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Freya Velson's page
430 posts. Alias of Talomyr.
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Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
This not a reflection in anyway on GM_DBH, but I think that it's time for Freya and her menagerie of pets to retreat into the woods and leave cities and kingdoms behind.
I know I have not been particularly engaged in the game for a while now, and it is simply not fair to the GM or the other players for me to continue to take a spot in the game.
Best of luck to you all remaining in the game. GM_DBH, thank you for running it.
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Initiative: 1d20 + 1 ⇒ (11) + 1 = 12
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
"I'm not so sure that I'd go in there after the creature...that just sounds like a bad idea." Freya says before conceding, "But sadly, I don't have a better idea."
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Freya steps back, casting Barkskin on Fenrir, content to let the more martially inclined members of the party handle the beast.
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Freya takes her familiar position, just behind Fenrir and examines the area.
Perception: 1d20 + 17 ⇒ (15) + 17 = 32
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Assuming we are trying to track the Hodag, not that I'm sure we have anything to track...
Along with Genrimul and Fenrir, Freya begins her work.
Fenrir Aid Other: 1d20 + 6 ⇒ (4) + 6 = 10 - success
Survival: 1d20 + 12 + 1d6 + 4 ⇒ (5) + 12 + (2) + 4 = 23 (free use of inspiration, aid from Genrimul and Fenrir)
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Freya nods. "I'm normally a capable tracker."
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
"That sounds like a reasonable approach, Johanna. Have no fear, Genrimul, I suspect you'll still get your chance to exact the punishment you seek."
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
A bit further away from Chicago for me, about 25 miles from St. Louis.
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
We're under a "Stay at Home" order which isn't being particularly well enforced and is likely closer to the "Safer at Home" standing Genrimul is under. Not sure when that will end as we are under the same restrictions as Chicago even though we are ~250 miles (~400 km) from Chicago.
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Perception Fenrir: 1d20 + 6 ⇒ (3) + 6 = 9 (if within 30' scent will allow Fenrir to know the general direction target went even if perception check fails)
Perception Freya: 1d20 + 17 ⇒ (5) + 17 = 22
Fenrir may have lost the invisible bandit, but Freya did not. Reaching in her pouch for a bit of ground mica, she casts a spell that ensures that the bandit will not escape the party.
Glitterdust, targets in the area are outlined. DC 15 Will save of be blinded.
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
"Fenrir, go get him!" Freya says to her companion while pointing in the same direction as Li Zhi. She then moves in the same general direction herself.
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Freya Velson wrote: Fenrir growls from pain of the axe strike and continues to chew on his downed opponent, while Freya hurls another ball of conjured ice at the purple clad bandit.
[dice=Fenrir Bite @ Orange]1d20 + 7 + 1 + 4 (bless, inspire, vs. prone AC)
[dice=Damage]1d6 + 3 + 4 (inspire)
No Trip vs. already prone opponent
[dice=Snowball]1d20 + 4 + 1 + 4 - 4 (bless, inspire, firing into melee, vs. touch AC)
[dice=Damage]5d6 + 4
Crap, forgot purple went invisible. Target yellow instead.
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Fenrir growls from pain of the axe strike and continues to chew on his downed opponent, while Freya hurls another ball of conjured ice at the purple clad bandit.
Fenrir Bite @ Orange: 1d20 + 7 + 1 + 4 ⇒ (18) + 7 + 1 + 4 = 30 (bless, inspire, vs. prone AC)
Damage: 1d6 + 3 + 4 ⇒ (1) + 3 + 4 = 8 (inspire)
No Trip vs. already prone opponent
Snowball: 1d20 + 4 + 1 + 4 - 4 ⇒ (14) + 4 + 1 + 4 - 4 = 19 (bless, inspire, firing into melee, vs. touch AC)
Damage: 5d6 + 4 ⇒ (5, 2, 2, 5, 3) + 4 = 21
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Freya points at the orange clad bandit and Fenrir takes off after the man, biting at him when he arrives.
Bite: 1d20 + 7 + 1 + 4 ⇒ (18) + 7 + 1 + 4 = 30 (bless, inspire)
Damage: 1d6 + 3 + 4 ⇒ (1) + 3 + 4 = 8 (inspire)
Trip?: 1d20 + 5 + 4 ⇒ (13) + 5 + 4 = 22 (inspire)
Meanwhile Freya moves closer and targets the bandit in magenta with a conjured ball of ice.
