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![]() Synthesist Summoner!
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![]() Like basically everyone else mentioned, combat is less about "role" and more about "outcomes." I explain it with a mnemonic called "the 3 p's."
An example:
Example Encounter 1: Swarmed by Mooks
Example Encounter 2: A single powerful monster
If Monks can do it, you can do it too! ![]()
![]() What if Paizo embraced the whole idea of "imbalance" instead of shunning it?
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![]() thenobledrake wrote:
I just on a thread that was 16 pages of "casters are super-nerfed, especially the ones that want to do damage" There were people that said that casters needed the nerf, that it was the direction the game needed to go. There were people that said that it went way too far, and that it was making the game worse for them.But you're the first people who I've heard say that casters are super powerful in this edition. I'm not disagreeing with you, casters in PF1 were super powerful, and it makes sense that they'd be powerful here, too.
Is there any evidence, or any anecdotes, of casters doing really ridiculous damage? ![]()
![]() Hmm. Now that I'm thinking about it, PF2 could be a fantastic rules system for running Spheres of Power. It has scaling already built into the core class mechanics, and the class feats look a LOT like the sphere talents. Maybe that's the direction the magic should go. It was pretty popular in 1e, and now that Pathfinder is completely breaking away from DnD; we could convert pretty cleanly.
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