I agree that the current Alpha 3 version of the sorcerer still needs work. I like the additions of the bloodlines and the increase in hps and echew materials (as already in use in Monte Cook's own works), but the low skill ranks per level make members of the class out to be lazy slackards with no movitation. The sorcerer is, like the bard, supposed to be charismatic...not just frightening and professional.
Suggestions:
Increase the skill ranks from (2+INT mod.) to at least (4+INT mod). they are not supposed to be as cloistered and sedate as most traditional Clerics and Wizards.
Also, by eliminating cross-class skills (which I agree with) there is now a problem of customizing a character out of the box.
Suggestions:
Designate some skills as universal, similar to the grouping catagories from 2nd edition and allow all characters to choose from these universal skills freely as if they are class skills at each level. This way wizards, sorcerers, etc. from seafaring cultures can actually learn how to swim.