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Disclaimer
This post is heavily influenced by my thoughts

I think the answer you are looking for isn't detailed in the rules.

The only passage coming close to an answer is under Settlements:

"Population: A settlement’s population is approximately equal to the number of completed lots within its districts × 250. a grid that has all 36 lots filled with buildings has a population of approximately 9,000."

I would say the answer on how many people could live in 1 lot of tenements depends on different factors.

-how many adjacent workplaces need to be supplied with workers
-how big/old the settlement is
Etc.

The exact number of resident could fluctuate. Like in city builder games a residential zoning only dictates which kind of building can be built there not the exact variant of building.

As far as I can see commercial buildings are worded as single variants. I would still say that if one doesn't go for a big tavern that there should be different little places to hang out and drink.

As always I would say the best way to determine what is best for your campaign discuss with your players and manage their expectations.


Thanks for your input. Now that I refelected some more time. I came to the conclusion that not a lot of encounters have happened. They Explored like 2-3 hexes the rest of the Time was spent following the Tracks of Bandits from Oleg to Thornwoodcamp. And from Thornwoodcamp to the South where they lost the Tracks and decided to explore more Which directly lead them to Tuskgutter. There where 2 Random Encounters they solved.

They had something like 1,500 Exp. I Guess since not alot of the Static Encounters have happend. I will likely start them fresh at Level 1.

To Reverse all this, wouldnt be a big Problem. I just did not want to revisit the same Encounters they have gone Through.

I really like Sunderstones idea about a siege at Oleg's. Having some Guards inside that can't break the Siege is an awesome twist on the first Encounter at Olegs.

I think I will go along with the Idea of a new Charter. Does by any chance someone now if there is a Part of the AP where to get more Information about the Current Situation in Restov and which Charakters should be there. The Current Swordlord etc.

Thanks for taking the Time to answer me!
Awesome forum


Hey Community,

so I started to GM Kingmaker for some of my Friends, unfortunately they did Split up and got to meet a very Special Boar in the Forest. Needlessley to say they got gutted!

Now I am wondering and debating with myselve how to introduce the new Charakters to the Greenbelt. The Party had already solved the Encounters with the Bandits at Olegs and the Thornwoodcamp. AFAIK these are the two big Encounters Introducing the Bandit Threat.

The Thornwoodcamp would be kind of easy to repopulate since the Leader of this Camp got Away. I am quite unsure what to do about Oleg. The Guards from Restov should have arrived by now, but i could of course delay there Arrival until after the new PC's meet Oleg. My Assesment is that if the Bandits return they would want Retribution from Oleg for his Disobeyence, but what I can throw at this Level One Party. I am Unsure.

_______

Had someone survived from the old Party, I would have let them keep most if not all Experience they obtained until that Point. Now I don't know if I should let them.

Perhaps someone can me Point into a Direction if there is already some Advice i can't Unearth with the Search funtion. I am also happy for any Advice coming up in this Thread.

Greeting from Germany and Stay Negative!