Full Name |
Zyfarion, Envoy of Lord G'nthar |
Classes/Levels |
Oracle 1 (Ancient Lorekeeper) |
Gender |
Male |
Size |
Medium |
Age |
Unknown |
Special Abilities |
Channel Positive energy |
Alignment |
NG |
Deity |
Sarenrae |
Location |
Katapesh |
Languages |
Celestial, Common, Elven, Gnome, Goblin, Sylvan |
Occupation |
Envoy |
Strength |
13 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
18 |
Wisdom |
16 |
Charisma |
18 |
About Zyfarion
Zyfarion
Tower elf oracle (ancient lorekeeper) 1 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Advanced Race Guide 24)
NG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +3
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Defense
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AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 shield)
hp 9 (1d8+1)
Fort +2, Ref +3, Will +5; +2 vs. enchantments, +2 trait bonus vs. charm and compulsion
Immune sleep
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee longsword +1 (1d8+1/19-20)
Special Attacks channel positive energy 5/day (DC 14, 1d6)
Spell-Like Abilities (CL 1st; concentration +5)
1/day—comprehend languages, detect magic, detect poison, read magic
Oracle (Ancient Lorekeeper) Spells Known (CL 1st; concentration +5)
1st (4/day)—bless, cure light wounds, summon monster I
0 (at will)—create water, detect magic, guidance, purify food and drink (DC 14)
Mystery Life
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Statistics
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Str 13, Dex 16, Con 12, Int 18, Wis 16, Cha 18
Base Atk +0; CMB +1; CMD 14
Feats Selective Channeling
Traits birthmark, forlorn
Skills Acrobatics +0 (-8 to jump), Diplomacy +8 (+10 to gather information), Heal +7, Knowledge (arcana) +8 (+8 on questions related to elves), Knowledge (history) +8 (+8 on questions related to elves), Knowledge (local) +8 (+8 on questions related to elves), Knowledge (planes) +8 (+8 on questions related to elves), Knowledge (religion) +8 (+8 on questions related to elves), Sense Motive +7 (+9 to read a social situation), Spellcraft +8
Languages Celestial, Common, Elven, Gnome, Goblin, Sylvan
SQ arcane focus[ARG], elven lore, oracle's curse (lame), revelation (channel), urbanite[ARG]
Other Gear armored coat[APG], light wooden shield, longsword, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 28 gp
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Special Abilities
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Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Comprehend Languages (1/day) (Sp) With Intelligence 11+, cast Comprehend Languages once per day.
Detect Magic (1/day) (Sp) With Intelligence 11+, cast Detect Magic once per day.
Detect Poison (1/day) (Sp) With Intelligence 11+, cast Detect Poison once per day.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Lore Add half oracle level to Knowledge checks about elves.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Oracle Channel Positive Energy 1d6 (5/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Read Magic (1/day) (Sp) With Intelligence 11+, cast Read Magic once per day.
Selective Channeling Exclude targets from the area of your Channel Energy.
Urbanite +2 Diplomacy to gather information & Sense Motive to read a social situation.
Hero Points1