M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)
Flix stands at attention when addressing the goblins, It has been a pleasure, troops. Keep up the good behavior. Turning to the Pathfinders, This detachment has served with distinction, they deserve every respect.
M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)
Flix helps with any healing necessary but is quick to make sure the goblins are attended to and happy, Excellent job, troops. You have my commendation to the Society for your bravery and discipline on our journey!
M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)
Flix sees damage finally inflicted and the hairs on the back of his neck raise. His tail whips back and forth, Troops! Time for combat! The roar when language falls away
Standard to enter Raging Song, let's get the goblins going too. Inspired Rage: Inspired Rage (Su) At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song’s bonuses on Will saves increase by 1; the penalty to AC doesn’t change. At 8th and 16th levels, the song’s bonuses to Strength and Constitution increase by 2. (Unlike the barbarian’s rage ability, those affected are not fatigued after the song ends.) If an ally has her own rage class ability (such as barbarian’s rage, bloodrager’s bloodrage, or skald’s inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). However, inspired rage does not allow the ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.
M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)
Flix is running out of patience as his chaotic nature shift his demeanor. You are wearing our patience. You are disarmed, enfeebled, and disoriented. Stand down. intimidate: 1d20 + 3 ⇒ (17) + 3 = 20
M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)
Flix puts himself between the goblins and the others , Whoa, Ironjaw clan. Although Felix would prefer an easier outcome but it seems things are moving to the aggressive. Stop now or suffer the inevitable. diplomacy: 1d20 + 9 ⇒ (11) + 9 = 20
M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)
Flix is warmed by the others quick defense of the goblins. Seems we are resolute to keep our charges in our presence. Master Ironjaw, we appreciate your hospitality but will take our dinners with the goblins if they are not welcome. We take our duties quite seriously.
M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)
Flix drops his bow for a moment and bends over panting. That's about as close as it gets, friends. Woooweee. He stands back up with a stretch, his Skaldic Vigor now dissipating. Flix produces a wand as well, I can help with all this. 2 more rounds of Skald Vigor would persist after I stop my performance for an additional +4HP. Currently -12. clw wand: 1d8 + 1 ⇒ (8) + 1 = 9
nice. anyone else who has a wand, go ahead and roll for yourself, Flix will activate it.
M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)
Flix smiles as the goblins chant along, YES! Shout from the mountaintops, troops! Flix raises his bow again and looses an arrow at the doll. longbow, inspired: 1d20 + 5 ⇒ (8) + 5 = 13
Continuing Song and Vigor for another round. Recovering another 2hp.
M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)
I stepped back putting me out of Melee range and should have recovered 2hp from Skald's Rigor. Bring it down! Flix's voice booms.
Flix drops his longsword and steps back again bringing up his bow.
M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)
will save: 1d20 + 3 ⇒ (1) + 3 = 4
Flix staggers and takes a huge deep breath as 95.6% of his life leaves the body. He staggers back in to the goblins to back it up. A voice emanates from Flix with an history that belies his age, "My lifeblood shed, my eyes go red, as Sigurnn had said, A WITCH BE DEAD!" 5ft step back, if the goblins could please move back with me. If so, standard to start Raging Song, which comes with Skald's Vigor (Fast Healing 2). Puts my HP at 3 ;) Inspired Rage and Skald's Vigor: Inspired Rage (Su) At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. If an ally has her own rage class ability (such as barbarian’s rage, bloodrager’s bloodrage, or skald’s inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). However, inspired rage does not allow the ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features. Skald's Vigor: While maintaining a raging song, you gain fast healing equal to the Strength bonus your song provides, starting in the round after you begin the song. If you stop maintaining your song, the fast healing ends, even if the effects of your song persist.
M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)
Flix wants to get the memory and smell of that troll out behind him as quickly as possible. Not sure what might be there but we have precious cargo and shouldn't risk a confrontation. Is there a path around?
M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)
Flix is satisfied with the outcome for now. Upon disembarking he gives only a curt nod and ushers the goblins away as quickly as possible. Catching up to the others with Vulpina, Situation narrowly avoided, let's get a move-on.
M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)
Flix plays along, He must not be informed, this breach of protocol is wildly inappropriate. turning to the goblins, do not worry yourselves, little lords, Yulai would have done no such thing and is in fact exceedingly revengerous for such besmirching of her reputation. back to troll, You will complete the journey or her laydship Yulai will be along to deal with you personally! bluff: 1d20 + 8 ⇒ (9) + 8 = 17
M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)
Flix tries to manage the goblins into some form of reasonable behavior. Our turn is coming up, everyone. Let's stay patient and get across this river calmly. You are doing great. diplomacy: 1d20 + 9 ⇒ (9) + 9 = 18
M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)
Flix will prepare the goblins with whatever story and lay it out for them clearly. Troops, we may be questioned in our journey. We continue to provide your safe passage and protection. It is important you note to any questioning that we are at the direction of witch named, Yulai. Let's make sure there are no questions. bluff/diplo: 1d20 + 9 ⇒ (17) + 9 = 26
M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)
Think of it less like a leash and more like this.
M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)
Flix raises a hand, I got this. He turns to the goblins, Ok, troops. We need to pass through a peaceful settlement, best behavior. I'll hold your weapons till we get through. They may get scared if you fearful warriors come through town armed. diplomacy: 1d20 + 9 ⇒ (9) + 9 = 18
M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)
Flix shoulders his bow and collects his sword and shield. He makes it back over to the Tangerine goblins. Good job, crew! It is important to follow orders. 'The warrior welcomed me, to him my praise is due. I carry Odin's mead to England's meadows. The leader I laud, sing surely his praise; I ask to be heard, an ode I can devise.' Flix recites a verse from a skaldic poem to further endear them to him. Diplomacy: 1d20 + 9 ⇒ (5) + 9 = 14
M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)
Flix's tail snakes an arrow out of the quiver and smoothly puts it in his right hand to be drawn back and loosed at the goblin in the southern tower. comp bow: 1d20 + 4 ⇒ (5) + 4 = 9
M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)
Flix is about to dart at the towers but realizes the futility in a dash like that in a breastplate. He drops his shield and sword stepping up to draw his darkwood bow. bow vs red goblin: 1d20 + 4 ⇒ (14) + 4 = 18
Tangerine Terrors, back away from the towers! Get behind me! diplomacy: 1d20 + 9 ⇒ (19) + 9 = 28
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