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![]() Yellow follows Skyrahk and readies. "Get into flank and take down this healer!" he says to the hound. The hound complies and bites. Flank, Power attack
trip: 1d20 + 7 + 2 - 2 ⇒ (16) + 7 + 2 - 2 = 23 Succes Skyrahk falls to the ground. Tail swipe: 1d20 + 4 + 2 - 2 ⇒ (11) + 4 + 2 - 2 = 15 Hits (due to prone) for damage: 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7 Yellow ready triggers Rapier: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25 for 1d6 + 1 + 1d6 ⇒ (2) + 1 + (3) = 6 threat!
Athrax
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![]() Noral's Pregen wrote:
Fazgyn flees Acrobatics to prevent an AoO: 1d20 + 11 ⇒ (2) + 11 = 13 FAIL Rapier: 1d20 + 3 ⇒ (8) + 3 = 11 Miss Acrobatics to prevent damage while jumping down: 1d20 + 11 ⇒ (2) + 11 = 13 FAIL Damage: 1d6 ⇒ 1
Fazgyn falls prone, but quickly stands up again. Brown moves to Pethun and tries to assists the hound. Assist: 1d20 + 3 ⇒ (9) + 3 = 12 Succes Hats tries to grab Fazgyn to prevent him from fleeing "Tricorn Willy says you need to stay!" Grab: 1d20 + 15 ⇒ (12) + 15 = 27 Succes Round 5
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![]() Yellow exits the smaller tunnel and sees most of his allies dead on the floor. Outnumbered, but set on revenge he attacks Fazgyn! "You will pay for this you vermin!" Rapier: 1d20 + 3 ⇒ (17) + 3 = 20 Hits for 1d6 + 1 ⇒ (3) + 1 = 4 The Shadow Mastiff howls again! Athrax: 1d20 + 2 ⇒ (8) + 2 = 10 FAIL!
Athrax Panicked for 1d4 ⇒ 1 round
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![]() Fazgyn cuts the blue fetching down, steps in and severy injures the pink fetchling as well. Athrax goes full defensive and stands up, provoking Bite: 1d20 + 9 ⇒ (10) + 9 = 19 Hits for Damage: 1d6 + 1 ⇒ (2) + 1 = 3 Athrax then steps away. I missed that red dying also added Pethjun in this initiative block... Pethjun
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![]() pregen73 wrote:
Crawling will provoke, as will standing up. Best action would probably be go total defense (+6 AC), then stand up, then 5 foot step, which will give the dog 1 free attack vs AC 17, but it would leave you standing with AC 21.![]()
![]() Skyrahk moves out of the smaller tunnel and provokes Rapier: 1d20 + 3 ⇒ (8) + 3 = 11 Miss Then the cleric takes out her unholy symbol of Dahak and sends out dark energy in all directions to harm the unbelievers. Will saves
Pink and yellow double move The hound steps to Athrax and attacks! Bite: 1d20 + 9 ⇒ (9) + 9 = 18 Hits! for damage: 1d6 + 2 ⇒ (5) + 2 = 7
Athrax prone
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![]() Eric Swanson PFS Pregen wrote: Varanog yelps "Too close to me, back off!" He grabe his wand and proceeds to touch the creature activating its power! Shadowblend: 1d100 ⇒ 28 Varanog tries to Chill Touch his opponent, but the grey skinned humanoid seems to merge with the shadows and the attack misses! (so charge is still held) Skyrahk
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![]() Green and brown step in to take vengence for their fallen comrade Rapier: 1d20 + 4 ⇒ (12) + 4 = 16 Miss
"I don't know Tricorn Willy. That structure doesn't look like it can hold the weight of all three of us" Hats tells hit tentacle. Blue exits the smaller tunnel and attacks Varanog Rapier: 1d20 + 4 ⇒ (4) + 4 = 8 Miss Skyrahk
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![]() pregen73 wrote: unsure if i can hit someone with a bomb from current position..if not will move so I can do it without taking an AoO...if not, will do Bomber's eye and then move...rolling attack in case I can.. Shadowblend: 1d100 ⇒ 98 Athrax takes a 5 foot step away from the hound and throws a bomb at it, which connects! The hound howls in agony! ![]()
![]() Big Chieftan Chuffy wrote: Pethjun charges the closest enemy and thrusts with her rapier! Shadowblend, high evades: 1d100 ⇒ 9 Pethun manages to greatly wound her opponent. Hats moves up to Varanog and asks "You doing ok?" Blue moves. Panic durations
Wow! noone is panicked any more! Skyrahk
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![]() Varanog runs away. Skyrahk sees that Athrax is also panicked and commands him to Halt. Two more grey humanoids change their apperance and move forward. The hound moves to Fazgyn and attempts to bite him. Bite: 1d20 + 10 ⇒ (9) + 10 = 19 Just misses due to Fazgyn's uncanny dodge ability! Athrax panicked, but may not move.
