
Johanna Atsuko |

Johanna moves wide to be able to flank if they advance on the group. She readies her blade to attack if an enemy approaches.
Johanna moves and readies an attack. She will attack when an enemy enters her threat. She will also attempt to parry and riposte the first attack against her.

Farus Alazar |

Farus begins to inspire his allies courage with a song.
The brigands thought they would escape,
But silverhold has justice by those in capes,
Her defenders true, they will avenge,
And you foul lot will meet, your ends
plus 4 to attack and damage

Genrimul the Banished |

The Kellid grins, and rolls his head making his neck crack audibly as he advances on the closes enemy with his black blade ready to strike.
I cannot see the map for some reason, may be my work computer. He will move and attack this round, or move and remain 10' away from the closest foe if he cannot get an attack. Either way he will rage in anticipation for battle and to gain his DR. Note:40 foot move rate.
Attack if he can reach a foe: 1d20 + 11 ⇒ (1) + 11 = 12
Damage if he hits: 2d6 + 17 ⇒ (4, 2) + 17 = 23

GM_DBH |

will vs slow Green: 1d20 + 5 ⇒ (20) + 5 = 25
will vs slow Orange: 1d20 + 5 ⇒ (3) + 5 = 8
will vs slow red: 1d20 + 8 ⇒ (20) + 8 = 28
will vs slow yellow: 1d20 + 8 ⇒ (18) + 8 = 26
will vs slow blue: 1d20 + 4 ⇒ (17) + 4 = 21
will vs slow Purple: 1d20 + 9 ⇒ (4) + 9 = 13
Genrimul misses, even with Farus inspiring him.
Two seem to be affected by the spell, all struggle their way out of the altered terrain.
init Genrimul: 1d20 + 2 ⇒ (14) + 2 = 16
init Farus: 1d20 + 6 ⇒ (14) + 6 = 20
init Joanna: 1d20 + 10 ⇒ (8) + 10 = 18
init Li Zhi: 1d20 + 2 ⇒ (8) + 2 = 10
init Freya: 1d20 + 1 ⇒ (8) + 1 = 9
init Lisl: 1d20 ⇒ 9
init green: 1d20 ⇒ 16
init Orange: 1d20 ⇒ 1
init red: 1d20 + 1 ⇒ (12) + 1 = 13
init yellow: 1d20 + 1 ⇒ (7) + 1 = 8
init purple: 1d20 - 1 ⇒ (1) - 1 = 0
init Teal: 1d20 + 6 ⇒ (15) + 6 = 21
Blue scrambles out and hurriedly pulls out a scroll.
Init up top.
Genrimul please put your saves, init & perception in your character bar.

Farus Alazar |

mirror image roll: 1d4 + 2 ⇒ (3) + 2 = 5
Farus continues his refrain, but decides to act against the enemy spellcaster. He moves up to blue, drawing his starknife as he does so.
He brings it down on the man.
2 handed Starknife,heroism,IC: 1d20 + 10 + 2 + 4 ⇒ (12) + 10 + 2 + 4 = 28damage,IC: 1d4 + 9 + 4 ⇒ (4) + 9 + 4 = 17

Genrimul the Banished |

Rage burns in Genrimul as he grunts when sword swings wide the first time. He re-positions so he could potentially catch as second in the back-swing and to protect his allies behind him and brings is greatsword to bear again.
[ooc]5' step. Two swings. If by chance the first swing drops the guy outlined in red, he will put the second on the guy outlined in green. Otherwise two into red.[ooc]
Attack 1: 1d20 + 11 ⇒ (7) + 11 = 18
Damage 1: 2d6 + 17 ⇒ (6, 6) + 17 = 29
Attack 2: 1d20 + 6 ⇒ (7) + 6 = 13
Damage 2: 2d6 + 17 ⇒ (4, 2) + 17 = 23

Genrimul the Banished |

Rage burns in Genrimul as he grunts when sword swings wide the first time. He re-positions so he could potentially catch as second in the back-swing and to protect his allies behind him and brings is greatsword to bear again.
5' step. Two swings. If by chance the first swing drops the guy outlined in red, he will put the second on the guy outlined in green. Otherwise two into red.
[dice=Attack 1]1d20+11
[dice=Damage 1]2d6+17[dice=Attack 2]1d20+6
[dice=Damage 2]2d6+17
Need to add +4 to attack and damage for song. Thanks Farus!

