Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
Thats all for questioning, tell the other giants you said nothing. You'll be ttaveling with them for now. Once we get out of the city I'll escort you to the borders, during that time you'll tell me anything else you know and be set free Flynn will take him back to the other
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
in giant Do you know anything about the red dragon that was with your forces?
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
if im being completely honest Flynn is more about to execute them rather than resort to slavery. His main reasoning is, this is basically a war kill the enemy don't enslave. Enslaving leaves troops for rebellion later
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
In giant i will have to speak with my clan but i think that is a fair trade considering you assisted us... I'd advise not getting involved further maybe find a place to start a family and new life. This Mokmurian will not win. He turns to Devora this one offers information for freedom, i believe we should accept
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
Flynn starts by casting Zone of Truth Diplomacy: 1d20 + 15 ⇒ (7) + 15 = 22 In Giant No one's here to know now, just you and us, Where and who is Teraktinus ? tell me and you life gets a lot easier... I'll even tend to your wounds a bit. I'm a servant of Sarenrae, required to give you a chance at least
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
All i care about is getting the information they have, I doubt that one is going to atone Flynn motions to the one who hushed the others, more people will die if this mystery is left unsolved. I'd advise against keeping them simply because i doubt you have the man power or ability to communicate with them
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
We'll get some people to assist you. this could be just the break through on this case we need.
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
Good idea, lot on my mind at the moment, should have caught that... Actually, i have an idea.. I need a room i can cast a spell in an... them brought in one at a time. i'm fairly certain i can get one to talk.
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
Flynn starts speaking in Giant directly to the giants, he has a fake smile on, pretending to be friendly You've lost, if you want to benefit it would be a decent idea to work with us rather than against. save your own hide rather than worry about the others you work with... They aren't the ones in the enemies den, you are...why help them at all when your the one at risk, you should worry about your own lineage and blood... helping us protects you diplomacy: 1d20 + 16 ⇒ (9) + 16 = 25
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
They were probably promised something by a higher up... i have some suspicions, a red dragon lowering itself to work with giants? Thats not something that usually happen, couple that with
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
attack: 1d20 + 13 ⇒ (17) + 13 = 30
damage: 1d8 + 9 + 1d6 ⇒ (1) + 9 + (1) = 11
Flynn takes shots at the Giant, Give up! You have no chance of victory further combat is pointless
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
attack: 1d20 + 13 ⇒ (10) + 13 = 23
damage: 1d8 + 9 + 1d6 ⇒ (5) + 9 + (6) = 20
Flynn jumps off his horse and fires Friendly fire maneuvers, Solo tactics, Precise shot
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
that and it already looked pretty beat up. Dragon or no, it'll take days to heal without magic. Come, lets go find the group. This threats likely not over yet. Flynn starts trying to make his back to the group . Flynn keeps his serious and focused tone and expression
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
Well, it's probably flying directly to its lair. so we would head in that direction, then factor in it attacked at the same time this mess happened... it's too much of a coincidence, so there's a chance it's working with the Giants. That and a dragon probably isnt hard too find if we look and research. ask towns in that direction
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
Thank you.. i don't like just leaving it around. after this i'm tempted to try tracking it down With the dragon being driven off, Flynn starts his climb down
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
Flynn takes aim at the dragon, whispering and letting off a stream of arrows Dawn flower, grant me the power to end this threat... Attack: 1d20 + 18 ⇒ (11) + 18 = 29
Attack2: 1d20 + 13 ⇒ (13) + 13 = 26
Rapid shot Attack: 1d20 + 18 ⇒ (16) + 18 = 34
Haste Attack: 1d20 + 18 ⇒ (1) + 18 = 19
Rapid shot, Haste, Deadly aim, Range increment, Bane Dragons. Swift action to activate Bane.
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
Is there any way to get on the cathedrals rooftop? Flynn asks Out loud We need to find a vantage point to shoot from
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
got it Flynn immediately takes off to go get a vantage point to shoot the dragon from
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
attack1: 1d20 + 16 ⇒ (13) + 16 = 29
Rapid attack1: 1d20 + 16 ⇒ (8) + 16 = 24
attack2: 1d20 + 11 ⇒ (10) + 11 = 21
haste attack: 1d20 + 16 ⇒ (9) + 16 = 25
Rapid Shot, Friendly fire maneuvers, precise shot, haste, deadly aim Flynn keeps firing Let's hurry this up guys!
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
Attack: 1d20 + 15 ⇒ (17) + 15 = 32
Rapid Attack: 1d20 + 15 ⇒ (3) + 15 = 18
Attack: 1d20 + 10 ⇒ (20) + 10 = 30
Crit confirm Attack: 1d20 + 10 ⇒ (1) + 10 = 11 Flynn Fires at the giants Flynn has the friendly fire maneuvers feat and solo tactics, so allies don't provide soft cover btw, just in case
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
As Flynn see's the Giants he quickly starts Taking pot shots to down them Attack: 1d20 + 13 ⇒ (4) + 13 = 17
rapid Attack: 1d20 + 13 ⇒ (16) + 13 = 29
==== Attack: 1d20 + 13 ⇒ (19) + 13 = 32
rapid Attack: 1d20 + 13 ⇒ (18) + 13 = 31
rapid Attack: 1d20 + 7 ⇒ (5) + 7 = 12
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
Flynn follows the rest of the group, as quickly as possible, he wants to end them quickly and get to the real threat.
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
I was considering suggesting the split up, but splitting the party could be dangerous.
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
EleKtra do you have any spells to get us up there? Or even just Severo. If we can get to the top of a building that should help...
