Jess Emerson |
There seems to have been more QQ over the most recent installment of this fantastic AP than previous installments. I figure I would present the other side of the coin. There are groups that have fun with dungeon crawls and high level gaming. RotRL #5 is a fantastic upper level dungeon. Having said that I'd like to put my two cents on Pathfinder in general.
Pathfinder is a tool for us GM's to put into our Nerd toobox. Any inconsistencies with the story continuity or mispellings of "the" as "teh" shouldn't be a reason to lay it down and throw up our hands and demand our 20 bucks back.
I think it is a well agreed upon fact higher level adventures are hard to write for a general user-base. High level adventures require a very detailed and intimate knowledge of your party make-up as well as what your players are apt to do.
Taking that into consideration, what we have in issue #5 is a fantastic main course for any of our RotRL campaigns. It is left to us as talented and brilliant GMs to adapt certain elements to our personal tastes. Sins of the Saviors and the adventure path as a whole provides a great environment and story for us all to tell together.
If all I have to do is add "...up the stairs to a broad landing...", change a few NPC/Monster tactics and maybe replace 1 or 3 traps with something that I like better, then Pathfinder still saved me countless nights of sleep loss tryiing to craft an adventure of mine own.
Hurray and Huzzah, as I for one am tickled prismatic over this adventure path as well as the current installment.