Shark

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I couldn’t find any information to derive about how many encounters a day the party is supposed to play through before a rest. Any indication about how the game is currently balanced?


Just a quick thought:

Going by the character wealth by level table, it seems like adding a spell to your spellbook outside of the two spells per level received automatically is very expensive. You could drain your entire currency to learn an additional 4 spells of the highest level; since that's unrealistic, let's say you spent it all to learn 2 spells of every level.

Therefore, you'll have maybe 6 spells/level in your spellbook, 4 from leveling and 2 from buying spells.

Perhaps this is intended? It makes sorcerer a lot more attractive when the wizard can't de facto purchase every spell in the spell list. Wizard's advantage becomes more about flexibility of heightening spells rather than of raw versatility.


My question is: will a 20th level character party be sufficient to defeat all possible enemies in the game universe? As opposed to PF1 where a 20th level party couldn’t take out the demigod-level monsters ala Cthulhu/Pazuzu. I never understood that design decision- it made it necessary for a mythic ruleset to exist in order to fully tell that sort of story. “PCs shouldnt be epic out of the box!” Why?? And that aforementioned mythic ruleset was not forthcoming for many -years-. I can’t imagine that model going any differently this time around.

I think it would be great if 20th level were the limits of power and there was hence no need for any mythic ruleset. This would make the game self-contained out of the gate and that’s no small thing.

Id rather stab Nocticula in 2019, not 2026.

Thoughts?


What is the ethnic breakdown of cosmopolitan Nex?

Is it an even mixture of Garundi, Keleshites, and Vudrani, or mostly Garundi?

Is there a sizable population of Avistani peoples living there? For instance, would a Taldan character be commonly found in Nex?

Does there exist any information about this?


With the Great Old Ones in Bestiary 4, I continue to hanker after my all time favorite prestige class. As it is, I can't summon odd melted horrors from the Beyond. Are we ever going to see some official character options with a Lovecraft focus in the game?


For the other arcane classes, it seems pretty clear: wizards are made, sorcerers are born. Witches are pretty much made, by a pact; magi are made; alchemists are made.

It's not clear how summoners get to become summoners. Let's examine the data that could point us in one direction or another.

1.) They cast spontaneously, using CHA as a major stat. That seems analogous to a sorcerer, who we know are born.

2.) On the other hand, they are very analogous to the Bard class, who study at bardic colleges and such and are therefore made. They also cast spontaneously, using CHA.

Has there been any consensus on how a summoner goes about becoming a summoner? For instance, does one find an arcane ritual in a library and use it to summon an eidolon which then imbues you with arcane power? Or are you born and your eidolon appears to you as a baby?

I'd ask James Jacobs, but he hates summoners and I'd probably get a snarky answer. I like them, so I'm hoping there's some info out there to guide character background.


Can you use a Planar Binding spell to capture an outsider with Mythic Tiers? Simple enough. Seems fraught with issues. Not addressed anywhere in text. Theoretically, I can do this.

Comments? Corrections?


I'm sorry if this questions is answered elsewhere; I couldn't find an answer easily with the search function.

I posit a scenario:

Round 1, my wizard uses a 1-round casting time to cast his Summon Monster (X) spell.

Round 2, my Summon Monster(s) appear and act on the same initiative count as me.

I choose to use my standard action to cast Haste on my Summon Monster(s) during Round 2. According to the text, the Summon Monster(s) are acting simultaneously as me; they (all) choose full-attack actions.

The question is simple:

On Round 2, do the Summon Monster(s) gain the benefit of the Haste spell? Or only Round 3 forward?


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Quick feedback:

Arcane summoners (conjurer wizards, summoners) exist, are popular, and would benefit topically from the Mighty Summons ability. It doesn't seem to make sense to restrict this ability to Hierophants and divine casters only. Please cross-post this ability to the Archmage path as well.

Question: Does mighty summoning stack with superior summons (i.e. 1d3 beasts of level -1 list, +1 superior summoning, +1 might summons)?


Hypothetically, pretend I have a wizard, with the Old Cults faction affiliation. One of the faction affiliation benefits is use of the Planar Binding spell to summon up some member of the Dark Tapestry/Mythos-related monsters to interact with. In addition, the wizard himself has access to the planar binding spell.

My conundrum is that there are no available monsters that are both Dark Tapestry-related in the bestiaries and have the requisite outsider status allowing them to be brought forth by a planar binding spell, Old Cults related or not.

Is there an accepted monster list for this concept? Is there a supplement detailing alternative monsters that could be used by the Planar Binding line in this play situation?

This also impacts the Dark Tapestry oracle, which gets access to Planar Binding as a bonus spell, ostensibly to bind some Dark Tapestry horrors, but who has nothing thematic to bind.

I'm not sure whether this is the appropriate forum for this question, if not, I apologize- I considered it Golarion Dark Tapestry Conjurer specific.