Steel Predator

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does anyone have or know a link that has the level progression/class features for the warlock??


yea, I still haven't recieved Chapter 2 though I have Chapter 3 and Chapter 4 for is about to ship. What's going on??


I've recieved Chapter 3 before Chapter 2 though it says both shipped, and now is showing Chapter 4 is about to ship and still no Chapter 2. What's going on??


i did follow the link, is for a hardcover.


where can i get the pdf then??


I don't have access to that book, can some one post a quick summation of what this template entails. The Necromancer in my group is really buggin me on this one.


My group consists of a F Varisian-raised Elven Rrogue(Gypsy), a M Gnome Dread Necromancerr, a F Human Cleric of Sarenrae, and a M Human Barbarian(Shoanti). So far the froups been able to handle each encounter w/ ease cpet for a drawn out battle due to DRs.


Which glyph represents which School of Thassilonian magic from the Sihedron Rune on the back of the covers??


My players consit of a Gnome Dread Necromancer, an Elven Rogue, and a Human Clerif of Sarenrae. The combat was rough at first, but after destroying the Sinspawn minion they were able to consentrate on Erylium. At first they dealt w/ her sumoned minions, saved versus the shatter, and survived her spells. Then the Gnome zapped her w/ a Ray of Enfeeblement twice dropping her strength to a 1 causing her to fall to the floor. There the other two attacked, the Rogue flanking to sneak attack. Combat lasted longer than usual but otherwise it was only slightly tedious, though it was more challenging which they enjoyed.


I prefer to let my players build their own characters. I helped build each one-on-one using the backdrop article to find their "niche" in the town. We then discussed what the characters dreams, ideals, and ambissions where and where they were headed in life as well aswhy they would be interested in the adventuring lifestyle. So far it has worked out rather well with alot of memorable/iconic characters.


The Spell Weaver lasted a few rounds due to knowing he PCs were coming and had his defensive spells up and ready. With a final parting shot of prismatic ray before he recieved the killing blow, he sent the fighter and rogue to another plane and turned the wizard to stone, leaving the cleric and druid to try and rescue the others. The wizard only took one day and the other two had to wait until the PCs returned to Mage Point and enlisted aid to bring them back. >:D


My party ended very well rounded w/out me railroading them into certain classes, and have been able to handle everything the AoW AP has to throw at them w/ much more ease than I could have ever expected.
My party consist of:
Dwarven Fighter, favoring a lrg grt axe
Elven Druid w/ Dire Wolf companion, summoner
Human Wizard, no specialization
Draconic Human Rogue, 2 Prestige Classes, Skill Monster
Human Cleric of Heironious, spec'd to destroy undead


The damn wizard in my group is sort of a pack rat and never sells or gets rid of any scroll, and or potion he comes across. After slayin Beast, he decides to animate it and have it lay their while the party continued cleaning out the rest of the Temple since it couldn't quite fit. Unfortunately in the final show down between the High Priest and his Acolytes, the leader ran away due to the party rapidly dispatching his troops. He met his end as he ran past the now Undead Beast and the Wizard called out for it to attack and the poor High Priest was pulverized between Beast & the wall.


It's just an aspect of their nature. A quirk or magic and powers that created them. Think of them as more of a plague than tiny worms.


DR is normally stated as instantly healing the damage taken, therefore I would rule that those w/ DR take no dmg but the worms are able to burrow thru them and risk becomeng Spawn of Kyuss since it heals back the damage but doesn't prevent it. The Natural Armor is described as ranging from hide to armored plates, and having a +5 would definitely rank up there; so I would go along w/ those w/ +5 being relatively immune except for rare or specific instances. I mean, a rhino ain't about to be chewed on by misquetos or leeches & just how smart are you going to play the worms anyway??


Two words for you: IT"S FANTASY!!

w/ that said, IMO it would be better to erre on the side of uniqueness/style that on realism/practicality. Cool factor wins everytime.


I don't need verbaitum what he has to offer, just a general idea of what he has and maybe an example or two.


Anyone still reading this? I would like an answer.


I reread that section and I couldn't find anything that mentions Kizarvidexus. From the what we got from the passage was that the horns belonged to Mishka because that is whom they keep mentioning. I is beleivable that him being the last slain by Mishla's final attack, he would be burried w/ all that remained of Mishka. In 3.5 is Mishka still imprisoned on Pandemonium w/ his Essence trapped w/in the Rod of 7 Parts??


I don't have Dungeon #124. What are the items offered by Tidwoad?? The Roque PC has been trying to get in good w/ him and it'd be useful to know what Tidwoad has to offer "under the table".


Ooops. Guess I need to reread that part. Who was Kizarvidexus and was he a Demon of any importance?? I don't have the magazine available right now. I thought the picture was that of Mishka zapping the Cairn's occupant as It was being vanquished w/ the Rod of Law??


I remember reading somewhere that each piece can locate the next larger piece and something about spells/abilities used to divine their locations didn't work/were extremly vague.
Is this true?


Just give it a trait that hints to greater power, similar to that of a Weapon of Legacy. Just don't be too blatant about it is all.


What are each's powers & what's the statistics of when it's complete??


The Wizard in my group decided to fool around w/ the horns while the where having Allustan examine the box & other contents there-in passing over the horns as mundane. Seeing as that the Circlet has a Legacy of sorts I decided the Horns would as well. I had the horns absorbed by his body when he placed them to his brow & fall unconsciious, when he awakens a few days later his body will have changed slightly as it has been corrupted by the taint of Mishka. i plan on it leading him on a path of corruption during the rest of the campaign and it goes along perfectly w/ the player's character concept.

Any ideas, suggestions or opinions on what I can do w/ it from here; anything is welcome.


I would leave it as a magic item that specificly enhances the Doppleganger's natural ability to mimic other creatures and completely useless to the PCs, and that it would best be destroyed less it be used again for such nefarious perposes.


Isn't the minimun caster level for a wand 5th level?? That is the prerequisit for Craft Wand isn't it??

just my 2c


all began 1st level & had them roleplay getting together and gathering info about the Cairn w/ the help of a buddy PC.

male human/rogue "juggler" @ the Emporium
male human/wizard apprentice of Allustan
male human cleric of Heironious stationed @ the Garrison
female elf/druid of the Bronzewood Lodge/guide for the Garrison

-later added another on the way to the Land Farmstead,
male/dwarf fighter cousin to one of the Greysmere's/Mercenary for the Garrison


my campaign is in a personal psuedo-Faerun/Greyhawk. My group started w/:
Human/Rogue juggler @ the Emporium
Human/Cleric of Heironious @ the Garrison
Human/Wizard appretice to Allustan
Elf/Druid of Bronzewood Lodge/Guide for Garrison
and a later add on as the party went to the Lands Farm,
Dwarf/Fighter mercenary cousin of one of the Greysmire Dwarves and a mercenary employed by the garrison occasionaly.

They didn't seem to have too much trouble dealing w/ the encounters in the WC as most groups seemed to, even when the Rogue set off the Wind Trap w/ the Druid behind him.


What effect would using the Wand of Shatter have on the Wind Warriors exactly??