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![]() The hound howls and you all feel a terrible sense of dread! Will save
Athrak, Fazgyn and Varanog are panicked! One of the grey skinned humanoids magiclley changes his apperance to that of a human sewer worker and moves towards the hound to investigate. Round 1
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![]() Fazgyn Stealth: 1d20 + 15 ⇒ (5) + 15 = 20 GM Dice:
perception blue: 1d20 + 3 - 1 ⇒ (2) + 3 - 1 = 4 red: 1d20 + 3 - 1 ⇒ (16) + 3 - 1 = 18 yellow: 1d20 + 3 - 2 ⇒ (18) + 3 - 2 = 19 green: 1d20 + 3 - 2 ⇒ (13) + 3 - 2 = 14 brown: 1d20 + 3 - 2 ⇒ (3) + 3 - 2 = 4 pink: 1d20 + 3 - 2 ⇒ (2) + 3 - 2 = 3 hound: 1d20 + 10 - 4 ⇒ (17) + 10 - 4 = 23 Fazgyn move further through the tunnel and manages to spot six grey skinned humanoids. Each is armed with a rapier made of a curving sinuous
However down the corridor Fazgyn also notices a dog blacker than night and its dark eyes look straight at the rogue! initiative! Athrax: 1d20 + 3 ⇒ (8) + 3 = 11
Surprise round:
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![]() Noral's Pregen wrote: Haha … okay. Let’s assume I do the same thing over and over and you can just guide us GM. You can roll perception and DD for me. Thanks If you can mark the direction you want to explore [ooc]Roll20 Tip: if you change the color on your avatar to your kobolt color, I can see who does what.[ooc]![]()
![]() Noral's Pregen wrote: There is also a box in the back with the main group. I think you might mistake the stairs for a box? After that they’ll also search the whole area for anything left behind. Noral's Pregen wrote: Take 20. Searching this whole area would take quite some time, and taking 20 20 times as long and the things you are looking for (intruders) would probably not require much searching at all, so you really shouldn't bother (time might be a factor). ![]()
![]() Eric Swanson PFS Pregen wrote: Varanog winces as the otyugh splashes into the sewer water but calls out, "What's you find Hats? Can you show us real quick-like?" "Lots and lots of brownies! The whole pool is filled with them! Enough for everyone!" Hats holds out one of his tentacles and there are about half a dozen "treats" and offers one to each of you. ![]()
![]() The party decides to give Engashez' Hat of Disguise to Hats. Hats is overjoyed with his new hat! He carefully puts the lady lace attire on a hatstand and places the Hat of Disguise on his tentacle where it changes into a Helmet. "Hats is happy with his new friend Sir Ironbeard! We will lead you to the part of the sewers where we found the weird old man!" Five-foot-wide sidewalks run alongside a five-foot wide sluice of murky sewer water. The path reaches a T-junction, with paths leading east, north, and west. The eastern and western tunnels go on for an indeterminate length, while the northern tunnel abruptly ends in a drop. The sound of rushing water intensifies to the north. See bottom side of the map! ![]()
![]() Engashez and Fazgyn can deduct that the portal must be in the nearby section of sewer once connected to an unfinished section of underground tunnels. Hats joins the conversation
For the price of a (in this scenario not very useful) magic item you get a combat monster ![]()
![]() Eric Swanson PFS Pregen wrote:
“All I know is that it connects to a larger base of operations for an organization opposed to the Pathfinder Society, known as the Onyx Alliance. They’re from very far away, and they have a grudge against the Society because we’ve stopped some of their previous schemes. Most importantly, they’re a ruthless band of villains, and if they’re building a beachhead in the sewers, they’ll be sure to clear out any potential threats—your tribe included!” Drangle Dreng pauses a moment. “From the few minutes I had to inspect the portal, it’s clear to me that it can only be activated from the other side, wherever the other side may be. If the Onyx Alliance successfully activates the portal, someone will need to go through and find a way to close it.” The venture captain looks at all of you. “From what I overheard, it is set to activate shortly after additional reinforcements arrive from the surface.” ![]()
![]() “You lot! Excellent! Simply excellent! You’re Sewer Dragons, aren’t you? Oh, my apologies, I mean, you are most capable defenders of the exalted Sewer Dragon tribe of Absalom—rulers of the sewers upon which I have miserably intruded.” “I’m a member of the Pathfinder Society, you see. A Venture-Captain, in fact, one who helped forge our alliance! I’d been following a group of our suspected enemies above ground, and they descended into the sewers nearby. In a section of nearby tunnels, I found our enemies hard at work, constructing some sort of magical portal in a ruined sewer line. In my folly, I alerted those I was following and was waylaid. I managed to drive them off, before your friend —the one with the headwear fascination— found me and dragged me here. That doesn’t matter though. All in the past, I’d say.” “I need to warn the Society! But, I don’t think there’s enough time before this portal opens. You fine soldiers of the Sewer Dragons should do… only you can stop it!” ![]()
![]() Noral's Pregen wrote: "So can we see the human? Have you already eaten a little of him or can he still speak?" he asks curiously. "Oh! Yeah! Forgot about him!" Hats directs you to the back of his chamber, which features a spacious, 15-foot-deep pit. A ragged-looking human vagrant mutters to himself as he paces below, an obvious limp slowing him down. A half-dozen hats rest in the dirt at the base of the pit. See Roll20 handout for artwork of the captive ![]()
![]() pregen73 wrote: You keep all your hats here with you? A locked room might be a good idea...never can tell when someone might want to rob you... "Tricorn Willy is a heavily trained marine, so he's very capable defending our hats. Only a fool would try and break in. Like the guy we captured recently!"
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