Female Fighter

Friedel Crafts's page

52 posts. Organized Play character for RainyDayNinja (RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16).


Full Name

Friedel Crafts

Race

Aasimar

Classes/Levels

Mammoth Rider | AC 24 T 16 FF 20 | HP 76/76 | DR 5/Blud | F+12 R+8 W+10; +2 vs. [evil] | Init +2 | Perc -1 (DarkVis 60) | SM +5 | DefBone (0/50), MagVes

Gender

Female

Strength 22
Dexterity 13
Constitution 14
Intelligence 14
Wisdom 8
Charisma 18

About Friedel Crafts

Purchase notes:

Aasimar (angelkin) Cavalier (honor guard, emissary, order of the tome) 1/Oracle (nature) 8/Mammoth Rider 1
LG Medium outsider (native)
Init +2; Senses Perception -1 (darkvision 60)

Stats:
DEFENSE
AC 23, touch 16, flat-footed 19 (+4 Cha, +7 armor, +1 deflection, +1 insight)
hp 76 (8d8+1d10+1d12+20)
Fort +12, Ref +8, Will +10;
Defensive Abilities +2 vs. [evil], +2 on Con checks to stabilize

OFFENSE
Speed 30 ft., fly 30 ft. (average)
Melee +1 adamantine greatsword +15/+10 (2d6+11)
Melee cold iron morningstar +14/+9 (1d8+9)
Melee silver dagger +14/+9 (1d4+5)
Ranged javelin +9 (1d6+6)
Ranged sling +9 (1d4+6)
Special Attacks
Challenge (1/1) (+1 damage, +2 on saves vs. spells, SLAs, -2 AC vs. others)

STATISTICS
Str 22, Dex 13, Con 14, Int 12, Wis 8, Cha 18
Base Atk +8; CMB +14; CMD 31
Feats Mounted Combat, Power Attack, Celestial Servant, Furious Focus, Additional Traits, Angelic Blood, Angel Wings
Traits Abendego Spellpiercer, Magical Knack, Divine Warrior, Fate's Favored

Spells and Per Diems:
Spells (CL 10; Concentration +16):
Level 0 (at will): Detect Magic, Guidance, Light, Purify Food and Drink, Read Magic, Create Water, Detect Poison
Level 1 (7/7): Divine Favor, Liberating Command, Shield of Faith, Charm Animal, Cure Light Wounds, Comprehend Languages, Reinforce Armaments
Level 2 (7/7): Barkskin, Cure Moderate Wounds, Grace, Inheritor's Smite, Defending Bone
Level 3 (5/6): Speak With Plants, Bestow Curse (DC 17), Cure Serious Wounds, Magic Vestment
Level 4 (4/4): Grove of Respite, Cure Critical Wounds, Divine Power
Lesser Extend (3/3)
Natural Divination (3/3) ()
Horseshoe (1/1)
Alter Self (1/1)
Mnemonic Vestment (1/1)
Spell-storing (bestow curse)

Skills and Abilities:
Skills (*=Rank):
Climb*: +8
Diplomacy (8): +15
Fly (average): +14
Handle Animal: +16 (+4 vs. mount)
Intimidate*: +8
Knowledge (arcana)*: +6
Knowledge (history)*: +6
Knowledge (nature)*: +6
Knowledge (planes)*: +6
Knowledge (religion)*: +6
Linguistics(10): +18
Ride(10): +14
Sense Motive*: +5
Spellcraft*: +5
Survival(5): +7
Swim*: +8

Languages Common, Celestial, Infernal, Abyssal, Draconic, Sylvan, Elven, Aklo, Ancient Osiriani, Goblin, Jistkan, Tekritanin, Skald, Azlanti, Aquan, Auran, Orvian, Undercommon, Polyglot, Thassilonian, Hallit, Necril, Tien, Cyclops, Ignan, Sphinx, Terran

Special Abilities:
Truespeaker
Bonded Mount
Nature's Whispers
Tongues Curse (Abyssal, Ignan)
Natural Divination
FCB: 6x 1/6 level on bonded mount, 2x skills

Gear:
Combat Gear
+1 Adamantine Greatsword (with 4th-level, CL 10 continual flame, including Divine Warrior Bonus
+1 Spell-storing Mithral Breastplate
4x Javelin
Wand of Lesser Restoration (16/50)
Wand of CLW (13/50)
Wand of Endure Elements (32/50)
Oil of Daylight
5x Scroll of Carry Companion
Scroll of Lesser Restoration
Scroll of Invisibility Purge
Scroll of Water Breathing
Scroll of Magic Weapon
Scroll of Continual Flame
Scroll of Holy Ice Weapon
Potion of Fly
Potion of Remove Blindness
Potion of Invisibility
Potion of Touch of the Sea (in sponge)

Other Gear: dusty rose prism ioun, belt of giant strength +2, headband of alluring charisma +2, cloak of resistance +2, lesser rod of extend spell, cracked dusty rose prism ioun stone, cracked scarlet and blue sphere ioun stone, lucky horseshoe, cracked deep red sphere ioun stone (fly), cracked gold nodule ioun stone, swarmbane clasp, mnemonic vestment, wooden holy symbol of Aroden, spell component pouch, cold weather outfit

Benzyl:

Celestial Megaloceros
N Huge magical beast
Init +3; Senses Perception +10 (darkvision 60)

DEFENSE
AC 26 (28), touch 13, flat-footed 22 (24) (+5 armor, +3 Dex, +11 natural, -2 size)
hp 91/91 (9d8+51) (109)
DR 5/evil
Fort +11 (+13), Ref +9 (+8), Will +7;
Defensive Abilities +4 vs. enchantment, evasion, Resist cold/acid/electric 10
SR 17

OFFENSE
Speed 50 ft.
Size 15 ft. (20)
Reach 10 ft. (15)
Melee gore +13 (3d6+9) (+15, 4d6+13)
Melee 2 hooves +11 (1d6+5) (+13, 1d8+7)
Special Attacks
Smite evil (1/1) (+9 damage)

STATISTICS
Str 27, Dex 16, Con 20, Int 6, Wis 815, Cha 5
Base Atk +6; CMB +16 (+18 bull rush, +22 overrun) (+6); CMD 29 (33 vs. overrun) (34)
Feats Iron Will, Power Attack, Improved Overrun, Greater Overrun, Light Armor Prof, Tribal Scars (Greattusk Clan)
Tricks Attack (x2), Come, Defend, Guard, Get Help, Break Out, Maneuver (overrun), Flank, Exclusive

Skills Acrobatics +6, Climb +11, Linguistics -1 (Abyssal), Perception +10, Swim +11

Gear +1 amulet of mighty fists