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GM MattMorris's page
4,881 posts. Alias of ChesterCopperpot (RPG Superstar 2015 Top 32, Contributor).
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Myth-Speaker Prey for Death
Vitus taunts the creature, though he fails to shake its confidence.
Fortitude: 1d20 + 17 ⇒ (14) + 17 = 31
Ellaeaanda's spell slowly saps the creature's vitality, and she recognizes the spell as confusion!
Netkin's robot, Resa, and Ardoinel attack to no avail.
1d7 ⇒ 1
Not knowing friend from foe, Markus attacks Ellaeaanda!
needle darts: 1d20 + 10 ⇒ (11) + 10 = 21 for piercing: 4d4 ⇒ (1, 3, 4, 2) = 10
Markus, you can make an end of round Will save (DC 24)
Vrosi restrains the monster!
The creature attempts to escape.
Escape: 1d20 + 17 ⇒ (8) + 17 = 25
Despite being taunted, the fiend is just that mad at Vrosi that he ignores Vitus.
bite: 1d20 + 17 - 5 - 1 ⇒ (1) + 17 - 5 - 1 = 12 for piercing: 2d10 + 6 ⇒ (8, 3) + 6 = 17 plus poison: 1d6 ⇒ 4
claws: 1d20 + 17 - 10 - 1 ⇒ (4) + 17 - 10 - 1 = 10 for slashing: 2d8 + 6 ⇒ (1, 6) + 6 = 13
Persistent Poison (Vitus): 1d6 ⇒ 1
Flat Check: 1d20 ⇒ 15
~+~Combat Round 4~+~
Ellaeaanda
Markus
Vrosi Burnis
Red
Resa Dermade
Netkin Bigpot
Vitus
Ardoinel
~+~Combat Round 5~+~
Ellaeaanda (-19 [-9,-10])
Markus (confused)
Vrosi Burnis (-18)
Red (-79 [-75,-4])
Resa Dermade
Netkin Bigpot
Vitus (-21 [-20,-1])
Ardoinel
Map

Myth-Speaker Prey for Death
Fortitude: 1d20 + 29 ⇒ (18) + 29 = 47
With a flurry of spells and blades, you take down the blob!
Before Your Turn:
~+~Combat Round 4~+~
Crystal Clarity (-109 [-100,-9] drained 1, 6d6 bleed)
Kimmich ([-160,-12] 6d6 bleed)
Sister Dianora (-24, 17 THP, 3d6 bleed)
Yuki
Black (-249 [-42,-1,-32,-45,-17,-9,-14,-15,-51,-12,-11])
Out of combat, but leaving this here so you can see the ridiculousness.
When you recover from the battle, you are able to check out the gear left on the bodies of the blood-drained assassins in the area. Much of the gear carried or worn by the dead assassins here survives, but it’s all lower-level magical gear—a mix of +1 striking sawtooth sabers and +1 resilient leather armor that is unlikely to be of much value to you.
The body of the group's commander is of more interest: It lies slumped inside the bunker in the northwest corner of the chamber, still gripping the red-glowing blade of her +2 greater striking unholy sawtooth saber in one hand. A search of her belongings reveals a small red leather pouch that contains a lock of hair.
Myth-Speaker Prey for Death
Will (Orca): 1d20 + 14 ⇒ (11) + 14 = 25
Will (Red): 1d20 + 12 ⇒ (6) + 12 = 18
Will (Yellow): 1d20 + 12 ⇒ (15) + 12 = 27
What rank of calm are you using?
The first naiad spends his turn swimming toward Miladistra.
~+~Combat Round 1~+~
Miladistra
Yellow
Chumwi
Lem
Loong Laohu
White
Red
Dorance
Vilmur
Orca
Bold may act!
Map
Myth-Speaker Prey for Death
The naiads and their orca ally arrive!
~+~Combat Round 1~+~
Miladistra
Yellow
Chumwi
Lem
Loong Laohu
White
Red
Dorance
Vilmur
Orca
Bold may act!
Map
Myth-Speaker Prey for Death
Markus' floating flame continues to flicker around the monster, he patches up Vitus and flings shards of metal into the creature.
Reflex: 1d20 + 15 ⇒ (1) + 15 = 16
The creature gestures at Markus, the wizard plaguing him, and casts a spell to befuddle his mind.
