The kasatha moves with grace, seeming to enter a trance of oneness of body and mind. Flinchy disappears from sight, moving into the temple as instructed to see what they have in the way of guards and wards. Vanishing Trick, Invisible for 3 rounds, 1 Ki Stealth + Invisibility - Moving at 35' speed (slightly slower than normal) 1d20 + 11 + 20 - 5 ⇒ (18) + 11 + 20 - 5 = 44 Perception 1d20 + 12 ⇒ (10) + 12 = 22
"I learned a little trick that lets me vanish from sight for a few seconds when needed, and am generally stealthy enough to avoid detection when not in direct *tksk* line of sight." the kasathan lad offers. Reflex 1d20 + 8 ⇒ (9) + 8 = 17 He moves behind Balthasar, letting him shield him from the splash. "I'm also probably faster than most of you. I'll get to moving, then."
"That short, bearded human could have been more precise on what he meant by 'show the man'. Of course, we probably shouldn't be flashing the lady's wax around to just anyone. *tksk* Our business is with the Ferry's Captain, and of some import. This Captain may decide if our mission is of import, so do be a friendly chap and fetch him, will you?" the kasatha smiles under his face wrap, trying to project warm and friendship.
"Suzy? That doesn't even make sense. And, if I have the vernacular correct, *tksk* I ain't yer son. If you wish to be called by your proper nomenclature, perhaps you'll return the courtesy. Your name is Micarlin. Mine is Karolos. Perhaps we should start there." Flinchy says, following the poet as he speaks. He keeps an eye out for anyone watching or anything else suspicious. Perception 1d20 + 12 ⇒ (2) + 12 = 14
"Tksk." The kasatha's mouth made a clicking sound familiar to his old friends, a nervous tick he seems to be unable to rid himself of. "Such profound profanity, Mica. You've changed a bit since we last met. But Vince brings up a good *tksk* point. Sealed parchments and secret assassinations could land us in *tksk* very unpleasant circumstances indeed. As for what I can do, I'd rather show those I *tksk* trust than tell in front of those" he looks at the dwarf "I do not know." He steps closer to Balthasar "This man works with you, Balth?"
Flinchy observes the boat for a few minutes before entering, seeing one or two of the others arriving. He was naturally nervous about strange notes and stranger locations. Furthermore, he really didn't like boats. He hoped the meeting place was not indicative of a waterbourne journey. Then again, the pay seemed good enough incentive. He hears Micarlin's shortcutted statement, and enters shortly after, smile plastered on his face. "Greetings, friends." he says more as a generic greeting than necessarily from any true familiarity.
The kasatha glided along the docks, balancing on the edge of their wooden planks and making great leaps as space demanded, in equal parts honing his skills as showing them off to himself. He tried to avoid notice as he moved, stealth being his profession as well as his pleasurable craft. He spotted the destination ahead, and took in a few short breaths. New employment meant new opportunities to hone and practice his most sacred arts, and feel once more the ecstasy of the kill.
Crow Irontouched wrote:
What??!? No, because of the beautiful sunshine here in my yami. A yami, by the way, is a kasathan headdress used to cover one's face. Bluff 1d20 + 10 ⇒ (14) + 10 = 24
So, here is my xill, crunch mostly complete, although now we're allowing combat stamina, I'll have to add that in as well. GM, do fighters get combat stamina for free (as suggested in Unchained), or should I pick up the feat? Fluff is very much in the beginning stages, but does get the just of the character across. GM, considering my concept, I'll probably remove Implant from my xill abilities. |