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![]() Yeah I really like the name, I poured over the spell effect trying to match AOE and sound based type stuff and also threw is some nice buffs and a few "Holiday drama" type effects: Song of Discord, Overwhelming Grief,Terrible Remorse, and Haunting Choir are thrown in there to represent how stressfull the Holidays can be. Is it over thought sure but ehh. I am sure the effects could use some more tweaking in addition to more Fun stuff like the Snow. ![]()
![]() Hmm now this is way out there but here you go. Inspired by the Rod of wonder with and AOE spin and a x-mas theme. Bell of Ag
Description: This miraculous bells history has been lost to the ages it is made of pure silver and etched with ancient runes. The bell may be used up to three times per day, each use requires a standard action. *Users with Preform (musical Instrument) with 5 ranks or more may alter the % rol by 5% in either direction. d% Effect
06—10 Casts Shatter 20ft radius
37—46 Casts Sonic Thrust
59—62 Casts Wall of Sound (In ring form only)
Requirements:
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![]() GM Hudson wrote:
An ugly sweater item is a brilliant idea. You're right that the fear effect might not come in handy much, though. Maybe we could do something as simple as cold resistance at the expense of a penalty on Cha-based checks? Then throw on a once per day sickening or hideous laughter effect, like "once per day as a standard action, the wearer may show forth the hideous woolen wrap in all its ridiculous glory, afflicting one target within sight with hideous laughter (as the spell)." Yeah hideous laughter works with the Ugly sweater symbology and probally a better fit in game. Whatever works best,I was just going for a "creepy x-mas" style. After I looked at your party I felt Cold Resistance was a moot point, but whatever you want to do is fine ![]()
![]() Neat Adventure. I'm new to this so this item is probally not as polished as the one's from Sean but this looks fun. AlsoI am not sure how usefull this will be with ghosts running around but here is my take on the Ugly Sweater :) (my bbcode sucks as well) Horrid Woolen Wrap Aura: moderate necromancy; CL 11th Slot: Chest Price: 25,000gp; Weight: 3lbs Description: This tattered colorless vest of wool seems unremarkable until donned.
In addition any natural or melee attacks made against the wearer are subject to Touch of Fatigue DC 10. Once per day as a full round action the wearer can cast Fear as a gaze attack. Construction Requirements:
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![]() Ravening wrote:
I would be in favor of a mechnic like this, something that states you must be out of "combat" a specified time in order to Loot the "husk" in addition the looting process should take a bit longer then a click "take all" option. This will allow people to "gaurd" our fallen and maybe even leads to an Active Gaurd mechanic meaning I select the "husk" of my fallen friend or ally and select Gaurd so as to make anyone who try's to loot said "husk" go through me first to do so. ![]()
![]() Chuck Wright wrote:
Chuck, I understood where you were comming from that's why I am still undecided between those 2 role's do I want to be a icon/symbol of good to the world or just I want to blaze an independent trail still good but not in your face about it.. in fact the farther away would be better for the type of role "thwip" ;) ![]()
![]() Name: Undecided
If you have a RP-background/concept for your character, what is it?: Not As of yet leaning to Paladin or Ranger ![]()
![]() First of All I'm in favor of an Open world(EvE)environment I enjoy a world dynamic that is more realistic. That being said I have fell victim to many a "ganking" in my day and as troubling or time consuming as it may be as long as my character is not in a "hardcore" setup meaning if I die I'm gone forever then that's really just a nuisance that I came overlook. As it has been stated the biggest defense we have against that type of play is a strong community, and based on what I have seen the PF RPG’s are very united. However there will always be the person or many as the population grows in game that as they say “just want to watch the world burn” and that’s fine too. I would like to suggest some dynamic or mechanic that accounts for this type of mentality i.e. having that person as being feared in a certain area meaning not only players but NPC’s would react to them accordingly maybe not being allowed in certain area’s(with out a disguse) or higher shop prices. The hardest part would be how to define what counts as “ganking” so to as not to impact these restrictions too easily. Basically a Reputation Scale. And on the flip side the player who chooses to go this route will still be involved in the game. Maybe have a Black Market where this character is welcome or at least among like minded players.
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