GM_DBH |

Farus slashes Blue deeply with his starknife.
Genrimul cuts down the Red, whose unsteady footing costs him his life.
Botting Joanna.
Moving into her flatfooted opponent Joanna cuts deep.
rapier: 1d20 + 10 ⇒ (13) + 10 = 23
dagger: 1d20 + 10 ⇒ (2) + 10 = 12
damage + SA: 1d6 + 4 + 2d6 ⇒ (1) + 4 + (5, 5) = 15
Green curses bitterly as his companion falls and swings his battle axe at Genrimul
axe: 1d20 + 15 ⇒ (20) + 15 = 35
axe crit confirm?: 1d20 + 15 ⇒ (13) + 15 = 28 Sorry dude.
damage critical: 3d8 + 24 ⇒ (2, 8, 7) + 24 = 41
Catching him still off balance and cutting deeply.
Freya, Lisl & Li Zhi can go.

Li Zhi Godjensen |

Zhu's face shows his discontent with his spell not having worked a he would have liked. He gestures again, trying a different approach, and some mystical energies erupt from his fingers, traveling to each bandit and striking them on the chest.
Magic missile, Toppling, CL 7 so 4 missiles (one each minus the dead one).
MM vs Blue: 1d4 + 1 ⇒ (2) + 1 = 3
Toppling roll: 1d20 + 12 ⇒ (16) + 12 = 28
MM vs Green: 1d4 + 1 ⇒ (3) + 1 = 4
Toppling roll: 1d20 + 12 ⇒ (8) + 12 = 20
MM vs Yellow: 1d4 + 1 ⇒ (2) + 1 = 3
Toppling roll: 1d20 + 12 ⇒ (6) + 12 = 18
MM vs Magenta: 1d4 + 1 ⇒ (3) + 1 = 4
Toppling roll: 1d20 + 12 ⇒ (2) + 12 = 14

Freya Velson |

Freya points at the orange clad bandit and Fenrir takes off after the man, biting at him when he arrives.
Bite: 1d20 + 7 + 1 + 4 ⇒ (18) + 7 + 1 + 4 = 30 (bless, inspire)
Damage: 1d6 + 3 + 4 ⇒ (1) + 3 + 4 = 8 (inspire)
Trip?: 1d20 + 5 + 4 ⇒ (13) + 5 + 4 = 22 (inspire)
Meanwhile Freya moves closer and targets the bandit in magenta with a conjured ball of ice.
Snowball: 1d20 + 4 + 1 + 4 ⇒ (13) + 4 + 1 + 4 = 22 (bless, inspire, vs. touch AC)
Damage: 5d6 + 4 ⇒ (2, 1, 2, 2, 3) + 4 = 14

GM_DBH |

Green reels as Lisl nearly caves in his face with her shield.
Li Zhi snipes at the enemies with biting magic.
Blue is prone, the others keep their feet.
Fenrir tears into Oranges leg, sending him to the ground with a howl of pain.
Magenta hisses as a biting cold spell from Freya hits him.
Yellow howls in fury and swings at Joanna
greatsword: 1d20 + 13 ⇒ (3) + 13 = 16 Missing
Orange is on the ground with a wolf worrying his leg and swings from the prone position.
axe - prone: 1d20 + 15 - 4 ⇒ (11) + 15 - 4 = 22
damage: 1d8 + 8 ⇒ (7) + 8 = 15
Magenta casts a spell and vanishes.
Invisibility
Blue stands up hurriedly.
AOO from Farus.
They then take a 5' step back.
Farus, Joaana & Genrimul may now act. Farus you have your AOO as well as your normal action..

Farus Alazar |

knowledge:Arcana,heroism: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17
Farus takes advantage of the opening provided by Li Zhi.
Starknife,heroism,IC: 1d20 + 10 + 2 + 4 ⇒ (6) + 10 + 2 + 4 = 22damage,IC: 1d4 + 6 + 4 ⇒ (4) + 6 + 4 = 14 At least its against prone AC
He continues his inspiring performance
" The bandit went invisible
Which I suppose was quite predictable
These foes are quite despicable,
but they're finding our magic and steel unequivocal ",
and makes a further slice against the one infront of him.
Starknife,heroism,IC: 1d20 + 10 + 2 + 4 ⇒ (20) + 10 + 2 + 4 = 36damage,IC: 1d4 + 6 + 4 ⇒ (1) + 6 + 4 = 11
Inspire Courage: +4 competence to attack, damage +4 morale to saves vs fear/charm
Starknife, confirmation,heroism,IC: 1d20 + 10 + 2 + 4 ⇒ (7) + 10 + 2 + 4 = 23extra crit damage,IC: 2d4 + 12 + 8 ⇒ (2, 3) + 12 + 8 = 25 Have to love 3x crits.

