Sheriff Belor Hemolock

GM_Khayal Bin Haleen's page

5 posts. Alias of jhpace1.


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Khayal shakes his head, Yazi still impresses with her fighting ability. And somehow Bartan managed to talk someone down.
He sighs before sheathing his kukris and begins to look over the fallen efreeti.

Perception: 1d20 + 10 ⇒ (4) + 10 = 14

Khayal finds:
3 masterwork falchions with red tassels
3 sets of lead dice marked with unfamiliar symbols (Appraise/Perception DC 30 to see if they're Superior Loaded Dice)
3 belt pouches
Gold: 9d6 ⇒ (3, 4, 1, 4, 3, 5, 6, 6, 1) = 33 pieces, silver: 12d6 ⇒ (1, 1, 3, 6, 2, 1, 3, 5, 1, 4, 3, 3) = 33 pieces, marked with strange fire symbols
(Ok, that's just coincidence-strange numbers.)


Khayal examines the creature he just slew, looking interestingly at its smile. He prods open the creatures mouth with one of his blades.

Perception: 1d20 + 10 ⇒ (10) + 10 = 20


Khayal returns the silent smile, slightly adjusting his grip on his kukris revealing the ring on his finger. With a slight flick he turns his blades on the creature who just attacked him.
kukri: 1d20 + 21 + 4 ⇒ (17) + 21 + 4 = 421d10 + 14 ⇒ (2) + 14 = 16
kukri: 1d20 + 21 + 4 ⇒ (9) + 21 + 4 = 341d10 + 12 ⇒ (8) + 12 = 20
kukri: 1d20 + 16 ⇒ (19) + 16 = 35 Confirm?: 1d20 + 16 + 4 ⇒ (13) + 16 + 4 = 33 2d10 + 28 ⇒ (6, 3) + 28 = 37
kukri: 1d20 + 16 ⇒ (12) + 16 = 281d10 + 12 ⇒ (2) + 12 = 14
kukri: 1d20 + 11 ⇒ (16) + 11 = 271d10 + 14 ⇒ (8) + 14 = 22
(Ring of Elemental Command (fire) bonuses with a fire subtype creature.)

With a flurry of metal and other sharp surfaces, the fighter killed the snake-bodied humanoid. The salamander died silently, a strange smile on its' reptilian face, still clutching its' metal spear. The flames coming off of its' body continued to flicker around the pieces.

(Out of melee.)

(New room description.)

This dimly-lit room has multiple rough pallets on the floor, while filthy couches and divans line the fresco-covered walls. The frescos depict efretti in various glory poses, usually leading slaves into the City of Brass.

Apart from the two doors you know about on the East side of the room, there is also a door to the far South. But an open staircase is wide open to the North, beside a smaller door.

Two small lizardlike creatures huddle in the far corner, cowering.


Will Save DC 20 vs. mind-affecting fear, 11th Fighter Will + bravery + Iron Will: 1d20 + 3 + 3 + 2 ⇒ (11) + 3 + 3 + 2 = 19 (Reroll from Improved Iron Will)
Will Save DC 20 vs. mind-affecting fear, 11th Fighter Will + bravery + Iron Will, Improved Iron Will: 1d20 + 3 + 3 + 2 ⇒ (14) + 3 + 3 + 2 = 22 (Winning!)

Seeing the barbed devil holding his friend, Khayal spun in a frenzy of blades, trying to cut deep and often.
"Let go of my friend or I will take your arms off." he demanded through gritted teeth.

Kukri atk, shaken: 1d20 + 20 - 2 ⇒ (20) + 20 - 2 = 38 Confirm?: 1d1d20 + 20 - 2 ⇒ (17) + 20 - 2 = 35 Dmg: 2d10 + 28 ⇒ (5, 6) + 28 = 39
Kukri atk, shaken: 1d20 + 20 - 2 ⇒ (20) + 20 - 2 = 38 Confirm?: 1d1d20 + 20 - 2 ⇒ (4) + 20 - 2 = 22 (Does not confirm) Dmg: 1d10 + 12 ⇒ (2) + 12 = 14
Kukri atk, shaken: 1d20 + 15 - 2 ⇒ (3) + 15 - 2 = 16
Kukri atk, shaken: 1d20 + 15 - 2 ⇒ (17) + 15 - 2 = 30 Dmg: 1d10 + 12 ⇒ (8) + 12 = 20
Kukri atk, shaken: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13

Barbed dmg taken in return: 1d8 + 6 ⇒ (2) + 6 = 8
Barbed dmg taken in return: 1d8 + 6 ⇒ (4) + 6 = 10
Barbed dmg taken in return: 1d8 + 6 ⇒ (5) + 6 = 11

(Add 1 to Confirmed Crit Count!)


Khayal swings once more, this time more mentally prepared for the retribution. kukri: 1d20 + 22 ⇒ (17) + 22 = 391d10 + 14 ⇒ (2) + 14 = 16.