Clockwork Snail

"Fuse"'s page

19 posts. Alias of TheIronGiant6.


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Ah, that sucks :c Oh well, I'll definitely be following along! Congrats to those who made it!


Green Smashomancer wrote:
loc wrote:
Well good news Fuse. A half construct does not die at 0 like full constructs. You also get healed by positive energy as well I believe.
True, but Barbarians have a terrible habit of losing exactly as many points of HP from exiting rage (from falling unconscious) as they need to lose to die. I recommend fitting a 15 Con into Fuse's build and taking the Raging Vitality Feat. You want to flavor something as some Emergency power? There ya go.

Good point. My new stats are:

STR 20
DEX 13
CON 16
INT 12
WIS 14
CHA 9
And I replaced Superstition with Ragin Vitality. Good ideas.


Tara Ravenheart wrote:

Fuse having "negative" hit points could be flavored as akin to a battery on a laptop being out of power - there is still just a hint left usually to keep the memory active in hibernation. The active systems have been damaged enough that Fuse is no longer functional

(is unconscious), but could be repaired and brought back to active use.

Just my 2p.

I like it! And if I ever get Diehard, or whatever feat it is, I could basically have some sort of backup generator to keep myself up and swinging. I like to incorporate as much of my feats and abilities into my cybernetics. Good idea!


Jaster Kite wrote:

...it will be an early-game nuke if used the right way, which, I'm sorry IronGiant, but that might apply to an early weapon acid breath-weapon as well.

Alright, I'll get rid of it. The only thing I ask though, is that I could live below 0 hp, like normal? I'll take the no resurrection stuff, but I tried to balance that crippling weakness with some nice offense, that I don't have as much of. If not, no problem, I just might die a little quickly :P

I would like to meet your characters as well. Fuse is surprisingly intelligent, considering what he does. He's still a barbarian with a chainsword though so he could go off the hook pretty quick >:D


Green Smashomancer wrote:


...whats with the breath weapon though? Style?

Pretty much, when I saw there could be a breath weapon, I thought of stuff like a built in flamethrower, an ice sprayer, stuff like that. But I figured acid would have the most utility, as well as a bit more unique than a flamethrower. Acid can hurt most enemies, but it could also make for:

An interrogation method

When someone is grappling Fuse

A way to get through bulletproof glass (If I don't have my sword, and this specific acid gets through glass)

A possible weapon in space. (Since I don't breathe, I survive in space. Flames need oxygen, lightning needs (insert science here), and ice, well, I don't like the idea of ice.)

So I thought a lot about the breath weapon, and I like the idea of one of those rotating hose things, on Fuse's shoulder. I can get rid of it if we start nerfing characters, though.


Green Smashomancer wrote:
So, with all of the homebrew races being tossed about I feel like saying something as a player. I have never seen a game go better when a small group of players deliberately build races to be more powerful than the other people at the table. I’ll admit the Halo spartan-esque super soldiers do fit into sci-fi and they’re pretty cool. But, you have to keep in mind that other players submitted: A regular human (keeping in mind that the spartans still get the favored class bonuses of their parent races, that’s a big part of the power humans have), and a tiefling, both of which came about first. I feel like it could go really well if everyone is OP, but not everyone is. I also feel like a race with a +6 to anything is maybe a bit crazy. I know i’m not the GM, and don’t have any control over this, but, I felt like I should at least get that off my chest.

I do agree that there could be troublesome with certain races being way too powerful compared to others, and although I tried to throw in a lot of drawbacks with Fuse, I'd understand if you'd want me to nerf him or something. The reason I think he's alright is because his skill points are pretty bad, and I had to throw in a lot of drawbacks just to get him some more feats. If we ever fight a pack of wolves I'll probably die, lol. I see what you're saying though.


The hexcrafter would be nice, or pretty much any of them. We have a lot of backline damage, as well as a decent frontline, with myself for damage and the pitborn for support and also more damage. Any of them work, but we already have a sorcerer, and our back/midline damage is pretty well-built, so I'd say the Hexcrafter unless you'd rather not, or someone else has an opinion.


I have a couple changes to the backstory that I'll let Jaster know, but to let you all know the basics, that whole background scene is the same, but instead of a scientist, he was an intergalactic assassin and bounty hunter, known for his strange style of using a gigantic chainsword and overclocking his own cybernetics.

And although I still do have decent Intelligence, my role on the ship will be law enforcement and bodyguard for higher ranking crew.


I'm going big damage melee now as well, as a barbarian with a huge chainsword. I will need the bard and everyone's support though since I don't have great defense.


2nd Level HP: 1d12 + 2 ⇒ (10) + 2 = 12


Tik'Klik wrote:
Tik'Klik wrote:


I assume from above then that we're using the Armor as DR option rules?

How will armor work for droid type characters?

Debating on whether to go with a full sorcerer, or dipping a level of gunslinger for the gun training...

Still waiting on feedback on the armor questions...

I believe the GM said that armor works like it would for arrows, at least, most of the time. It targets the normal AC.