Genrimul the Banished |

The big Kellid doesn't even acknowledge the hard blow he takes as he turns to try and finish off the bandit next to him with his huge, black blade.
Attack 1: 1d20 + 15 ⇒ (2) + 15 = 17
Damage 1: 2d6 + 21 ⇒ (5, 4) + 21 = 30
Attack 2: 1d20 + 11 ⇒ (7) + 11 = 18
Damage 2: 2d6 + 21 ⇒ (4, 3) + 21 = 28

Farus Alazar |

Farus continues his performance, seeing things coming together nicely. He moves up to the one on orange and slices him with the starknife.
Assuming the one in Green is now bleeding on the ground.
Starknife,heroism,IC: 1d20 + 10 + 2 + 4 ⇒ (14) + 10 + 2 + 4 = 30damage,IC: 1d4 + 6 + 4 ⇒ (1) + 6 + 4 = 11

Freya Velson |

Fenrir growls from pain of the axe strike and continues to chew on his downed opponent, while Freya hurls another ball of conjured ice at the purple clad bandit.
Fenrir Bite @ Orange: 1d20 + 7 + 1 + 4 ⇒ (18) + 7 + 1 + 4 = 30 (bless, inspire, vs. prone AC)
Damage: 1d6 + 3 + 4 ⇒ (1) + 3 + 4 = 8 (inspire)
No Trip vs. already prone opponent
Snowball: 1d20 + 4 + 1 + 4 - 4 ⇒ (14) + 4 + 1 + 4 - 4 = 19 (bless, inspire, firing into melee, vs. touch AC)
Damage: 5d6 + 4 ⇒ (5, 2, 2, 5, 3) + 4 = 21

Li Zhi Godjensen |

Realising one of the bandits has vanished, Zhi tries to find a way of locating him before he can flee.
Spellcraft to grasp which spell (though I suspect it's Invisibility): 1d20 + 14 ⇒ (18) + 14 = 32
Assuming it's Invisibility, he casts See Invisibility.

Freya Velson |

Fenrir growls from pain of the axe strike and continues to chew on his downed opponent, while Freya hurls another ball of conjured ice at the purple clad bandit.
[dice=Fenrir Bite @ Orange]1d20 + 7 + 1 + 4 (bless, inspire, vs. prone AC)
[dice=Damage]1d6 + 3 + 4 (inspire)
No Trip vs. already prone opponent[dice=Snowball]1d20 + 4 + 1 + 4 - 4 (bless, inspire, firing into melee, vs. touch AC)
[dice=Damage]5d6 + 4
Crap, forgot purple went invisible. Target yellow instead.

Li Zhi Godjensen |

Zhi is not going to let the invisible guy escape. He throws some darts of force, hoping any other from the group noticed when they stop.
Toppling Magic Missile: 4d4 + 4 ⇒ (1, 4, 4, 2) + 4 = 15
Trip Roll: 1d20 + 12 ⇒ (1) + 12 = 13
No tripping, I guess.
Zhi points at where the fleeing guy is a la Donald Sutherland.

Johanna Atsuko |

Not sure what round it is :)
Round ?
Johanna stabs out with her blades at the ambusher in front of her.
Attack Sword 1: 1d20 + 12 + 4 ⇒ (5) + 12 + 4 = 21
Attack Sword 2: 1d20 + 12 + 4 ⇒ (3) + 12 + 4 = 19
Damage Sword 1: 1d6 + 6 + 4 ⇒ (1) + 6 + 4 = 11
Damage Sword 2: 1d6 + 6 + 4 ⇒ (3) + 6 + 4 = 13
She will attempt to parry any attacks that come in retaliation.

GM_DBH |

Orange & Yellow check the odds and decide that they are dead meat, they both drop their weapons and call their surrenders.
Purple winces invisibly as Li Zhi hammers him with force bolts, but keeps trying to slip away.
The party may now act as Purple is the only remaining combatant.

Li Zhi Godjensen |

Zhi runs towards the guy, pointing at him and trying to make clear where he is located. "You! Stop there! We've got your mates!" he shouts.

Genrimul the Banished |

Looking at where Li Zhi is pointing, the big Kellid moves faster than someone as large as he should be able to and runs past where he expects his foe to be and box him in. He then snarls "Surrender or die!"
The foe is welcome to take an attack of opportunity as Genrimul moves he is welcome to.

Freya Velson |

"Fenrir, go get him!" Freya says to her companion while pointing in the same direction as Li Zhi. She then moves in the same general direction herself.

Genrimul the Banished |

Perception: 1d20 + 10 ⇒ (3) + 10 = 13
Genrimul holds his sword at the ready, hoping to find a target. If he sees an ally attack into a square, he will do the same hoping to strike home on the invisible target.
If he gets to attack
Attack 1: 1d20 + 15 ⇒ (12) + 15 = 27
Damage 1: 2d6 + 21 ⇒ (4, 4) + 21 = 29
Attack 2: 1d20 + 11 ⇒ (12) + 11 = 23
Damage 2: 2d6 + 21 ⇒ (6, 2) + 21 = 29

Freya Velson |

Perception Fenrir: 1d20 + 6 ⇒ (3) + 6 = 9 (if within 30' scent will allow Fenrir to know the general direction target went even if perception check fails)
Perception Freya: 1d20 + 17 ⇒ (5) + 17 = 22
Fenrir may have lost the invisible bandit, but Freya did not. Reaching in her pouch for a bit of ground mica, she casts a spell that ensures that the bandit will not escape the party.
Glitterdust, targets in the area are outlined. DC 15 Will save of be blinded.

