Khonnir

Flix mon Klesh's page

148 posts. Organized Play character for OG3.


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Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

For those interested we could do a reverse recruitment as a group and ask for a GM to run a scenario for us.

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

These bard types are really kinda fun. They do a lot.

I'd agree some more meat up front would be helpful although we did pretty well this go around.

Grand Lodge

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M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

super fun! great group too. fairly well rounded.

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix stands at attention when addressing the goblins, It has been a pleasure, troops. Keep up the good behavior.

Turning to the Pathfinders, This detachment has served with distinction, they deserve every respect.

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix helps with any healing necessary but is quick to make sure the goblins are attended to and happy, Excellent job, troops. You have my commendation to the Society for your bravery and discipline on our journey!

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Felt pretty dangerous. This scene was wild as we kinda had a conversation while pantsing them (nearly completely disarming them and putting them on the ground. )

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix grips his longsword and steps to Ironjaw, Gorum WILL bless you after all.

longsword: 1d20 + 8 ⇒ (1) + 8 = 9
damage: 1d8 + 5 ⇒ (4) + 5 = 9

That's real sad.

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Oh my. You're absolutely right. It's only for me. The ability is Skald's Vigor.

The con bonus does help though.

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

:-)

Grand Lodge

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M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Unconscious allies automatically accept the raging song which includes Raging Vitality, Fast Healing 2. ENJOY!!!!

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

To the degree we can, yes. Raging song augments strength with can reduce the penalty to NL. Flix may not pull punches, though. Go for it!

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix sees damage finally inflicted and the hairs on the back of his neck raise. His tail whips back and forth, Troops! Time for combat!

The roar when language falls away
The vision leaks to black and gray
The speed that makes the wind feel slow
The strength beyond the bone's design
These are the signes I too well know

Standard to enter Raging Song, let's get the goblins going too.

Inspired Rage:
Inspired Rage (Su) At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song’s bonuses on Will saves increase by 1; the penalty to AC doesn’t change. At 8th and 16th levels, the song’s bonuses to Strength and Constitution increase by 2. (Unlike the barbarian’s rage ability, those affected are not fatigued after the song ends.) If an ally has her own rage class ability (such as barbarian’s rage, bloodrager’s bloodrage, or skald’s inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). However, inspired rage does not allow the ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

If we are confident the goblins won't flee. We can use the ropes they are holding to tie up the bad guys.

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix is running out of patience as his chaotic nature shift his demeanor. You are wearing our patience. You are disarmed, enfeebled, and disoriented. Stand down.

intimidate: 1d20 + 3 ⇒ (17) + 3 = 20

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Looking for clarity on greatsword position. Flix will grab up a close greatsword if possible.

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix bids the goblins to hold once more. Turning to the chaplain, Relent! You are outnumbered and we offer you no quarrel.

diplomacy: 1d20 + 9 ⇒ (1) + 9 = 10

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix lowers his sword and bids the goblins to wait. It is not too late, warriors. Gorum would also shun a battle where there was no intent to have one.

diplomacy: 1d20 + 9 ⇒ (16) + 9 = 25

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix puts himself between the goblins and the others , Whoa, Ironjaw clan. Although Felix would prefer an easier outcome but it seems things are moving to the aggressive. Stop now or suffer the inevitable.

diplomacy: 1d20 + 9 ⇒ (11) + 9 = 20

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix is warmed by the others quick defense of the goblins. Seems we are resolute to keep our charges in our presence. Master Ironjaw, we appreciate your hospitality but will take our dinners with the goblins if they are not welcome. We take our duties quite seriously.

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Resetting the goblins to a marching order and recognizing Pai's suggestion, Hear that, troops? You've been doing great. Time to keep moving. Everyone ok?

diplomacy: 1d20 + 9 ⇒ (8) + 9 = 17

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix drops his bow for a moment and bends over panting. That's about as close as it gets, friends. Woooweee. He stands back up with a stretch, his Skaldic Vigor now dissipating.

Flix produces a wand as well, I can help with all this.

2 more rounds of Skald Vigor would persist after I stop my performance for an additional +4HP. Currently -12.

clw wand: 1d8 + 1 ⇒ (8) + 1 = 9
clw wand: 1d8 + 1 ⇒ (2) + 1 = 3

nice. anyone else who has a wand, go ahead and roll for yourself, Flix will activate it.

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix smiles as the goblins chant along, YES! Shout from the mountaintops, troops!

Flix raises his bow again and looses an arrow at the doll.

longbow, inspired: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d8 + 4 ⇒ (1) + 4 = 5

Continuing Song and Vigor for another round. Recovering another 2hp.

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

I stepped back putting me out of Melee range and should have recovered 2hp from Skald's Rigor.

Bring it down! Flix's voice booms.
Continue Raging song and Skald's Vigor. another 2hp recovered.

