Bard

Fmekletorme's page

1 post. Alias of Zyfarion.


Full Name

Fmekletorme

Strength 8
Dexterity 12
Constitution 13
Intelligence 14
Wisdom 12
Charisma 18

About Fmekletorme

Why is he in Stolen Lands:
Hi all Fmekletorme here, just call me Mek most do. I sell maps! Blessed by Hanspur they be! When looking for maps, look for mek! A river rat with a fancy hat! Such advertisements are often heard in Riverton by the affable gnome known as "Mek". Today would be the last they were heard in Riverton for a long time. Because Mek had a new customer...

"Very well Mr. Mek. I would like to hire you. I need a detailed map of the Shrike River. Have you been there?" The tall pale man asked while wiping his brow. Mek noticed he didn't have much hair, maybe he is one of them half-elves he thought.

"Why yes, but only once and not too far. I have no maps of that river currently, but I could make you one. " Mek replied in his typical cheery way.

"Fine. Meet me in Novoboro when it is completed. Follow the crows at dusk and you will find me no matter the day.I will pay you 100 gold for this task, but it must be detailed." The man said in a very calm voice, almost soothing.

"Why yes of course it will be detailed! Novoboro you say? Sure I've been there. Ok I'll meet you in about 3 weeks. Hey if you don't mind me asking why are you sweating so much? Is it that hot for you human types? Better drink some water. Hanspur be with you stranger." Fmekletorme's quick spoken ramblings were ignored by the stranger that simply turned and walked away leaving Fmekletorme a little confused, but determined.

100 gold! Wow! He must be rich. Wait I don't know any rich Novoborians... He thought to himself as he made arrangements to sail north to the Shrike River.

Fmekletorme Background:
Fmekletorme was orphaned on the river sellen. Fmekletorme made his way to riverton and was taught the ways of Hanspur by the locals. His name comes from a drunken mispronunciation of a Hallit word for orphan used by a local that first discovered him. He never fully integrated with the town though, preferring to live off the river and exploring it. He found that he could profit off his knowledge of the rivers by creating maps and selling them to fishermen and smugglers along the river. Fmekletorme goes by mek and likes to tease his friends and mock his enemies. In combat he prefers to stay at range or throw one of his daggers and then quickly close in for a finish.

Stats for Fmekletorme:

Male gnome bard 1
CN Small humanoid (gnome)
Init +1; Senses low-light vision; Perception +7
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Defense
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AC 14, touch 12, flat-footed 13 (+2 armor, +1 Dex, +1 size)
hp 9 (1d8+1)
Fort +1, Ref +3, Will +3; +2 vs. illusions
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Offense
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Speed 20 ft.
Melee dagger +2 (1d3/19-20) or
dagger +2 (1d3/19-20)
Ranged underwater light crossbow +2 (1d6/19-20)
Special Attacks bardic performance 9 rounds/day (countersong, distraction, fascinate [DC 14], inspire courage +1)
Spell-Like Abilities (CL 1st; concentration +5)
1/day—dancing lights, ghost sound (DC 15), prestidigitation, speak with animals
Bard Spells Known (CL 1st; concentration +5)
1st (2/day)—cure light wounds, ear-piercing scream[UM] (DC 15)
0 (at will)—detect magic, know direction, mending, read magic
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Statistics
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Str 8, Dex 12, Con 13, Int 14, Wis 12, Cha 18
Base Atk +0; CMB +0; CMD 9
Feats Agile Maneuvers, Opening Volley[UC]
Traits orphaned, river rat (marsh or river)
Skills Acrobatics +1 (-3 to jump), Bluff +9, Craft (mapmaking) +6, Diplomacy +9, Knowledge (arcana) +3, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +9, Knowledge (history) +3, Knowledge (local) +3, Knowledge (nature) +3, Knowledge (nobility) +3, Knowledge (planes) +3, Knowledge (religion) +3, Linguistics +6, Perception +7, Profession (sailor) +5, Spellcraft +6, Survival +6 (+8 to avoid becoming lost when using a Mapmaker's Kit as you travel), Swim +0, Use Magic Device +8; Racial Modifiers +2 Perception
Languages Common, Draconic, Dwarven, Gnome, Hallit, Shoanti, Sylvan
SQ bardic knowledge +1, finesse weapon attack attribute, gnome magic
Other Gear leather armor, dagger, dagger, underwater light crossbow[ARG], mapmaker's kit[APG], masterwork backpack[APG], silk rope (50 ft.), trail rations (2), 25 gp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 9 rounds/day) Your performances can create magical effects.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Opening Volley Successful ranged attack grants +4 on next melee attack roll