Genrimul the Banished |

As the particles from Freya's spell outline the bandit, Genrimul roars in fury then slashes twice!
Using rolls from last post if that is acceptable, if Purple falls he will drop out of rage.

Li Zhi Godjensen |

Zhi points at the invisible bandit, and moves towards him while releasing another force missile.
Toppling Magic Missile: 4d4 + 4 ⇒ (1, 1, 2, 2) + 4 = 10
Trip Roll: 1d20 + 12 ⇒ (12) + 12 = 24
Edit: okay, maybe he's not invisible anymore... If the guy is about to be reduced, we can handwave the magic missile as unnecessary, can we?

GM_DBH |

Ok, once Freya glitterdusts him his save doesn't matter as Genrimul quickly reduces him to chutney. So yes your spell isn't used Li Zhi.
Loot:
MW Chainmail (2)
Chainmail +1
Chainshirt +1
Hide armor +1 (2)
Heavy steel shield +1 (2)
Light wooden shield +1
Greatsword +1 (2)
Battleaxe +1 (2)
Scimitar +1
MW Morningstar
Cloak of resistance +1 (2)
Ring of protection +1 (2)
Wand of Cure light wounds (10 charges)
Compass
Maps of your kingdom and surrounding areas
Silver unholy symbol of Norgorber
Among the equipment and stores you find a locked chest with none of the people, dead or alive having the key.
It will need picking.
What are you asking your two prisoners?

Genrimul the Banished |

As the bandit falls before him, Genrimul looks around if confused then suddenly sags with exhaustion as the strenght of his rage leaves him. He pants and suddenly doubles over in pain from the grievous wound that he took early in the fight as if he were just now feeling the pain. Holding the hilt of his sword to stand, he holds a hand feebly over the wound to staunch the bleeding.
"Ugh...

Lisl Morozov |

Lisl chunks her shield down onto the ground and sighs. "They never listen."
Taking in the post-battle carnage, she moves with her uncanny swiftness to attend to Genrimul's wounds.
Wand of cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Wand of cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Wand of cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8
This is my personal wand, not the one from the treasure (as we haven't identified it yet).

Johanna Atsuko |

Johanna persists not taking stock of what was gathered yet. She brings the rapier blade up to the man's cheek.
"If you want to continue to enjoy the taste of food staying in your mouth talk now before I give you another hole. Who hired you?"

GM_DBH |

It is a familiar story, they are River Kingdom bravos, hired in Galton to come here and stir up trouble. The two survivors are low in the pecking order and don't know much about the leaders.
The leaders are the ones with the key to the chest, where the pay is kept. Currently they are away to the north looking for opportunities to add to the kingdoms problems.
The attack on the caravan and the attempt to pin the blame on the Lizard folk was their first operation in the area.
Anything else you wish to ask them? They really are just hirelings and know little of the leaders plans.

Li Zhi Godjensen |

Zhi throws the prisoners a fiery gaze. "Tell us your leaders' names and description."

Genrimul the Banished |

Some color returns to Genrimul's face as he nods thankfully at Lisl. "Thanks, that was quite the cut." The flesh is still dark black beneath the wounds with bruising, but the bleeding stopped. He keeps his sword drawn as he stands behind Li Zhi during the interrogation in case things go sideways.

GM_DBH |

They quickly supply you with the description of the two leaders.
Lonnie Jusko is a tall, powerfully build woman who handles the martial side of things. She has silver hair despite being barely thirty.
Pomfrey Pascoe is a Halfling mage, noted for his flaming red robes and love of flamboyant words and gestures.
They set off several days ago with two scouts to study the northern forest.
WHat now?

GM_DBH |

"They told us they would be gone for up to five days." Indicating one of the dead "Barnaby there was the second in command to Lonnie. He told us we were to stay here until they return. Didn't say anything about moving to another camp though."
He keeps sending glances to the surrounding forest as if waiting for something to happen?

Lisl Morozov |

Sense Motive: 1d20 + 3 ⇒ (20) + 3 = 23
"Well. Let's move to somewhere a little more urban, shall we? We can then decide what to do with you. Interfering with the kingdom's operations and attacking its officials is quite an offense, you know," says Lisl. Then, dripping disdain, she says, "Unlike Galt, we have laws."

Farus Alazar |

SM: 1d20 + 17 ⇒ (17) + 17 = 34
Farus has listened, but feels compelled to add," murder and conspiracy to boot.. Those are capital offenses in most jurisdictions. "