Snowball: 1d20 + 4 + 1 + 4 ⇒ (13) + 4 + 1 + 4 = 22 (bless, inspire, vs. touch AC)
Damage: 5d6 + 4 ⇒ (2, 1, 2, 2, 3) + 4 = 14
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Freya moves into line of site and casts a spell, causing a rain of dirt, gravel, and small pebbles.
Stone Call: 2d6 ⇒ (3, 2) = 5 Area inside of the circle on the map is difficult terrain for the next 3 rounds.
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
"I think that telling them to surrender is the way to go. If they are not the ones we are seeking, they will have a chance to explain that." Freya says, protecting herself via a charge of her wand.
Mage Armor
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Pointing to the boot print, Freya says, "It would seem that someone wants us to believe that it was a lizardfolk attack. The question is who and why. I say we continue following the trail. Whoever is responsible for that attack can't be left unchecked."
Fenrir Survival (aid other): 1d20 + 6 ⇒ (4) + 6 = 10
Freya Survival: 1d20 + 12 + 1d6 + 2 ⇒ (15) + 12 + (4) + 2 = 33 (free use of inspiration, aid other from Fenrir)
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Freya nods and says, "I've done a bit of that." before she and Fenrir begin looking around for tracks.
Perception: 1d20 + 17 ⇒ (6) + 17 = 23
Fenrir Survival (aid other): 1d20 + 6 ⇒ (18) + 6 = 24
Freya Survival: 1d20 + 12 + 1d6 + 2 ⇒ (8) + 12 + (1) + 2 = 23 (free use of inspiration, aid other from Fenrir[/dice]
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Freya nods in agreement with the plan and gathers her belonging along with her small menagerie of pets.
It would seem Fenrir continues to get larger by the day, as he now not much smaller than Freya's horse, Vili.
Muninn lands on the druid's shoulder, as Freya looks to the others and says, "Ready when you are."
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Sounds like we have a decision.
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
I'm good with any of the notices on the board, but if I had to pick one or two I would say the Forest Drake Hunt or I Swear I'm Sober.
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Freya smirks at the bard's song. "Alright, I suppose you have heard of some of our group's exploits...tell us more about yourself. You say why you left home, but what brings you to Silverhold in particular?"
Turning her attention toward the Kellid warrior, she says, "Our little coterie is lacking in warriors since our unfortunate encounter. Tell me more about yourself, wild one."
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
"Don't look at me." Freya says, wanting no part of ruling a town, let alone a nascent nation.
"I suspect looking among the populace is our best bet, although we will have to watch whoever is chosen closely."
Freya's CHA 12 isn't gonna cut it, even if it were something she would be willing to do.
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
GM_DBH wrote: I've picked the new players, but the current situation in the Troll caves has dragged on too long. So I'm calling it complete.
I'll give you a run down and the loot, however do we want the three who have left to have died in the battles, or come out alive but needing to leave the kingdom?
What are your thoughts?
Either way this gives you some downtime and lets the new players join the group.
In my opinion, I would say that one of the two rulers should survive the encounter. This sets up a rational for the other to leave the area to focus on raising the child and also sets up a roleplaying reason for a transition of power.
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Thank you for the well-wishes. Most appreciated.
I'm home from the hospital. I'm still a bit drained but I should be posting regularly again in the next day or two.
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Well folks, it seems I've landed in the hospital with my current illness and will be out of action a while longer. Sorry, hopefully I'll be back soon.
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Here, but currently ill. Posting will be spotty at best.
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
I'm still here and willing to continue on if what's left of the group is.
Losing a bard and an arcane caster, I would be in favor of replacing the pair with something of a similar nature. If we don't get another bard, I would say we need another heavy hitter to make up for Darian's offense/offense boosting capabilities.
As far as the pair running the kingdom as NPCs or having them return to Cheliax, I'm of mixed opinions. Running a kingdom and the all that entails is a big part of a traditional Kingmaker game (although Freya herself has very little desire to do much with that - being more of an opposition to expansion voice).
At the same time, the AP can run just fine without all the kingdom building stuff.
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Well crap, there goes our Baron...
Take care, Darian. See ya around the boards.
