Frozen Mustelid's page

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A player wants to make a Rougarou (B6) character in a game I'm in, and the DM asked my opinion on it because I know Pathfinder better. I don't see it as OP, but I do find something confusing - The damage die on the bite seems to morph between a d6 and a d4. In the example statblock presented, the bite attack is a d6, but in the Rougarou Character section, it says that it's a d4.

At first I thought that it was because a bite is the only melee option in the example, but I couldn't find anything in the example statblock or the Light/1H/2H weapon section (CRB141) to indicate that changing the handedness of a weapon would change its damage dice. Is there some rule I'm missing, or is this yet another example of the shoddy quality of B6?


When I use iterative attacks and swap out a later attack for a combat maneuver, does the CMB roll suffer the same cumulative -5 to BAB the attack would?

CRB198 gives a formula for calculating CMB, but CRB199 says CMB rolls are attack rolls. The section "Performing a Combat Maneuver" says that you add your CMB in place of your normal attack bonus, but it also says that you would add any bonuses or penalties you would normally have on an attack roll.

So if I want to trip and I have a BAB of +6 or better, is it my best option to do that for my first attack or my last?


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Before I start the thread, I didn't post this in the Community Use thread because I don't want to sign up to the program. I don't think it would actually help me, except that I could say the trademarked name that PFRPG is short for or the company that runs it. The only obstacle to me saying either now is the OGL, which I had to adopt due to how 3.x games work. Long story short, I think I can get around it, but it'll take a lot of extra engineering and I think my time could be better spent on other parts of the program.

This program (PFSB) makes statblocks for monsters based on user input. It only runs on *nixes as of now, but it shouldn't be too hard to change that. Also, the codebase is an absolute mess. v0.2 is mostly going to be me rearranging the codebase to be more maintainable.

Planned (farther in the future, mind you) is to have the output be a PDF instead of HTML. Also planned is a sort of internal DB that you can add files to for non-SRD (homebrew s+$@) creature types and classes. Oh, and probably a GUI at some point. That sounds possibly helpful.

Project is here. It should compile for Windows, but it won't output because it has *nix-specific things built into it. For example, fslash is the directory separator and the program has to read a template file from /usr/share. That second thing is defined in platform.hpp, and I don't think it's hardcoded anywhere else.

https://github.com/frozenMustelid/pfsb

Anyways, enjoy. I probably won't be able to work on it again for a week or several, so please tough out the issues until I can fix them.