Stop using the phrase "Out of Control". How precisely would a mech roll over? Or spin? (While those have technical answers, the visual image of a battlemech executing a perfect pirouette is to horrifying to contemplate.)
I've long ago said that we're doing the SCIFI OOC = Fall rules. Does that clarify things?
Also, there is only one piloting roll whether shaken or wounded. Which is why my flow chart only mentions it once.
That '1 crit per' rule seems better.
That makes it a MAXIMUM of four rolls. (Piloting, crit from enemy fire, falling damage, crit from falling damage) and, in a system where it's considered no large thing to need to make -seven- rolls just to attack. (Making an attack at full auto with an ROF of 3? That's 3 to-hit rolls, plus a wild die, plus 3 damage rolls) I don't see that as out of line with the game system.
And since most damage instances will be a Shaken result and just need a piloting roll (in line with making a Spirit check in normal combat) it's not really something that slows the game down.
Also, it still accomplishes my main goal of being VASTLY easier than Battletech's original system (that we're not keeping track of heat is one my great joys in life) which is the main goal.