇒ (8, 11, 5) = 24
electric spark: 1d20 + 17 - 2 ⇒ (7) + 17 - 2 = 22 for electricity: 3d12 ⇒ (8, 3, 11) = 22

Before Your Turn: DC 26 Reflex: Nina, Jakoby, Ro, Jiki, Virava.
Don't Forget: Courageous Anthem
~+~Combat Round 3~+~
Sylvia
Jakoby
(-2)
--Ro (-22)
Virava (-39)
Blue (-37)
Orange
Oozeshard (-115 [-38-76], d6 bleed)
Yellow (-10)
Nina
Othello
Jiki
Red

Map


God Falls Dacilane Prey for Death

Yuki recognizes the book as a kindled tome, a rare intelligent version of a book of lingering blazes. As she handles the book, she hears a husky voice whisper in her mind:

You should burn them out. Start the fire right here, they'll flee into your arms!

You move south into the open area, and you see rooms to your east and west. The walls of this open ante-chamber are adorned with carvings of Red Mantis assassins in fighting stances. A steel grate covers a drain on the floor in the center of the room, while fifteen-foot-wide arches to the east and west open into large libraries.


God Falls Dacilane Prey for Death

Sylvia fires a ray of frost that accurately hits the oozeshard, splashing frost all over it. Virava slices into the blue node (I think I have been calling the rightmost blob blue.)

Jakoby continues to tear at the ooze, though Ro's attacks barely miss.

Blue zaps at Virava, moves 1d4 ⇒ 3 south and zaps Ro.
electric spark: 1d20 + 17 ⇒ (5) + 17 = 22 for electricity: 3d12 ⇒ (6, 10, 10) = 26
electric spark: 1d20 + 17 ⇒ (14) + 17 = 31 for electricity: 3d12 ⇒ (4, 5, 12) = 21

Orange zaps at Virava, moves 1d4 ⇒ 1 north and zaps Ro.
electric spark: 1d20 + 17 ⇒ (3) + 17 = 20 for electricity: 3d12 ⇒ (6, 9, 8) = 23
electric spark: 1d20 + 17 ⇒ (8) + 17 = 25 for electricity: 3d12 ⇒ (10, 10, 1) = 21

The oozeshard swings its greatsword at Jakoby & Ro.
oozesword vs Jakoby: 1d20 + 23 ⇒ (10) + 23 = 33 for slashing: 2d12 ⇒ (10, 5) = 15 and acid: 2d6 ⇒ (1, 2) = 3
oozesword vs Ro: 1d20 + 23 - 5 ⇒ (16) + 23 - 5 = 34 for slashing: 2d12 ⇒ (4, 8) = 12 and acid: 2d6 ⇒ (6, 4) = 10
oozesword vs Jakoby: 1d20 + 23 - 10 ⇒ (8) + 23 - 10 = 21 for slashing: 2d12 ⇒ (4, 4) = 8 and acid: 2d6 ⇒ (2, 4) = 6

Yellow zaps at Jakoby, moves 1d4 ⇒ 2 east and zaps again.
electric spark: 1d20 + 17 ⇒ (8) + 17 = 25 for electricity: 3d12 ⇒ (2, 12, 3) = 17
electric spark: 1d20 + 17 ⇒ (5) + 17 = 22 for electricity: 3d12 ⇒ (1, 9, 2) = 12

~+~Combat Round 2~+~
Sylvia
Jakoby (-79 [-18-61])
--Ro (-22)
Virava (-39 [-21-18])
Blue (-37[-19-18])
Orange
Oozeshard (-76 [-17-59])
Yellow (-10)
Nina
Othello
Jiki

Red

Map


God Falls Dacilane Prey for Death

GM Screen:
1d20 + 16 ⇒ (18) + 16 = 34

Fortitude (oozeshard): 1d20 + 24 ⇒ (19) + 24 = 43
Fortitude (Yellow): 1d20 + 14 ⇒ (13) + 14 = 27

Jiki realizes that when the ooze is in this battle form, its AC is much higher, but it loses its immunity to bludgeoning and precision damage.

The oozeshard completely resists Nina's spell, though the yellow bloblet is somewhat damaged by it.

The red ooze zaps Ro, moves to the (1d4 ⇒ 4) west and zaps at Jakoby.
electric spark: 1d20 + 17 ⇒ (5) + 17 = 22 for electricity: 3d12 ⇒ (4, 3, 4) = 11
electric spark: 1d20 + 17 ⇒ (11) + 17 = 28 for electricity: 3d12 ⇒ (1, 2, 8) = 11

~+~Combat Round 2~+~
Sylvia
Jakoby
(-61 [-50-11])
Virava (-18)
Blue (-18)
Orange
Oozeshard (-59)
Yellow (-10)
Nina
Othello
Jiki
Red

Map


God Falls Dacilane Prey for Death

When you are ready to leave the area, there is a large opening to the south that appears to lead to a big, open room, and a door behind the librarian's desk in the east wall.


God Falls Dacilane Prey for Death

Fortitude: 1d20 + 25 + 1 ⇒ (6) + 25 + 1 = 32
Dianora 17, Kimmich 61

You guys are too good!

Dianora and Kimmich manage to attack the ooze through the grating! The surface tension on her pops, and she discorporates into globules of ooze! The tiny blobs roll down the pipe!

From your knowledge of mezlan, you know that she's not truly dead. After some time, she will reform.

Assuming you look around, you find a heavy lead box on the floor behind the desk, and stuck to the bottom of the desk with a bent nail is a long, black key with razor-sharp teeth.

GM:
Explosive Runes!

The box doesn't seem to be trapped.

Open the Box?:
Inside the box is a red spellbook with the phrase: “Where there is progress in the field of magic, there is always someone who uses it to set things on fire,” engraved in gold on the cover. You can identify its magical properties in the usual way.

1 to 50 of 4,652 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>