Anyway, looking at the characters, I'll switch over to a barbarian so we have some frontline. I can still handle cargo and such but I don't have as much intelligence.


As well, I could keep the character and backstory, and go barbarian. My rage could be overclocking, my axe could be a chain-axe of some sort. It's up to you guys.


Awesome, may I ask when we'll be starting?


I'll leave human worldbuilding up to whoever wants to.

Basic Stats:

"Fuse"
Male Half-Construct, Age 24 + ?
Alchemist (Grenadier) 2

Ability Scores:

  • +0 STR: 8 + 2 = 10
  • +2 DEX: 13 + 2 = 15
  • +3 CON: 14 + 2 = 16
  • +6 INT: 18 + 4 = 22
  • +0 WIS: 10 + 0 = 10
  • +0 CHA: 12 - 2 = 10

Breath Weapon:
Three Times per Day
3d6 Acid Damage in 15 ft. cone.
Reflex Save for Half Damage
DC = 10 + (1/2 Level) + CON Modifier


Background:

Fuse does not remember his birthplace, nor his parents. Twenty-Four years ago, he awoke upon a cold, metal surface. He could not see, nor hear, and he felt only pain. His entire body felt both freezing and fiery, and he could not move a single muscle. He could not breathe, and he expected, hoped, that he would fall unconscious. He didn't. Fuse lay for what can only be described as eons on that cold, metal surface. Perhaps this was death. He felt like crying, but couldn't. The pain never dulled, and his senses never came, until he felt something different. This cold, metal blade cutting into his skull felt like heaven. He finally fell under, and slept.

When Fuse woke up again, he immediately opened his eyes. He could see, he could hear, and it was so much better than he thought he remembered. He sat up and looked around the room. He was in a hospital room, and he looked at himself, noticing that most of his chest, as well as all of his limbs, were made of metal. There was a large hole near the top right of his chest, and a long tube rose out of it. The tube thinned, and was jammed into a medicine bag. Fuse smiled and enjoyed himself for a while before several men in armor entered, pointing guns for a moment before realizing that Fuse was perfectly content. A short while after, a few doctors came in. Fuse loved hearing every detail of speech. He had questions, but they could wait.

"Ah, hello. I'm surprised you're so, uh... happy. Tell me, what do you remember?" The doctor asked, Fuse smiling ear to ear, laughing and quickly replying.

"Absolutely nothing!"

The doctor frowned and wrote something down. "You were in stasis for a long time, doctor. When did you wake up?"

"I'm a doctor? I woke up first a long time ago, but I just woke up again about twenty-two minutes ago."

The doctor's eyes widen. "You woke up...?" He writes something down and waddles out of the room quickly.

The men in armor stay, but relax in chairs. They all have helmets on. Fuse checks the tube sticking out of him, and realizes that when he spoke, he sounded strange. The floor was metal, and reflective, so he looked at it. His face was cut diagonally, nearly completely made of metal. He felt like frowning as he realized that the soldiers couldn't see him smile. He shook his medicine bag absentmindedly and a soldier yelled at him to stop.

"What? I can't shake this?" He asked innocently before shaking it harder. He quickly realized that his arm was much stronger than normal, and he crushed the bag. He tore the tube out of him and apologized. A soldier walked outside the room, and Fuse heard him yelling for someone. After a few minute, he felt a bit of an ache where the metal and natural parts met. He realized the situation he was in, and stood. Only when he did this did he realize just how much of him was machine. The soldiers raised their guns, and Fuse quickly tackled the nearest one. Grabbing his gun, he shot each of the other guards and ran outside.

Twenty years had passed since his escape, and only he knew what happened inside of that facility. Fuse, a name he gave himself, was now a scientist aboard the gigantic station Sarvatrika. He was a cybernetic and chemical researcher, inventing and innovating new potions, as well as adding to his 'replacements' and letting off steam. He had created various different functions, such as a small drone that could carry around vials, a small hose that could spray acid, a spring-loaded vial launcher, a suit of armor with a tab to cover the hole in his shoulder, and an alchemical bomb, discovered fairly early in his new life.

Though he isn't a fighter at heart, his adventures in his earlier life and his cybernetics means that he isn't a pushover, either.


HP level 2: 1d8 + 3 ⇒ (6) + 3 = 9


Ashe wrote:
With a crew of 8 I'm sure we will loose some. As long as the GM sticks it out I know myself and MDT are around for the long haul game. Is that what you meant by sticking it out @TheIronGiant. As long as you have a couple players to drive the game forward it will be fun.

Nah, I meant 'sticking with' as in 'sticking with this character.' My last two characters, Shadow and Many, didn't work out too well :P


Dang, alright, I guess I'll look for some more ideas. Should I try to stay around 20 points then?


Fair enough, but the race-maker I was using didn't list vermin or any of the stuff I was looking for. Can you link me to one you use?


Jaster Kite wrote:

IronGiant-

Looking over your ideas for Many, I see that it could potentially become massively overpowered as you progress into class levels. Any way that you could either switch it to a race from the race-creator, or a CR1-2 monster?

I could remove the DR completely and have the Fast Healing scale every two levels instead, would that work?