Theldrick

Fr. Murphy's page

184 posts. Organized Play character for Atlas2112.


Full Name

Father Connor M. Murphy

Strength 15
Dexterity 13
Constitution 15
Intelligence 8
Wisdom 12
Charisma 10

About Fr. Murphy

Male Human Cleric

Age: 35 years
Height: 5'8"
Weight: 130
Eyes: Boring into your soul.
Hair: Soft. Silver.

Character Level: 1

DEFENSE
AC 12 (+0 armor, +2 dex), touch 12, flat-footed 10
CMD 12
HP 6 (1d6+0)
Fort (0) +0, Ref (0) +2, Will (2) +2

OFFENSE
Init +5
Speed 30 ft
CMB -1

Ranged (+0 BAB, +2 dex)

Melee (+0 BAB, -1 str)
Dagger, Light/Small +0 Att, 1d4-1 Dmg, P or S, Crit 19-20/x2

STATISTICS

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Strength: 8 (-1)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 19 (+4)
Wisdom: 10 (+0)
Charisma: 14 (+2)

Skills

Skills--total--ranks--class[y/n]--attribute

Acrobatics--2
Appraise--8 1--y--Int+4
Bluff--2-- n--Cha+2
Climb-- -1
Craft--4 y--Int+4
Diplomacy--2 n--Cha+2
Disguise--2
Escape Artist--2
Fly--2 y
Intimidate--2
Knowledge – Arcana-8 1--y--Int+4
Knowledge – Dungeoneering y--Int+4
Knowledge – Engineering y--Int+4
Knowledge – Geography y--Int+4
Knowledge – History y--Int+4
Knowledge – Local--8 1--y--Int+4
Knowledge – Nature y--Int+4
Knowledge – Nobility y--Int+4
Knowledge – Planes y--Int+4
Knowledge – Religion y--Int+4
Linguistics - y--Int+4
Perception-- 3 1--n--W+0--+2Elf
Perform - Oratory--2
Profession--0 y--Wis+0
Sense Motive--0
Sleight of Hand--2
Spellcraft--10 1--y--Int+4(+2Elf)
Stealth--2
Survival--0
Swim -1
Use Magic Device-6 1--y--Cha+2

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Feats

Feats = 1
Exploit = 1

Feat Name & Description:

Enhanced Arcana: Ice Missile 1d6+Cha

Powerful Magic: Burn 1 Reservoir for +2 DC

Favored Class: Arcanist
1stlvl: +1 RP

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Traits:
Reactionary: You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on initiative checks.

Arcane Temper: You have quick reactions and fierce concentration. You gain a +1 trait bonus on concentration and initiative checks.

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Racial and Class Skills & Abilities:

Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. See Additional Rules.

Dreamspeaker: A few elves have the ability to tap into the power of sleep, dreams, and prescient reverie. Elves with this racial trait add +1 to the saving throw DCs of spells of the divination school and sleep effects they cast. This racial trait replaces elven immunities.

Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.

Arcane Focus: Elves with this racial trait gain a +2 racial bonus on concentration checks made to cast arcane spells defensively. This racial trait replaces weapon familiarity.

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Equipment & Gear

Scholar's Outfit (0 lb.)
Bandolier-R Shoulder (0 lb)
flask of acid 1 lb
Bandolier-L Shoulder (0 lb)
Tanglefoot Bag 4 lb
Masterwork Backpack (4 lb.) holds:
50' Silk Rope (5lb)
Canteen (1 lb.)
5 Days of trail rations (5 lb.)
Hooded lantern (2 lb.)
1 Oil [1-pint flask] (1 lb.)
Hip flask--strong Rumboozle (1lb)
Flint and steel, whistle, chalk (0 lb.)
2 Flasks Alc. Fire

Weight of Equipment: 27 lb.
30/60/90(MK backpack)

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Money: 32 gp, 8sp, 20 cp

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Spells

Arcane Reservoir: 5

Spells per day

0 Level Spells: DC = 14
1st Level Spells: DC = 15, 3x per day (includes 1 bonus spell for INT bonus)

Enchantment Sleep +1 DC

Spells Known

0 Level: Detect Magic, Daze(E), Acid splash, Disrupt Undead

1st Level: Magic Missile, Sleep(E)(S)

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Character History: