
GM Coluber |

Fort Ramgate is being expanded to accomodate the ever-rising number of Molthunian soldiers stationed there, and our heroes have been assigned to the unpleasant task of guarding a half-ready guard tower, one of the favourite targets of Nirmathani saboteurs.
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It is a mellow spring night, the bonfire that you have gathered around acting more as a source of light than warmth. The guard tower you are guarding is just a few steps away from you, surrounded by the scaffolds left by the builders.
R Stealth: 1d20 + 10 ⇒ (14) + 10 = 24
SF Stealth: 1d20 + 9 ⇒ (6) + 9 = 15
SF Stealth: 1d20 + 9 ⇒ (11) + 9 = 20
SF Stealth: 1d20 + 9 ⇒ (3) + 9 = 12
E Init: 1d20 + 2 ⇒ (16) + 2 = 18
S Perception: 1d20 + 4 ⇒ (13) + 4 = 17
S Init: 1d20 + 2 ⇒ (5) + 2 = 7
FF Perception: 1d20 + 9 ⇒ (13) + 9 = 22
FF Init: 1d20 + 1 ⇒ (19) + 1 = 20
IU Perception: 1d20 + 8 ⇒ (5) + 8 = 13
IU Init: 1d20 + 2 ⇒ (6) + 2 = 8
K Perception: 1d20 + 9 ⇒ (18) + 9 = 27
K Init: 1d20 + 4 ⇒ (4) + 4 = 8
G Perception: 1d20 + 8 ⇒ (11) + 8 = 19
G Init: 1d20 + 5 ⇒ (11) + 5 = 16
All in all, the night is quite peaceful... And it probably would have remained so if those terrible spoilsports Fukarth and Gorvy would not have noticed four hooded shapes trying to slip to the tower unnoticed. The hoods make their features hard to see, but one of them is noticeably burlier than the others, and seems to be leading the group.
Gorvy immediately springs up to face the intruders, but Fukarth's dwarwen body isn't as quick to react to the sudden danger.
Initiative Order (Surprise round!): Gorvy, Enemies, Fukarth.
Map!
Sorry for those who can't act yet. :P I'll promise that the next few encounters won't have surprise rounds.