Markus: DC 24 Will save vs confusion
He takes a poisonous bite at Vitus as well.
bite: 1d20 + 17 ⇒ (12) + 17 = 29 for piercing: 2d10 + 6 ⇒ (1, 9) + 6 = 16 plus poison: 1d6 ⇒ 1 and 1d6 persistent poison
~+~Combat Round 3~+~
Ellaeaanda
Markus
Vrosi Burnis
Red
Resa Dermade
Netkin Bigpot
Vitus
Ardoinel
~+~Combat Round 4~+~
Ellaeaanda (-9)
Markus
Vrosi Burnis (-18)
Red (-75 [-30, -11,-11,-14,-9], grabbed)
Resa Dermade
Netkin Bigpot
Vitus (-20 [-4,-15,-1] 1d6 persistent poison)
Ardoinel
Map
Myth-Speaker Prey for Death
Fortitude: 1d20 + 11 ⇒ (5) + 11 = 16
Siara modifies herself and twists Akki's physique, Rohirron gets the tengu barbarian's attention, and Acantheus casts a supportive spell. Iannos tangles Akki's clothing, but the bird roars in anger and stride up to Rohiron and attacks. His feathers crackle with electricity.
Thunderous Rage, Stride, Strike
falchion: 1d20 + 10 ⇒ (14) + 10 = 24 for slashing: 1d10 + 4 ⇒ (4) + 4 = 8 plus electricity: 1d4 ⇒ 2
~+~Combat Round 1~+~
Acantheus
Siara
Rohirron (-9)
Iannos
Akki (-1 atk/Athletics, clumsy 1, 5 THP)
Bold may act.
Myth-Speaker Prey for Death
Yes, you would have 8 THP
The greedy bloodfog reachs out toward all three of the nearby attackers.
misty tendril (Dianora): 1d20 + 33 ⇒ (2) + 33 = 35 for slashing: 5d6 ⇒ (6, 4, 4, 3, 5) = 22 plus 3d6 bleed
misty tendril (Kimmich): 1d20 + 33 - 4 ⇒ (18) + 33 - 4 = 47 for slashing: 5d6 ⇒ (2, 3, 2, 4, 3) = 14 plus 3d6 bleed
misty tendril (Crystal): 1d20 + 33 - 8 ⇒ (18) + 33 - 8 = 43 for slashing: 5d6 ⇒ (1, 1, 3, 3, 1) = 9 plus 3d6 bleed
Before Your Turn: Crystal and Kimmich DC 35 basic Fortitude vs 58 void
~+~Combat Round 4~+~
Crystal Clarity (-109 [-100,-9] drained 1, 6d6 bleed)
Kimmich (-160 [-132,-28] 6d6 bleed)
Sister Dianora (-24, 16 THP, 3d6 bleed)
Yuki
Black (-42 [-36,-6])
Map
Myth-Speaker Prey for Death
Reflex (Black): 1d20 + 33 ⇒ (15) + 33 = 48
Reflex (Red): 1d20 + 33 ⇒ (1) + 33 = 34
Gutters and Strikes!
Yuki's fireball blows apart the red blob, but the thick clotted blood of the black blob shrugs it off!

Myth-Speaker Prey for Death
I'm going to order things as Crystal -> Kimmich
Crystal scores one hit on the red fog, which seems to suck hungrily at her pooling blood. Kimmioch follows up, hitting twice and triggering a critical strike from Crystal.
The fog lets out a wave of energy, trying to draw sustenance from Crystal and Kimmich, then lashes out at Dianora. The cleric dodges acrobatically, narrowing avoiding a critical hit!
Cast vampiric exsanguination VIII, Strike
void: 14d6 ⇒ (4, 1, 2, 5, 6, 3, 4, 6, 5, 3, 4, 5, 6, 4) = 58 DC 35 basic Fortitude
misty tendril: 1d20 + 33 ⇒ (14) + 33 = 47 for slashing: 5d6 ⇒ (4, 5, 3, 6, 6) = 24 plus 3d6 bleed
fire: 2d6 ⇒ (4, 5) = 9
Flat: 1d20 ⇒ 8
Yuki's flames continue to scorch the creature, very effectively!
