Full Name |
Fortunato Rich |
Race |
Worlanisi |
Classes/Levels |
BattleMaster Soldier 1: spd:25 Climb:15, Init:3, EAC:14 KAC:15 SP:9/9 HP:11/11, Fort:4, Ref:3 Will:1(weakness mind affects), Perc:3 |
Gender |
M |
Size |
S |
Age |
22 |
Special Abilities |
Death-Touched |
Alignment |
NG |
Deity |
Sarenrae |
Location |
Castrovel: The Wild |
Languages |
Common, Worlanisi |
Strength |
13 |
Dexterity |
16 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
8 |
Charisma |
12 |
About Fortunato Rich
Racials
Ability Modifiers +2 Str, +2 Cha, -2 Wis
Hit Points 4
Size and Type
Worlanisi are Small humanoids with the worlanisi subtype.
Limited Telepathy
Worlanisi have limited telepathy with a range of 60 feet.
Multiarmed (4)
The creature has the number of arms listed. This allows it to wield and hold up to that many hands’ worth of weapons and equipment. While this increases the number of items it can have at the ready, it doesn’t increase the number of attacks it can make during combat.
Psychic Reverb
A worlanisi takes a –1 penalty to saving throws against mind-affecting effects and takes +1 damage per damage die from mind-affecting spells, weapons, and other effects.
Worlanisi Gamble
Once per day as a reaction when the worlanisi or an ally they can see within 15 feet rolls an attack roll, saving throw, or skill check, the worlanisi causes that creature to roll twice and take the better result.
Worlanisi Luck
The first time each day that a worlanisi rolls a natural 1 on a d20 roll, they treat it as a natural 20 instead.
Worlanisi Movement
Worlanisi have a land speed of 30 feet and a climb speed of 20 feet.
Death-Touched Theme
Thanks to your experiences with the undead and the growing power of the grave within your form, you have an instinctive understanding and recognition of negative energy and undead. You can use Perception, rather than Mysticism, to recall knowledge about undead and negative energy effects when you first observe them. Perception is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Perception checks. In addition, you gain an ability adjustment of +1 to Constitution at character creation.
Class
Bolster Resilience (Ex) - 1st Level
As a move action, you can grant yourself DR 1/— for a number of rounds equal to your Strength or Constitution modifier (whichever is higher; minimum 1 round). Once you have used this ability, you can use it again only after you take a 10-minute rest to regain Stamina Points. This DR increases to DR 2/— at 5th level, DR 3/— at 9th level, DR 4/— at 13th level, and DR 5/— at 17th level. If you have DR from any other sources, the DR you gain from this ability increases by 1. Each time you are attacked while this ability is active, you can use either this DR or the DR gained from another source.
Feats
Level 1: Poison Adaptation: +2 bonus against poison
Gear Boosts
Skills
The Soldier's class skills are Acrobatics (Dex), Athletics (Str), Engineering (Int), Intimidate (Cha), Medicine (Int), Piloting (Dex), Profession (Cha, Int, or Wis), Survival (Wis).
Skill Points at each Level: 4 + Int modifier.
1. Acrobatics: 1 point, 3 dex, 3 trained: 7
2. Athletics: 1 point, 1 str, 3 trained: 5
3. Profession Artist: 1 point, 1 cha, 3 trained, 5 equipment: 10
4. Perception: 1 point, -1 wis, 3 trained: 3
Equipment
1. EJ Hardsuit, Utility: EAC+2, KAC+3, Max Dex+2, speed-5, check-2, upgrade 2, bulk 2. 350 credits
2. SkitterStaff, Rustic: 220 credits. 1d6 blunt. Reposition, Analog. Bulk 1.
3. Needler Pistol. 105 credits. 30 feet. 1d6 piercing, 6 darts. Analog and injection.
4. Engineering and Hacking Kit: 40 credits
5. Professionals tools and clothing, artist: 25 credits
6. Heat climates clothing: 10 credits
7. Industrial backpack: 25 credit
8. 25 darts: 20 credits (5 used)
9. 1713 credits
Attacks
1. SkitterStaff: 2 attack. 1d6+1 blunt dmg. Analog, Reposition.
2. Needler Pistol: 4 attack. 1d6 piercing, 6 darts, analog and injection.
XP:2