Flix drops his longsword and steps back again bringing up his bow.
longbow: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d8 + 3 ⇒ (2) + 3 = 5

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

You got a bunch of guns, you'll be fine :)

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

will save: 1d20 + 3 ⇒ (1) + 3 = 4
RNG is having a laugh, aint it.

Flix staggers and takes a huge deep breath as 95.6% of his life leaves the body. He staggers back in to the goblins to back it up. A voice emanates from Flix with an history that belies his age, "My lifeblood shed, my eyes go red, as Sigurnn had said, A WITCH BE DEAD!"

5ft step back, if the goblins could please move back with me. If so, standard to start Raging Song, which comes with Skald's Vigor (Fast Healing 2). Puts my HP at 3 ;)

Inspired Rage and Skald's Vigor:

Inspired Rage (Su) At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. If an ally has her own rage class ability (such as barbarian’s rage, bloodrager’s bloodrage, or skald’s inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). However, inspired rage does not allow the ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.

Skald's Vigor: While maintaining a raging song, you gain fast healing equal to the Strength bonus your song provides, starting in the round after you begin the song. If you stop maintaining your song, the fast healing ends, even if the effects of your song persist.

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix wants to get the memory and smell of that troll out behind him as quickly as possible. Not sure what might be there but we have precious cargo and shouldn't risk a confrontation. Is there a path around?

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Great group! Great GM! Great time!

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix is satisfied with the outcome for now. Upon disembarking he gives only a curt nod and ushers the goblins away as quickly as possible.

Catching up to the others with Vulpina, Situation narrowly avoided, let's get a move-on.

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

totally

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

probably a real bad idea ;)

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Yeah this has been super fun. I think PFS does a good job of rewarding RP and social characters in situations like this. Flix wouldn't mind a scrap though ;)

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix plays along, He must not be informed, this breach of protocol is wildly inappropriate. turning to the goblins, do not worry yourselves, little lords, Yulai would have done no such thing and is in fact exceedingly revengerous for such besmirching of her reputation. back to troll, You will complete the journey or her laydship Yulai will be along to deal with you personally!

bluff: 1d20 + 8 ⇒ (9) + 8 = 17

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix tries to manage the goblins into some form of reasonable behavior. Our turn is coming up, everyone. Let's stay patient and get across this river calmly. You are doing great.

diplomacy: 1d20 + 9 ⇒ (9) + 9 = 18

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

I dig it. Flix is ready to travel on either trip with the goblins.

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix will prepare the goblins with whatever story and lay it out for them clearly. Troops, we may be questioned in our journey. We continue to provide your safe passage and protection. It is important you note to any questioning that we are at the direction of witch named, Yulai. Let's make sure there are no questions.

bluff/diplo: 1d20 + 9 ⇒ (17) + 9 = 26

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix has a weird twitch in his shoulder he can't seem to calm, I agree, Vulpina. We make passage as any other. Let us proceed.

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix will keep the goblins bound but do regular checks for their comfort and morale.

Grand Lodge

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M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Think of it less like a leash and more like this.

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix raises a hand, I got this. He turns to the goblins, Ok, troops. We need to pass through a peaceful settlement, best behavior. I'll hold your weapons till we get through. They may get scared if you fearful warriors come through town armed.

diplomacy: 1d20 + 9 ⇒ (9) + 9 = 18

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Sorry, overlooked that. Vote to cover and sleep.

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix tries to usher the goblins by it and leave it alone. Cover it an move on. I'm not one to mess with things that needn't messin.

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

what's up there? Flix feels pressed by their timeline.

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix would not have slept in his breastplate. AC 13 w/ shield

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix snaps out of his poetical reminiscence, Yes, absolutely. We need to get going. Tangerine Terrors, onward! Flix follows the lead with the goblins in tow.

Grand Lodge

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M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Places and entities from a distant plane, m'Lady.

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix shoulders his bow and collects his sword and shield. He makes it back over to the Tangerine goblins. Good job, crew! It is important to follow orders. 'The warrior welcomed me, to him my praise is due. I carry Odin's mead to England's meadows. The leader I laud, sing surely his praise; I ask to be heard, an ode I can devise.' Flix recites a verse from a skaldic poem to further endear them to him.

Diplomacy: 1d20 + 9 ⇒ (5) + 9 = 14

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

:)

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix's tail snakes an arrow out of the quiver and smoothly puts it in his right hand to be drawn back and loosed at the goblin in the southern tower.

comp bow: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d8 + 3 ⇒ (2) + 3 = 5

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix pulls another arrow back in his bow and looses it at the red-painted goblin, hoping to take it down.

composite bow: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d8 + 3 ⇒ (7) + 3 = 10

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Flix is about to dart at the towers but realizes the futility in a dash like that in a breastplate. He drops his shield and sword stepping up to draw his darkwood bow.

bow vs red goblin: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d8 + 3 ⇒ (2) + 3 = 5

Tangerine Terrors, back away from the towers! Get behind me!

diplomacy: 1d20 + 9 ⇒ (19) + 9 = 28

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