Before Your Turn: Crystal and Kimmich DC 35 basic Fortitude vs 58 void
~+~Combat Round 3~+~
Crystal Clarity (-100 [-80,-20] drained 1, 6d6 bleed)
Kimmich (-132 [-114,-18] 6d6 bleed)
Red (-228 [-138,-6,-11,-9,-40, -24], +?? THP, 2d6 p. fire, clumsy 1, weak 5 slashing)
Sister Dianora (-24, 3d6 bleed)
Yuki
Black (-36)
Keeping myself honest/reminded: Red's OG AC is currently 38
Map
Myth-Speaker Prey for Death
The Intercept ability doesn't say if the guardian takes the rider effects, but it makes sense that they would. Just updating to keep things straight.
Reflex: 1d20 + 15 ⇒ (13) + 15 = 28
Fortitude: 1d20 + 17 ⇒ (17) + 17 = 34
After shielding Ellaeaanda from attack, Vitus taunts the fiend. Vrosi persues the creature as it shoves its way across the battlefield, and just barely manages to strike and grab it, with Netkin's construct providing a bit of flanking. Resa misses her blows, and the creature manages to resist all of Ardoinel's fire and Ellaeanda's void damage.
~+~Combat Round 3~+~
Ellaeaanda (-9)
Markus
Vrosi Burnis (-18)
Red ([-30, -11, -11], grabbed)
Resa Dermade
Netkin Bigpot
Vitus (-23, 1d6 persistent poison)
Ardoinel
Map
Bold may act! If there are any reactions, we'll retcon them in.

Myth-Speaker Prey for Death
Vrosi fails to find purchase on the sturdy creature, even with his teammates distracting it.
Fortitude: 1d20 + 17 ⇒ (8) + 17 = 25
Reflex: 1d20 + 12 ⇒ (1) + 12 = 13
Ellaeaanda lands a strike with her whip, and some of the damage from her spell penetrates. The creature utterly fails to dodge Markus's flame, taking damage despite its resistance.
"I'll carve out your livers!"
The fiend shoves Resa in an effort to get to those who actually damaged him.
Athletics: 1d20 + 15 ⇒ (2) + 15 = 17
He bites and claws at the investigator.
bite: 1d20 + 17 - 5 ⇒ (8) + 17 - 5 = 20 for piercing: 2d10 + 6 ⇒ (7, 6) + 6 = 19 and poison: 1d6 ⇒ 5
claws: 1d20 + 17 - 8 ⇒ (15) + 17 - 8 = 24 for slashing: 2d8 + 6 ⇒ (1, 2) + 6 = 9
~+~Combat Round 2~+~
Ellaeaanda (-33, 1d6 persistent poison)
Markus
Vrosi Burnis (-18)
Red ( -30 [-7,-9,-2,-12])
Resa Dermade
Netkin Bigpot
Vitus
Ardoinel
~+~Combat Round 3~+~
Ellaeaanda (-33, 1d6 persistent poison)
Markus
Vrosi Burnis (-18)
Map
Bold may act! If there are any reactions, we'll retcon them in. (Looking at our guardian!)

Myth-Speaker Prey for Death
Calisrio and Latanoris make their way down the ladder to the hold as you continue to talk to Hyp, taking in the end of the conversaiton:
"The Glorious Payoff won't survie another attack," the Venture Captain grunts. "You'll need to stop the impending attack and gather any information you can. Hyp, we'll pay you handsomely if you can lead us to the naiads."
Latanoris asked to be excused for a moment, then returns with a small chest. She opens it to reveal some equipment. "This should be helpful."
The trader hands each of you a sharkskin robe and a water elemental wayfinder.
"Get yourself together, Pathfinders, and it's time to take a dip!"
If you want to do/say anything, feel free! But I'll move us forward.
When the you are ready, Hyp slips into the water next to the ship and begins the decent.
As Hyp descends through the crystal blue water of the Obari, a school of small iridescent fish scatters around him. His overflowing bag of loot floats at his side. Three hundred feet below the surface, the sunlight wanes as the expansive darkness of the sea creeps closer and closer, while the shadows of much larger creatures glide by, just out of sight.
In only a few minutes, Hyp leads you hundreds of feet below the surface, where the sunlight only provides low light.
The silence of the dive is broken by a piercing voice that pipes into your mind: The water thieves repelled our attack with warriors determined to destroy us. Rally and destroy their ship. Make sure they never breathe air again.
The loud voice gives you a momentary headache; Hyp shakes his head and says, "We should hurry," and continues to swim toward the naiad's rally point.
