Clover

GM Lucky's page

2 posts. Alias of Tizen Nimrod.


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Welcome everyone! I'm pretty new to the GM scene to get that out right away. Any rules questions or general out of character commentary or discussion should go here. I don't have many rules other than don't be a jerk and post every day, with weekend exceptions. If you have a planned extended absence try and let me know ahead of time. Other than that, just have fun!

A bit about myself: I'm married with no kids and run a few restaurants as a means of income. I've been playing tabletops for about a year now. As stated above I'm still pretty green when it comes to GMing so go easy on me if at all possible. Let us know a bit about yourselves and we will get this started on August 25th. If you have any questions about me or the game feel free to ask.


You have been stationed at the Grand Lodge in Absalom, awaiting assignment for a mission of utmost importance. Things finally seemed in motion when Venture-Captain drandle Dreng sent out a summons for available agents. Specialized in the history of Absalom, Dreng is known for putting off-duty agents to work on sundry tasks when he finds them resting within the city limits.
As you approach the meeting place, a hooded, hunched beggar bumps into Althera and holds out his palm, "Have you any coin to spare, fine folk?"
A moment later, the figure doffs his hood and you realize this senile face must be Venture-Captain Drandle Dreng, "Sorry about that. I always like to play a little joke on agents when I stumble across them during my jaunts into town. Now, why did I summon you fine folk here . . .?"
Dreng scratches himself in several places before continuing, "Ah, yes, the Wounded Wisp! I'm undercover now and can't stray far from here, so I need someone to retrieve a bottle of wine for me from that fine, fine establishment. It's one of Absalom's most storied taverns, you know, and one that holds a special place in the hearts and lore of the Pathfinder Society.
"The bartender is a woman named Heryn Gale, a fine, fine lady who inherited the Wisp after her father passed away from--oh, bah, I'm going to break my cover giving you a history lesson! If you could just go to the Wisp and tell Heryn you're there to pick up my bottle of wine, it would be most appreciated. I'll be around here for several hours at least, but try to hurry."