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johnnythexxxiv wrote:

1. Bards - Forever and always. Not only are they extremely well balanced and able to fill any party niche while helping their allies to succeed, but the style of roleplay that bards naturally tend to gravitate towards is incredibly healthy for the gaming table to include in moderation (which is nice since you rarely want two bards in a party anyway unless you're going full musical troupe).

2. Clerics - While mechanically I like oracles just a tiny bit more, having deific ties baked into the class (get your filthy cleric of philosophy away from my table) gives less experienced roleplayers a crutch to fall back on and more experienced roleplayers an additional tool to make their character shine even brighter. The high power ceiling doesn't hurt either.

3. Barbarians - The most mechanically solid and diverse of the non-casters without having to rely on items (although WMH may have made fighters more diverse when fully decked out), barbarians are great at pretty much all levels of play if you wanna play murderface.

Honorable mentions: Inquisitor (basically the divine bard), Vigilante (I like my RP, okay?) and Druid (great at everything and has that fantastic nature vibe - also my longest running character was a druid so I have a little bit of personal bias)

My cleric of Nihilism would like a word with you, or not, he doesn't really care.

My cleric of Stoicism doesn't see a reason to participate.
My cleric of Nazism doesn't deal with filthy mudbloods.

All in all this post didn't have much meaning but I guess the cleric of Nihilism already knew that.


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Personal top 3.

1. Druid: It has a great flavor, in class options that completely change its roll in combat and is second only to the wizard in survivalability.

2. Magus: A plethora of in-combat options that ultimately lead to one thing, going nova on the BBG. Also fairly usefull out of combat due to arcane spells and lots of skills due to int mod.

3. Inquisitor, no one ever seems to expect it.


I'm currently playing an evil campaign and want to create the most evil and broken character possible to triumph over the forces of good and make my GM weep.
So far Larry (the character) is a human Wizard 6/Souleater 2. The reason for souleater is increased evilness and because I want to cheese my way into infinite magic item creation by draining someone's soul, casting restoration on them to remove the negative levels, using the excess soulpoints to lower the cost of a magic item and then repeating ad infinum until I can craft the item for free.

The problem is I'm a wizard so I cant cast restoration, I thought of getting a staff of restoration but I can only recharge the staff for one charge per day. That means I need to get restoration onto my spell list somehow. The only way I can find is by going into the Daivrat prestige class for 5 levels but that comes at the cost of casting restoration as a 6th level spell, meaning I need to spend 12 soulpoints to get my slot back and that I need 13 soulpoints in my pool before I can even start the combo.

That being said I need an intelligence of 34 to get that many soulpoints if I don't want to take more levels of souleater. I think ive found a way to get that intelligence by level 13 but it involves the devilbound template and getting wishes from the vizier Djinn. So at level 13 I could have an int of 34(3level+18base+2race+4headband+2contract devilbound+ 5 inherent)

Is my reasoning wrong anywhere or is there something I could do to make this guy more powerful?


How about this infinite money scheme?

1. Be a souleater, have more then 8 possible points in soulpool, have staff of restoration and a victim capable of surviving more then 8 negative levels, have some crafting feats.
2.Give at least 9 neg levels to victim.
3. Use staff of restoration on victim.
4. Use 8 soul points to refill staff of restoration, use the rest to reduce the cost of a magic item you want to craft.
5. Repeat 2-4 as needed.
6. Craft item for free.
7. Sell item, or just keep it.
8. Win game.


Riding a mount allows a fighter to benefit from the death from above feat so long as the mount is larger then your opponent, As such I don't think the feat is as situational as you claim.


My character is a tiefling ( the offspring of a wizard and a summoned demon) who has been severely abused and mistreated as a child due to his demon heritage and as such seeks revenge against the being that did this to him ( the fiend) by taking the path of a summoner and choosing his mother( the fiend) as his eidolon to punish her by forcing her into combat with those who persecuted him ( may include an entire race, class or order). Eventually the mother is able to gain a mental control over the tiefling and they enter into a Norman bates type incestual relationship soon after.

I had more fun creating the monstrosity then roleplaying it as few but Tim burton could do it accurately.