Male Half-Orc Druid 1 560 xp
I'm okay with either option. I personally don't have a problem with a GMPC and I usually use one whenever I run(assuming a smaller party and the PCs are okay with it, i just make sure he doesn't do anything anyone else does, or that if he does he doesn't do it as well as they do.)
Male Half-Orc Druid 1 560 xp
You be careful. I no waste my healing on you. I get lizards to camp. Lydran Aldon you get Hern. I start cleaning meat to cook Fugg lifts the two dead lizards up onto Bashhorn and holds them steady as they head back to camp. Back at camp Fugg will begin to clean the lizards and get them ready to roast on spits.
Male Half-Orc Druid 1 560 xp
Seeing Hern down Fugg walks over and lays a hand on the bite marks. A soft blue glow arises as the wounds begin to stitch together.
Male Half-Orc Druid 1 560 xp
Lizard you're my breakfast, I not yours Fugg cries as he swings his axe blade in retort to the bite he just took. He calls for Bashorn's aid and the rhino comes charging in. Then Fugg takes a step back to safety. ooc: Attack: 1d20 + 3 ⇒ (11) + 3 = 14 Damage: 1d12 + 4 ⇒ (3) + 4 = 7 calls Bashhorn who charges adjacent to Fugg and the lizard(e7). sorry I can't interact with the map Bashhorn charge: 1d20 + 4 ⇒ (11) + 4 = 15 Bashhorn damage: 1d8 + 6 ⇒ (8) + 6 = 14 Fugg 5' step back (d6) HP:4
Male Half-Orc Druid 1 560 xp
Waking up by some noise in the brush Fugg grabs his axe to investigate. Happily he sees that his traps are doing their job. ooc actions: stand up and grab axe move to e6 Identify is lizard is edible. Knowledge(Nature):1d20 + 5 ⇒ (2) + 5 = 7
As a side note I had forgotten to add in the +2 I get to these skills for Nature Sense before this, sigh character updated now.
Male Half-Orc Druid 1 560 xp
Me set traps, want meat for breakfast
Survival:1d20 + 8 ⇒ (13) + 8 = 21 Confident that his traps are set properly Fugg will return to the camp, and relax until the morning when he will check traps. Throughout the evening Fugg will create water and make sure everyone has plenty of it to drink. I'm trying to make him come off as single minded, one thing at a time tunnel vision. I hope it's not too annoying. ;)
Male Half-Orc Druid 1 560 xp
fugg thinks smart people should not speak when they can't get along. Only dumb people know words useless, you have problems say with fists, if problems are big speak with blades. Fugg says to no one inpaticular as he picks up scattered equipment.Fugg worry bout gettin off ship. You continue speak and stay here, less Fugg must hunt.
Male Half-Orc Druid 1 560 xp
Should have read this first. I went from a 20 to hit to a natural 1. because when I added the initiative roll in the boards took it from my to hit roll and rolled new for to hit. It would be much less disappointing to just miss, then to hit and then have it taken away from you.
Male Half-Orc Druid 1 560 xp
Fugg sees the creature and moves into engage with his greatax. ooc: Fugg moves adjacent to creature, flanking with Herrn if Gerrick is not. Initiative: 1d20 + 1 ⇒ (19) + 1 = 20 Attack: 1d20 + 1 ⇒ (1) + 1 = 2(+3 str, -2 Sway)(Add 2 if I can flank) Damage: 1d12 + 4 ⇒ (11) + 4 = 15
Male Half-Orc Druid 1 560 xp
I Fugg. I was raised by nature, and as her son she gave me power. This is Bashhorn. Wilderness is our home. I can get food for all. I can use the wild against our enemies. Fugg blushes, not a particularly good look on his grey green skin, as he realizes so many people are watching him. He then walks over to Bashhorn and makes himself busy taking care of him.
Male Half-Orc Druid 1 560 xp
I go with you to ship. Bashhorn stay here guard the camp. Then we hunt. boy you can tell I don't play casters often. I have create water as a 0-level spell, and it's even prepared, not to mention purify food and water. Seeing his makeshift distillery not working to well Fugg gives up on the whole thing and instead chants in a ancient primal language waving his hands over the water as it bubbles intensly for a few moments then cools to ambient tempeture. This water safe to drink. We should drink much before we go.