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Freya stands by, waiting for direction from the Baron and his bride.
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Wondering where Fenrir has gotten off to, Freya creates a ball of flame at the feet of the two-headed monstrosity.
Flaming Sphere, DC 15 Reflex or take...
Flaming Sphere: 3d6 ⇒ (2, 1, 6) = 9
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
"The flame on my hand will stay for a fair amount of time, as long as I don't chose to hurl it at anything."
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Freya walks over and recalling her produce flame spell via her pearl of power. After recasting the spell, she touches the downed troll's forehead.
Damage: 1d6 + 3 ⇒ (6) + 3 = 9 (fire)
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Freya expends the last of her spell, hurling a ball of flame in the direction of the troll engaged with Josef.
Produce Flame: 1d20 + 4 + 2 + 1 + 1 ⇒ (14) + 4 + 2 + 1 + 1 = 22 (inspire, bless, prayer vs. touch AC)
Damage: 1d6 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11 (inspire, prayer)
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Freya hurls another ball of flame at the lead troll.
Produce Flame: 1d20 + 4 + 1 + 1 ⇒ (18) + 4 + 1 + 1 = 24 (prayer, bless, vs. touch AC)
Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9 (prayer)
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Freya conjures a small ball of flame and hurls it at the troll.
Produce Flame: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11 (inspire vs touch AC)
Damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8 (inspire)
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Fenrir moves forward ahead of his master, while Freya casts a spell in hopes of blinding the drake.
Glitterdust, Will Save DC 15
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
I'll place Freya and Fenrir later (i.e. after the front liners decide where they want to start).
Buffs: Freya - Mage Armor (Wand); Fenrir - Mage Armor (Wand), Barkskin, Magic Fang
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Perception: 1d20 + 17 ⇒ (9) + 17 = 26
Freya nods. "I've seen it too. Nasty things."
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Freya will likely be taking Crafting Feats from here on out too, so with those taking Leadership (Freya won't be - she's got enough of a menagerie as is), let's coordinate so that we cover as many bases as possible.
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Freya, when not being rather hermit-like on the outskirts the city, wanders around the town - with Fenrir and Muninn in tow - listening to and talking with the towns folk, trying to get a feel for how the citizens of Silverhold are doing and what they are thinking.
Diplomacy (Gather Information): 1d20 + 1 + 1d6 ⇒ (8) + 1 + (4) = 13 (spending inspiration)
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Sounds like a good idea on the potions of CMW.
No need for any of the new loot items here, and no opinion on the Stag Lord's stuff.
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Freya and Fenrir move up, waiting for the second creature to get in range.
If the creature gets within 30 ft of Freya, Slumber Hex: Will Save DC 14
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Knowledge (Arcana): 1d20 + 10 + 1d6 ⇒ (3) + 10 + (4) = 17 (spending 1 inspiration)
Freya's eyes widen, seeing the fearsome creature. Regaining her composure she begins to conjure a ball of ice.
Readied to cast Snowball once the creature is within 35 ft. Fenrir is readied to attack should it get in his range
Readied Snowball: 1d20 + 4 + 1 + 2 ⇒ (6) + 4 + 1 + 2 = 13 (bless, inspire)
Damage: 5d6 + 2 ⇒ (6, 4, 5, 4, 1) + 2 = 22 (inspire)
Fenrir Readied Bite: 1d20 + 7 + 1 + 1 + 2 ⇒ (3) + 7 + 1 + 1 + 2 = 14 (magic fang, bless, inspire)
Damage: 1d6 + 3 + 1 + 2 ⇒ (2) + 3 + 1 + 2 = 8 (magic fang, inspire)
Trip?: 1d20 + 5 + 1 + 1 + 2 ⇒ (15) + 5 + 1 + 1 + 2 = 24 (magic fang, bless, inspire)
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
"What is it, my friend." Freya says to Fenrir, noticing his guarded stance.
Before heading forward Freya takes a moment to cast a spell on Fenrir, and make use of a wand for herself.
Magic Fang for Fenrir, Wand of Mage Armor for herself. Are we still on the same day as the Abandoned Keep or have rested since then?
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Thanks for botting me. It's been a busy last couple of weeks.
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Still shaking her head, trying her best to clear the effects of the violet mist, Freya follows up the stairs.
Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None
Was it a Will save or a Fort save?
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