Hyp swims fast, zigzagging between coral reefs and rock outcroppings to avoid unwanted attention. You must be a couple miles from the Glorious Payoff when you see a ship with Latanoris Trade Company markings lays shattered among ancient ruins, many of which still stand as they did hundreds of years ago. Ornate pillars jut from the sand like ghostly monuments, while starfish and sea anemones adorn once colorfully painted statues. Marring the ruin’s austere beauty, amphorae and other flotsam from the ship blanket the area, having spilled from the wreckage as it plummeted into the sea.
Hyp spots something and points it out to you: "Naiads...I'm going to hide! I recommend you do the same." He flits inside one of the ancient buildings.
Since you identified and destroyed Hyp's hag's eye necklace, you have 2 rounds to prepare for the combat. Put yourself anywhere you like, naiads are coming from the west (right) side of the map. They have a killer whale with them.
Map
Myth-Speaker Prey for Death
Yuki's first strike hit, though the second misses.
Reflex (Red): 1d20 + 33 ⇒ (15) + 33 = 48
Reflex (Black): 1d20 + 33 ⇒ (9) + 33 = 42
The fogs shrug off the flame drake's breath, but her sword strike hits (though only the void damage penetrates).
The black fog lashes out at Kimmich and Crystal!
misty tendril (Kimmich): 1d20 + 33 ⇒ (12) + 33 = 45 for slashing: 5d6 ⇒ (5, 4, 6, 3, 6) = 24
misty tendril (Crystal): 1d20 + 33 - 5 ⇒ (8) + 33 - 5 = 36 for slashing: 5d6 ⇒ (2, 5, 1, 1, 5) = 14
misty tendril (Kimmich): 1d20 + 33 - 10 ⇒ (16) + 33 - 10 = 39 for slashing: 5d6 ⇒ (4, 6, 4, 1, 4) = 19
~+~Combat Round 3~+~
Crystal Clarity (-80, drained 1, 6d6 bleed)
Kimmich (-114 [-71,-24,-19] 6d6 bleed)
Red (-138 [-71, -67, -2])
Sister Dianora
Yuki
Black (-36)
Map
Myth-Speaker Prey for Death
Happy holidays, everyone. Thanks for your patience!
"I’m a—what do you call it?—a sole proprietor. I look after my own coin purse. I help where I can, though," Hyp responds. "I can't broker any deals, but I can take you to where the naiads gather. They'll take a bit to recover, but they'll be back to sink your boat if you don't do something about it."
Myth-Speaker Prey for Death
"Ah, Taldane is a silly language," Hyp chuckles. "I mean water like, 'sweet water that runs through the land and that land things drink.' In Thalassic it's totally clear."
Myth-Speaker Prey for Death
"I don't know her name, or where she is," Hyp answers. "One day their leader’s voice just popped into my head, giving orders and summoning sea creatures. I’ve heard her ever since, but only while I’m in the water.”
"The message is always something about protecting their water from the people of Hoimpeia. Are you stealing their water, dóloma?"
Myth-Speaker Prey for Death
"A hag's eye?!" Hyp tears off the necklace and throws it at his feet in disgust. "I just found it searching through a wreck and thought it looked nice."
The undine shudders, "The sea hag Saloratha has stalked me for years, always trying to lure me into her cook pot.”
Myth-Speaker Prey for Death
“The naiads? They attacked you? They’re sure angry with you lot. Their leader’s always howling about sinking ships," the undine answers Miladistra.
"Not me, though, náftis: Hyptagoris Andreriadis at your service. Most call me Hyp. I like you surface traders. I’m a collector of unwanted treasures, myself. Can I interest you in ten pairs of sandals? You won’t find a better deal anywhere else.”
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Myth-Speaker Prey for Death
Hope everyone has/is having a good holiday! I figure that posting will be slow for the next few days. Post when you can. Also, this will be a hard encounter, so feel free to let 'er rip!
Myth-Speaker Prey for Death
The rest of the team moves into position and gangs up on the fiend. Most attacks fall short, and, though Netkin's flask breaks against the creature, the fire seems to have no effect!
Predictable!: 1d20 + 9 ⇒ (16) + 9 = 25
Failure!
~+~Combat Round 2~+~
Ellaeaanda
Markus
Vrosi Burnis (-18)
Red (-7)
Resa Dermade
Netkin Bigpot
Vitus
Ardoinel
Map
Bold may act!
