Foolish Frost's page

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Oh, excuse me. I didn't make myself clear:

I mean modern firearms. From the revolver to the belt fed machine gun.

And no, I figure the best way to deal with fully auto weapons is area effect. Cones, I think. Save for half. This is keeping in mind HP are not just wounds and can stand for luck and such...

And yes, many think the idea of firearms started with the crossbow.

I think that, yes, everyone WOULD want a gun. And those that have one would have a distinct advantage over those that don't. I believe that's a historical fact. (With notable exceptions...)

Paizo's gunslinger is a perfectly functional class, as well. I was speaking of the sudden addition of modern (or futuristic) weapons to a fantasy environment. A situation already made possible by way of the setting due to the sci-fi additions.


Put them in powered 'Sheen' armor? Crunchy with a juicy center!

Don't forget the plasma cannons and rotating saw blades!


May I point out, are you wanting a series of laws and punishments that met out justice, or revenge?

Keep in mind the attitude of the people making the laws.

As to magic being used in law enforcement, you need to figure out who is paying for it. The king's treasury? Taxes? Merchant guild? How much? How much magic is available? Can they only afford magical forensics for murder? And rape? and major theft? And petty theft? How about heresy?

Event after that is decided, are there any laws protecting the rights of the citizen? Can he be questioned without recourse? Can he be magically interrogated? If he's innocent, but they find out about other crimes, can he be prosecuted?

What ARE crimes? Is the winner of a formal dual guilty of murder? Is spanking your child an act of vile assault? Is rape fine, so long as it's a slave?

Laws can be a lot of fun, but they get complex fast.

As to death penalty and resurrection, how about a nice theatrical idea: Execute them, burn them, put ALL the ashes in an urn, put it in the vault for the next year. That takes care of raise dead. Fun fact, if somebody with Resurrection spells wants to revive the person, you have more important issues to deal with. Like your city being burned down by armies of religious followers for killing somebody that important.

And another thought: If they have the resources to be Resurrected, WHY ARE THEY STILL CAPTURED? Can you think of a single reason NOT to sweep in, take him back while still alive, and use those same resources to prevent his death in the first place?

Just wandering through, pay no attention to the Fool!


I was looking at firearms as a concept, and came to a conclusion. Feel free to tell me how wrong I am.

Pathfinder does not need a lot of new feats, classes, and other rules to do a modern game.

Let me start with guns. The entire reason firearms were such a world-changer, is the fact their use was so simple. You point at the other guy, and pull the trigger. No special training needed. Uses the most basic hand-eye coordination, and does not need any of the physical/skill based training that a sword or bow needs.

Most of the rules I've seen are to balance gun against magic users and melee fighter. I'm not sure I can follow that, since the firearm is a logically disruptive advancement: Older methods of war get you killed against guns.

We already have cover rules. In just about every situation I know of, the main defense against guns is to turtle-down, fire shots are anything the enemy pops into view, and NOT get hit.

As to rules for pistols, machine guns, and the like: We build them into the weapon. They should not need a feat to use autofire. It's silly. I fired a machine gun at age 12 and was able to track a human sized target and tear it to pieces. (No, not a person, just human sized cutouts). Tracking moving objects is not much harder, really. I was 12, a heroic character should be able to do better, I would think?

Generally, I don't picture firearms killing off the wizard, as much as a smart one making sure to carry a shotgun and a few grenades, and to make sure they have a ton of cover before casting.

As to the idea of the differences between modern armor and archaic armor? Give ammo penetration values? Treat fantasy armor as a heck of a lot tougher? Ignore the issue? Take your pick. I would go with the idea combining all the above.

Anyway, your thoughts?


And after another 30 minutes after recording ATTIC WHISPERER, I just finished "We Be Goblins!"

http://www.youtube.com/watch?v=XeOVO2hxyUs

Tune is my own. Lyrics by Paizo writers unknown. Hope somebody finds it useful.

And yes. This IS what I picture the sadistic little buggers to sound like. Noisy, annoying, and hyper.


I needed something to evoke the mood in the starting adventure I was going to run with new players soon, so made this in the course of about two hours. Took longer to paste on the picture and get it into youtube, really.

I was hoping to evoke the Attic Whisperer in all its dark glory, but may have went a little overboard on the creepy. Still, I think it works...

I take no credit for the lyrics, that belongs to one of the talented writers from the module "Burnt Offerings". I also don't take credit for the creature, the art, or anything else except the audio track recording itself.

That said, I open my own work for anyone to use, as so far as Paizo allows.

http://www.youtube.com/watch?v=_OIK7PchU4M

(If this breaks some kind of rule, feel free to whack me with a stick...)