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
Next time, i suggest we discuss this as a group. And let it be known i am against leaving a flying dragon burning the town. As the dragon cannot be tracked if it flies away, these giants can and the people be rescued. Continuing that, the numbers are against you, there are more people that are in the town, in danger. He seems very miffed
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
okay, here's the thing. i'm in favor of handling the dragon. it's a more immediate threat. the Giants can be tracked, a flying dragon not so much.
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
Damn it... what do we do, someone needs to rescue the people, but we also need to deal with the dragon
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
Flynn moves to see the next Giant and fires his bow many times Attack: 1d20 + 13 ⇒ (13) + 13 = 26
rapid shot Attack: 1d20 + 13 ⇒ (9) + 13 = 22
===== Attack: 1d20 + 13 ⇒ (20) + 13 = 33
rapid shot Attack: 1d20 + 13 ⇒ (1) + 13 = 14
attack 2: 1d20 + 7 ⇒ (17) + 7 = 24
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
What in the nine hells... Seriously how unlucky is this town? Giant attacks, the black magga lives in the lake and now a friggin Dragon? Flynn is in shock But doesnt miss a beat and keeps firing attack: 1d20 + 13 ⇒ (19) + 13 = 32
damage: 1d8 + 7 + 1d6 ⇒ (7) + 7 + (3) = 17 damage: 1d8 + 7 + 1d6 ⇒ (6) + 7 + (1) = 14 damage: 1d8 + 7 + 1d6 ⇒ (8) + 7 + (5) = 20
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
Flynn jumps off the horse and fires at the stone giant, more concerned about it than the bear attack1: 1d20 + 13 ⇒ (13) + 13 = 26
damage: 1d8 + 7 + 1d6 ⇒ (1) + 7 + (5) = 13
Justice, Magic, Deadly aim, rapid shot, precise shot, friednly fire maneuvers, inspire
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
attack1: 1d20 + 15 ⇒ (3) + 15 = 18 rapid attack: 1d20 + 15 ⇒ (20) + 15 = 35
attack2: 1d20 + 10 ⇒ (4) + 10 = 14
damage1: 1d8 + 1d6 + 2d6 + 7 ⇒ (8) + (1) + (1, 2) + 7 = 19 rapid damage: 1d8 + 1d6 + 2d6 + 7 ⇒ (7) + (1) + (1, 5) + 7 = 21 damage2: 1d8 + 1d6 + 2d6 + 7 ⇒ (8) + (5) + (3, 5) + 7 = 28
Flynn let's loose another barrage of arrows
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
Flynn Keeps firing at the giants, intense look in his eyes determined to stop this attack before to many get hurt attack: 1d20 + 15 ⇒ (6) + 15 = 21
damage: 1d8 + 1d6 + 2d6 + 7 ⇒ (4) + (1) + (2, 5) + 7 = 19
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
Flynn activates Bane and lets more arrows loose against the giants attack 1: 1d20 + 15 ⇒ (10) + 15 = 25
damage: 1d8 + 1d6 + 2d6 + 7 ⇒ (4) + (2) + (4, 5) + 7 = 22
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
Flynn Takes out his bow and takes aim at a giant, his bow and arrows glowing with a white energy swift action activate justice judgement He then let's arrows loose at Giant 1, whose nearing the wall attack: 1d20 + 13 ⇒ (11) + 13 = 24
damage: 1d8 + 1d6 + 7 ⇒ (8) + (1) + 7 = 16
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
perception: 1d20 + 18 ⇒ (20) + 18 = 38 Giants! Top of Ravenroost, Let's go, NOW! Flynn Calls out, pointing it out. Immediately getting ready
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
apparently. But yeah, the melee people should probably be wearing those. Healer too for that matter. Cardinal rule of rpg's: thou shall protect the white mage, lest thine fall in combat
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
i did grab the longbow though, i used it during the dragon fight
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
Surprisingly Flynn seems more comfortable with the spartan conditions, Now this i like. perfect, uncluttered.
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
We could fortify the city for attack and then see about scouting out and finding the monsters and taking them out before they arrive in full. Flynn throws out the suggestion
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
HP: 1d8 ⇒ 2 +1 to Fort and Will Judgement 4/day 4th and 2nd level spells
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
will save: 1d20 + 10 ⇒ (4) + 10 = 14 Names Flynn. i was a local detective, this lot cut into one of my missions, one thing lead to another, a tower, fell killed some monsters, and now i'm stuck with them. As Hemlock arrives Flynn takes note and responds almost immediately Calm down, we had a dragon to deal with, other people to save too. His eyes occasionally drifting toward Ameiko, his guard being let down for the first time in a while
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
she can have it, Flynn already has an enhancement bonus towards dex, it wouldnt stack.
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
The tunnel leading underground, near the mountain chamber. Its familiar is all. I didnt realize there was one this close, and im just reminiscing. I have few contacts, i know someone stuck down there in the dark lands
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
Sounds like a plan Flynn definitely has something on his mind, only partially paying attention.
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
Retcon response Its not that im curious, if you can believe it im worried actually. I was in the underground as part of my last mission before i was black listed and wound up here
Male Half-Elf Fort: +7, Ref: +7, Will: +10 Init: +7, Perception: +18| Judgment (Su) - 4/day Inquisitor 10 | HP: 60/60| AC: 20 / T: 14 / FF: 16 / Resist: +2 against enchantment spells and effects, +2 vs Poison Immune: Magical sleep effects
If they had hostile intent they would have ambushed us already, not doing so would be foolish and they do not seem foolish. Im willing to take a bet that the Dragon forcibly took this place.
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