Myth-Speaker Prey for Death
Crystal downplays her contribution, but makes a supremely accurate strike with her poisoned weapon.
Fortitude: 1d20 + 29 ⇒ (8) + 29 = 37
The fog manages to resist the venom.
bleed: 3d6 ⇒ (2, 4, 3) = 9
Flat: 1d20 ⇒ 8
Kimmich slashes at the other bloody mist, taking advantage of Crystal's distraction.
The red mist rises up and slashes again at Crystal.
misty tendril: 1d20 + 33 ⇒ (20) + 33 = 53 for slashing: 5d6 ⇒ (3, 5, 3, 3, 2) = 16
misty tendril: 1d20 + 33 - 4 ⇒ (13) + 33 - 4 = 42 for slashing: 5d6 ⇒ (3, 1, 6, 2, 4) = 16
~+~Combat Round 2~+~
Crystal Clarity (-80 [-23,-9,-32,-16] drained 1, 6d6 bleed)
Kimmich (-71 [-44,-27] 6d6 bleed)
Red (-71 [-30,-41])
Sister Dianora
Yuki
Black (-36 [-8, -28])
Map
Myth-Speaker Prey for Death
The light from Chumwi's spell coalescese around a humanoid shape, who immediately gives an audible laugh and appears, twirling a cloak over his back.
“Relax, relax, fílos. I’m the least of your worries.” The teenaged male undine who appears wears a crown of woven sea plants on top of his curly blue-green hair and carries a large makeshift bag made from ship rigging and small wooden buoys. The bag overflows with bottles, tools, and small crates. He wears a sea-blue shirt and knee-length shorts look to provide the perfect camouflage for swimming in the ocean. He also wears a necklace with a large emerald.

Myth-Speaker Prey for Death
Round 3:
Siara: 3 VP, 1 Wound
Iannos: 3 VP, 0 Wounds
Rohirron: 4 VP, 1 Wound
Acantheus: 3 VP, 3 Wound
The team makes a fine showing in the melee, with triumphant victories all around! (Though Acantheus is starting to look pretty banged up.)
Nearby in the fracas, you see Akki the tengu. It looks like he just took his third wound, but instead of leaving--as the judges insist--he drops into a battle rage! The tengu strikes out at the competitors nearby and draws blood.
Despite the protestations of the judges, it doesn't look like Akki i slowing down. It's up to you to make sure he doesn't hurt anyone!
Non-lethal damage prohibition continues--you've got to act better than this out-of-control tengu!
~+~Combat Round 1~+~
Acantheus
Siara
Rohirron
Iannos
Akki
We can just use theater of the mind for this instead of a map, if that's okay with you guys. You all begin the fight within 15 feet of Akki, except for Acantheus, who is 35 feet away (making his way off after getting 3 wounds).
Myth-Speaker Prey for Death
Totally fine; I imagine it's a busy time for most everyone. Maybe we'll just give everyone a chance to post for this round, then take a little break for the holiday.
Myth-Speaker Prey for Death
Due to the power of teamwork, Markus is able to score a hit with his magical attack before Vrosi charges into combat. The fiend evades the orc's attempts to grab him, however.
The barghest stands back up and bites and claws at Vrosi!
jaws: 1d20 + 17 - 1 ⇒ (1) + 17 - 1 = 17 for piercing: 2d10 + 6 ⇒ (10, 10) + 6 = 26 plus poison: 1d6 ⇒ 4
claws: 1d20 + 17 - 4 - 1 ⇒ (13) + 17 - 4 - 1 = 25 for slashing: 2d8 + 6 ⇒ (7, 5) + 6 = 18
Good luck saves the barbarian from a poisonous bite, but the claw leaves a deep wound!
~+~Combat Round 1~+~
Ellaeaanda
Markus
Vrosi Burnis (-18)
Red (-7)
Resa Dermade
Netkin Bigpot
Vitus
Map
Bold may act!
Myth-Speaker Prey for Death
Something is definitely odd down in the hold. As you walk in, something pulls on Miladistra's hair!
Lem feels something tug on his flute, and Chumwi almost slips on a sardine that suddenly appears under his foot!
Myth-Speaker Prey for Death
You can start anywhere you think was appropriate, as long as you aren't right in the room with the creature. Feel free to adjust for Vrosi.