Male Half-Orc Druid 1 560 xp
We should hunt first. No trust ship food. While food cook we go to ship, others stay and cook. We eat when we return. Even before that we must find water. I'm assuming the sea is saltwater? If that's the case is there anything I can boil water in? If so I'll set up a small distillery over the fire with water boiling and a piece of leather tied above to catch the steam and allow condensation. Won't be enough for all these people but will keep us going at least long enough to find fresh water, if there's cannibals here then there is fresh water. I'm assuming Fugg knows more about wilderness survival than I do, but if you want me to roll for the distillery design then I will.
Male Half-Orc Druid 1 560 xp
Fugg remembers nothing after food Taking a look around to determine where they are, Fugg heads over to Bashhorn and pats him down scraping his sides with the points of his axe to clear away any caked on mud so he can make sure the rhino is uninjured.
I no be sure where we be Fugg says feeling awkward speaking so much at one time. The words stringing together to form a nearly coherent sentence, as Bashhorn emits a low pitched and intimidating rumble that Fugg recognizes as Bash's version of a purr. Sorry guys still trying to find Fugg's voice, bear with me until I dial it in.
Male Half-Orc Druid 1 560 xp
Good Bashhorn. Take another one. We eat lobster tonight.
Fugg orders Bashhorn to attack Eu3
Fugg attacks Eu4
Male Half-Orc Druid 1 560 xp
actually it does get the bonus, now that i've actually read the feat it states you do apply the 3/-1 to natural attacks that apply 1.5x str. Power Attack (Combat)
Prerequisites: Str 13, base attack bonus +1. Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Male Half-Orc Druid 1 560 xp
aded bashhorn to my profile, haven't picked his feat yet, I was wondering if I gave him power attack since his gore attack does 1.5 x strength does that mean he would get 3 damage per -1 like weilding a two handed weapon or just the 2 per -1? also added trait boarded in the Mwangi Exspanse
Male Half-Orc Druid 1 560 xp
Fugg shakes his head as he tries to clear the fog from his mind. He notices the sea creatures attacking the people from the ship. He looks to Bashhorn and seeing that the beast is okay he turns his attention to the little creatures. Knowledge(Nature):1d20 + 4 ⇒ (12) + 4 = 16 Sea scorpions? what a great way to wake up. Fugg stands and steps towards the pile of gear and attempts to find his axe. Meanwhile he gives the command for Bashhorn to attack. Fugg stands, 5-foot steps to e10, and commands Bashhorn to attack Eu2. Bashhorn charges to d12. Bashhorn Charge:1d20 + 4 ⇒ (12) + 4 = 16
Male Half-Orc Druid 1 560 xp
Handle Animal: 1d20 + 9 ⇒ (9) + 9 = 18 "I know Bash, I know I don't like it down here neither. Soon we'll be out and roaming free. " Fugg scratches Bashhorn around the horn with the edge of his greataxe, a ritual he uses whenever Bashhorn gets upset. The rhino reacts almost immediately and soon Fugg has a gentle sleeping giant laying next to him.
Male Half-Orc Druid 1 560 xp
Fugg yawns and stretches from his spot on the rail. Having finally conquered his sea sickness and calm the ever excitable Bashhorn he is enjoying his time on ship finally. He had already tried to speak with several other passengers, but his slow wit and orc blood made him awkward in speaking. For now he would continue to enjoy the open air for soon he would have to go below to check on Bashhorn again.
Male Half-Orc Druid 1 560 xp
Jörmungandr wrote:
Yeah that trait spot is open for when I get a chance to review te players guide. As for deity I would have to go with Gozreh
Male Half-Orc Druid 1 560 xp
I'm all ready as far as crunch goes, gotta wait to get home before I can do the full background, but the gist of it will be that Fugg was a dumb half-Orc in an Orc tribe and they left him in the wilderness where Fugg gained the respect of the wild and was granted his Druidic powers. Now he fights any whom he believes defiled the wilderness. Bashhorn my rhino is not on the map. |