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I recently read about the Aeons in bestiary 2, What stuck out instantly was the similarity they possess to Pharasma. I noticed how their concerns are very similar both deal with life and death, both are dispassionate and extremely enigmatic. So here's a question could Pharasma have once been an Aeon who rose to godhood. After she wouldn't be the first outsider to have done this. Or is she an aspect of Monad? ![]()
I did a conversion of Mammy Graul from Hook Horror Mountain Massacre to the witch class. I thought it was more fitting considering the theme and setting. I pretty much left her stats alone until we get some more info on how the ogrekin will be like. I changed the toad familiar to rat to keep it within a necromancers theme. I readjusted her skill points and added Use Magic Device and Intimidate. As far as feat are concerned I dropped Brew Potion for toughness and instead gave her the cauldron hex. Scribe scroll she loses of course. Hit points I redid she started with full hitpoints 6hp plus 7d6 plus any other modifiers. Since she is bascially a blob of flesh and can baely move I decided to make her tougher thus the toughness feat. And I got rid of Craft Wonderous Item for Improved Initiative to give her a chance in combat.
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I was looking at the vision hex and I find it kind lacking for game play. The witch receives a vision of a possible outcome that will come to pass within the year and the recipient cannot receive another such vision until it does. All well and good however the game mechanics cannot really support it. The party of adventurers are usually active doing various things, and of course the actions of players dictate what the character will do. Anyway my point is instead of having visions which may or may not be relevant to a party. I was thinking this Hex Should go along the Snow White theme. The witch can have a mirror and once per day pose a question and receive a cryptic answer but relevant to the question at hand kind of like the divination spell. It doesnt only have to be a mirror, it could be a Harrow deck, Tea leaves, Runes....Depending on the culture of the people. ![]()
I have read numerous postings over the years about drow and more or less pretty much has been said and resaid about them. Lets move to another overlooked subterranean race Duergar. There isnt much out there about them and I have noticed they can make some of the coolest villains out there. I mean there is a ton of material out about drow and their culture from game accessories to novels. I want to see some stuff on the duergar, there history, society and in general what makes them up. I know second edition Forgotten realms had some cool references but they never got into any details. In the realms duergar were a clan of shield dwarves captured by the ilithids and horribly experimented upon. When rediscovered they had the grayish drab skin and strange psion powers. So how has pathfinder renvisioned them. |