Myth-Speaker Prey for Death
And we are off on our first combat. Just a note: I use block initiative, so you can act any time you are in bold. Don't feel you have to wait for the other people who are up, even if they are in front of you in initiative order.
Myth-Speaker Prey for Death
"You dare to threaten me?! I'll feast on your souls!"
There is a bit of a quaver in the fiend's voice, but he's definitely ready for a fight!
Ellaeaanda leaps into action, the spirits urging her to readiness. She reads the aura of the sinister creature, and has an insight that it would be a good thing to attack! She advances to put the fiend in reach of her whip and pulls it to the ground!
◆ Person of Interest, ◇ Devise a Stratagem, ◇ Recall Knowledge, ◆ Stride, ◆ Trip
Devise a Stratagem: 1d20 ⇒ 17
Trip: 17 + 8 = 25 Success!
~+~Combat Round 1~+~
Ellaeaanda
Markus
Vrosi Burnis
Red (frightened 1, prone)
Resa Dermade
Netkin Bigpot
Vitus
Map
Bold may act!
I'll bot Ellaeaanda and Vitus if I need to. Wanted to make sure we didn't lose our momentum. You can have your weapons out, btw. This is a scary cave.
Myth-Speaker Prey for Death
The barghest can definitely see and hear you. It's a bit unclear how good his hearing is, but at the moment he seems to be waiting for a delicious halfling or other valuable tribute. And you unending worship.

Myth-Speaker Prey for Death
Round 2:
Siara: 2 VP, 0 Wounds
Iannos: 2 VP, 0 Wounds
Rohirron: 3 VP, 0 Wounds
Acantheus: 2 VP, 1 Wound
Round 3:
Siara: 1d10 ⇒ 2
Iannos: 1d10 ⇒ 10
Rohirron: 1d10 ⇒ 1
Acantheus: 1d10 ⇒ 6
Iannos (reroll): 1d10 ⇒ 3
Siara: Caught Amid Bedlam: You’re trapped amid various battles. You can disappear among the combatants (Acrobatics/Stealth), scare others to buy yourself space (Intimidation), or shove some combatants into each other (Athletics).
Iannos: Artful Opportunity: You spot a perfect opening for a flashy maneuver or cunning ploy. You might deliver a dramatic blow (Performance), bait one foe into fighting another (Deception), or Strike with a +1 circumstance bonus.
Rohirron: Caught Amid Bedlam: You’re trapped amid various battles. You can disappear among the combatants (Acrobatics/Stealth), scare others to buy yourself space (Intimidation), or shove some combatants into each other (Athletics).
Acantheis: Underhanded Foe: A foe is using dirty tactics. Outmaneuver them with your own tricks (Thievery), dodge their tricks (Reflex/ Will), or direct the audience to shame the foe (Diplomacy/Performance).
Last round, same rules! Roll once for the Clash, once for Wounds.

Myth-Speaker Prey for Death
Yuki speeds up the team, then Dianora moves in front of Yuki and slashes at the fog with a spell.
Fortitude: 1d20 + 29 ⇒ (9) + 29 = 38
The fog roils against the ground, somehow prone!
The black fog reaches out tendrils toward Crystal, grabbing at her limbs!
misty tendril: 1d20 + 33 ⇒ (6) + 33 = 39 for slashing: 5d6 ⇒ (6, 5, 1, 5, 6) = 23
misty tendril: 1d20 + 33 ⇒ (2) + 33 = 35 for slashing: 5d6 ⇒ (5, 5, 1, 4, 3) = 18
misty tendril: 1d20 + 33 ⇒ (1) + 33 = 34 for slashing: 5d6 ⇒ (6, 6, 4, 6, 4) = 26
Plus 3d6 bleed
Blood Siphon When a bloodfog damages a creature with a misty tendril Strike, the creature must attempt a DC 38 Fortitude save. If the Strike was a critical hit, the outcome of the creature's save is one degree worse than the result of the saving throw. Any temporary Hit Points the bloodfog gains from blood siphon fade after 1 hour.
Critical Success The creature is unaffected.
Success The creature is sickened 1.
Failure The creature is drained 1, and the bloodfog gains 20 temporary Hit Points.
Critical Failure The creature is drained 2. The bloodfog gains 40 temporary Hit Points and takes on an intense red hue until the end of its next turn. During this time, it gains a +2 status bonus to AC and saves and is quickened. It can use its extra action only to Strike.
