![]()
Search Posts
![]()
![]() First of all lemme tell you where we will begining our campaign. The area is near Sword Keep on the border of Thrane and Breland in a village known as Besorne only a days travel on foot from the Greenhaunt. Your local contact in town is Merton Mornspike (CG 1/2 Elf Rogue 12) a retired adventurer who started this little village 20 years ago. Other important people in town.
(Please note Sister Mary is well respected in town where her followers are not. SHE IS NOT A ZEALOT!) ![]()
![]() Lemme say a bit about myself I've been playing d&d in all of its forms since 1978. I've been both a dm and a player in at least 20 tabletop games. 2-3 of which lasted over a year and one of those took 4+ish years. I've played every class, I've moaned and groaned about rules I didn't like. I've played every campaign setting tsr has thrown out of its doors and then some. While I haven't dmed in 11 years or so. Mostly cause of rules I dislike immensely and I've listed those below under house rules. When I finally found a campaign world I like, I couldn't find any players I come on these forums and see people clamoring for eberron and go hmm might be time to try out dming again but that's beside the point. (I play in at least 2 other campaigns at this time along with starting this up.) Against the Flame:
The Flame has gone out of its way as of late to make every one of its neighbors anxious and weary. Clandestine raids into neutral nations and against dragonborne houses hasn't won them any love on these fronts either.
Basic Premises
1a. No player may be ce but I will allow le and with a good back-story ne! 2. This is a 60/40 campaign meaning 60% of your actions will involve little to no combat and the remaining will involve heavy combat 3. Some heavy rule modifications are present 4. Since I’m looking for 6-8 players’ combats are at least cr8 to begin! 5. You must be willing to work for a hidden factor! Which depending on how long the game continues may NEVER come to light! Character Creation Rules:
Players may begin at 4th if they choose this option I’ll allow up to 3 racial challenge rating Players may begin at 5th if they choose this option I’ll allow 1 or 2 racial challenge rating Players may begin at 6th if they choose this option for standard races Stats
You may not drop a stat below 10 with racial penalty or raise it above 24 with bonuses 2 talents with option of 3rd with disadvantage
Max Hp to begin (yes that means all levels you start with
All other racial bonuses are included Not Playable Classes: Hellenic Sorceress, Deathmage, Dragon Rider, Malefactor, wilder All other classes and all feats are possible All equipment is acceptable Players may only spend 2500gp or less on a single item Rules on Classes
Psionic are allowed for 1 player in the group must be a psionic race Clerics receive both spells for their 2 domains IE if your healing/sun then you receive the healing and the sun domain spells
House Rules/Rule Changes: #1 Massive damage is a moronic rule it doesn't exist Period! No Player Can Die from a 50+ damage attack till their HP drop below -Con. #2 Undead Characters are extremely rare if you want such a thing you are to use the elf rule stating you are healed by positive energy!!!!! No Exemptions!!!!! OK I understand this is a controversial change to the rules as its very rarely if ever used but i as a player and a dm consider it to be a paramount importance. If you can't accept this I am sorry but the change isn't negotiable. #3 Magic is different in my campaign or at least the cast per day rules are! D20srd website with original spell point vrs spell slots For the list on spell point gained per level for each caster type A,B,C,D,E
Spell Point Rules vs. Spell slot and extra sub rules
A. Ranger, Paladin, Anti-Paladin, Vanguard
Feat
Universalist wizard
All B Class Casters receive 5% Boost to SP at 10th Level
Divine/Natural Favor
Because of the strength of magic in eberron all casters receive 5% bonus setting to sp No spells like mnemonic enhancer- There is no way to increase your sp per day thru use of magic short of Limited Wish/Miracle/Wish or magic items. If you can design a feat/what have you that allows for said ability and give it to me I may allow 1d4's once to thrice per day. Magic Item Rule differences.
Rings of wizardry/divine might reduce sp cost of spells
Wands/Staffs/Rods have exactly the number of SP to use said spell the number of times equal to the number of charges remaining (a no BRAINER!!!) PP Regen Rate is 1/4 spent PP every 2 hours of rest.
This rule being the one rule that is hard to understand is listed last but applies to all spellcasters
say a 9th level Generalist Wizard wants to cast said fireball and he wants to cast it doing all 9 dice, we take the base of a 3rd level spell cost and apply which is 4 you add 4 dice of damage which is 4 so 4+4 is 8 you must spend 8 powerpoints to cast said spell where as if you had cast a 5th level 9d6 ice storm you would spend 9. So you see that the difference in cost isn't that great 8 vrs 9. Meta-Magic Feats Increase the spell cost in proportion to the increase in level its cast at thus a fireball w/quickened would be cast as a 4th level spell and cost 6 before the above rule would apply to increase damage dice.
|