Swampwalker

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Kyle Olson wrote:
Fulvio wrote:
Yep, exactly! I asked about an user guide because I thought that the "ready" button, that target symbol, on the initiative list could be related to my problem, but if u say so.. I guess no eheh...
Ready is just a flag for the ready state. I don't have a good way of doing what you want, but I'll look into it.

Is it possible to add different dices in the weapon damage? If I could write a format like "holy longbow +13/+13/+8 (1d8+2d6/x3)" ... in this way I could solve the problem of holy, beside the possibility of creating a lot of modification of several weapon damages and bonus... at the moment a format like that is not accepted by the program ;)

thanks anyway for the great job!


Yep, exactly! I asked about an user guide because I thought that the "ready" button, that target symbol, on the initiative list could be related to my problem, but if u say so.. I guess no eheh...


Hi all, first of all I want to thank the producer for the great job done with CM, so usefuk! then, excuse me for the question, maybe someone else had already done it, but.. is there a user guide or manual? there are some functions of combat manager for iPad that I don't exactly understand.. specifically: is it possible to make a pg with an holy weapon combat with an evil monster, just to apply the +2d6 damage on the hit?
thank you very much!