~+~Combat Round 2~+~
Crystal Clarity (-23, 3d6 bleed)
Kimmich (-44, 6d6 bleed)
Red (-30, prone)
Sister Dianora
Yuki
Black
Map
Myth-Speaker Prey for Death
You are just able to stabilize the ship before it takes on too much water, and the crew manages to fish Latanoris out of the drink--wet but unharmed.
Calisro congratulates everyone on saving the ship, and encourages the you to get some rest, saying, “We can do nothing more tonight. We’re dead in the water. Let’s take a break. In the morning, we’ll plan our next move.”
The night passes uneventfully, but you are awoken by cries from the cargo hold. Rushing to check it out, you find a frightened sailor, who says: “Careful, it’s a siren. I heard singing, and something pulled my hair.”
The steady drip of water echoes through the hold. Supply crates, hurriedly shoved aside during the aftermath of the attack, sit in shallow pools, their contents soaked through. The crew’s emergency repairs, oiled canvas stuffed into cracks that dot the hull, keep the ship afloat for now, but bailing buckets have been lined along the deck should the repairs fail.
Myth-Speaker Prey for Death
"What excellent manners you have, my new worshipers. Come, join the circle of adoration," the creature growls as he gestures at the assemblage of goblin bones. "Lay your tribute at my feet, and maybe I will find you worthy of performing other tasks for me."
Myth-Speaker Prey for Death
The creature cocks an ear in your direction, "Halfling? Halfling are delicious! Offer me a halfling in tribute, and I will let you pass."

Myth-Speaker Prey for Death
Crystal and Kimmich close with the blood blob, but their attacks fall just short.
Success on the feint, but failure on hits
The red bank of fog rolls closer to Kimmich, then reaches out greedy tentacles to slash at him.
misty tendril: 1d20 + 33 ⇒ (19) + 33 = 52 for slashing: 5d6 ⇒ (4, 5, 3, 6, 4) = 22 plus 3d6 bleed
misty tendril: 1d20 + 33 - 4 ⇒ (6) + 33 - 4 = 35 for slashing: 5d6 ⇒ (4, 6, 6, 3, 6) = 25 plus 3d6 bleed
Kimmich can you give me a DC 38 Fortitude save? Since the hit was a critical, you'll take one degree of success less.
Blood Siphon:
Critical Success The creature is unaffected.
Success The creature is sickened 1.
Failure The creature is drained 1, and the bloodfog gains 20 temporary Hit Points.
Critical Failure The creature is drained 2. The bloodfog gains 40 temporary Hit Points and takes on an intense red hue until the end of its next turn. During this time, it gains a +2 status bonus to AC and saves and is quickened. It can use its extra action only to Strike.
~+~Combat Round 1~+~
Crystal Clarity
Kimmich (-44, 6d6 bleed)
Red
Sister Dianora
Yuki
Black
Map
Myth-Speaker Prey for Death
When I've done it for playtest classes before, I've found it easier to just hash it out on the sheet. What I'll sometimes do it just look at the base class in Pathbuilder just to double check my Hit Points, AC, Proficiencies, but put all of the features in the profile.

Myth-Speaker Prey for Death
As Tiger slips the tentacle off the mast, Dorrance cuts down the yellow attacker and badly wounds the red. Deciding to live another day, the raider runs to the side and dives over the edge of the boat.
Out of combat
Calisro Benarry’s shouted orders carry over the sound of waves still crashing against the hull, and even before the ship fully rights itself from the giant squid’s attack, the crew dashes to follow her commands. “We’re adrift and taking on water!” she yells. “Repair the hull. Secure the rudder, and fish Latanoris out of the sea. She seems like a strong swimmer, but let’s not take any chances.”
Mayday! Mayday! You may each attempt 2 checks to help the crew.
A Crafting or Athletics check helps plug cracks in the hull and pump out water before the vessel sinks; a successful DC 19 Athletics or Perception check, a PC assists the crew pulling Latanoris out of the ocean; a successful Crafting or Thievery check helps repair the steering ropes connecting the wheel to the rudder. Alternatively, a PC who succeeds at a Diplomacy or Intimidation check inspires the crew to work faster as they scramble to keep the Glorious Payoff afloat.
Myth-Speaker Prey for Death
Ellaeaanda: You know greater barghests mutate as they grow, gaining special abilities. This one appears to have poisonous fangs. Also, you recall that the fiends are weak to holy damage.
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