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Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() Flexnaught reads the card, "Oh I hope you do like us, because we'll be meeting again very very soon bwahahahahahah. Seriously maybe we should have a forensics team look at this so we can track that lady down." ![]()
Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() Misty kit wrote: I'm sorry I kept stalling out so bad. Apparently my mental health wasn't as high as I thought it was and I kept losing the motivation to post on any of my PbP threads, this is just the only one moving fast enough that anyone could notice. I can't speak for everyone else, but I'm going to say, no worries. With a global pandemic kick us around on top of whatever day to day problems we already had, it could happen to anyone. I just assumed I was overly eager. I'm working from home so the compulsion to mash F5 is hard to resist during slow moments. Be well. ![]()
Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() "Well all the challenges were interesting and the greenroom was pretty sweet, but I think I'd have to agree with Mahari. The cooking event was pretty sweet. It did make me wonder how much consideration the show runners give to the logistics of any given episode. I would have said capture the flag, but I felt I couldn't get the optimal amount of gloating in, since we were trying to make the society look good." ![]()
Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() Flexnaught jets in to the room."Oh yeah I know a tie score it a big accomplishment. It will look great on your resume...Bwahahahahah just kidding its like a romantic dinner for one. Get used to it sister."With a flourish his apparently empty hand is full of sonic pistol which he fires directly at Mia.
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Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() "I don't mean to kick another team when their down, but we don't have all the flags and there's still time on the clock, so lets make some good TV folks."
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Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() "Hey Verity-5 is this your watch?"
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Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() Ok that's what i though and f stop was, but i didn't know the brank thing. Love it.
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Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() "Ok I think it's time for you kids to get off this roller coaster. This might not be my best idea ever, but lets give the operator over here a break." He jets past Rafelo and Verity-5 as he tries to trick attack Verity-5. Some AoOs might be provoked.
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Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() Flexnaught jets down the hall, and readies to blast the first enemy to turn the corner.
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Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() If that doesn't put him down flexnaught will attempt to trick attack
Otherwise I move to the doorway and ready to hit the first member of the other team i see with the sonic pistol attack. I know it won't be a trick attack and thats fine. ![]()
Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() Flexnaught flails with the tactical baton he has in one hand.
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Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() GM Blazej wrote:
Flexnaughts mind races as he thinks, "BWWWWWAAAAAAHHHOMGOMGOMGOMGTHERESAGUYWHOSGOINGTOCHOKEMEOUTOMGOMGOMGOMBWAAA AAH" ![]()
Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() Flexnaught projects the tactical situation as a reply to the telepathic message spell"Two bounding around the north hall, one headed for the bridge via jump jets or something similar."
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Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() Looks like shoma can take the pistol from the crate. Do doors need to be opened or are they automatic?
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Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() Felxnaught takes 10 for a 20 engineering.
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Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() Shoma Steel wrote: Awesome! If that's your ruling, then Misty should absolutely buff Flex so he has a fly 40! Not sure if that will work since my fly speed is not based on my land speed. That's why i move a bit slower with the jump jets. My base speed is already 40 because, operative. But i will surly take that blindsense. ![]()
Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() Well if i dont land, I fall. Since we are in zero g, I was hoping stopping myself with the jump jets, Ironman style would be an option. Though I could see needing an acro check since with no gravity i cant do a controlled descent to land. ![]()
Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() Yeah if I do that I plan to keep with some group members and when they see me, start running away and sneaking around until some of them go down. I am all for taking them out if we can. ![]()
Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() If there is time i will short rest to regain stamina.
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Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() "It must be nice having bones. All i have is a titianium reinfored polyduranide support frame. Which seems to resist damage less well than magic bones. Guess I better not take my shot, whole thing seems pointless..."
Bludgeoning damage: 1d6 + 1 ⇒ (4) + 1 = 5
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Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() Flexnaught tries another deception before firing at the red skeleton.
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Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() reflex save: 1d20 + 6 ⇒ (19) + 6 = 25
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Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() After the grenade goes off, flexnaught jumps jets down behind green and yellow. He takes another long pull from a brown bottle then belches flames on them again.
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Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() mysticism: 1d20 + 4 ⇒ (11) + 4 = 15
Shooting red btw or trying at least. ![]()
Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() GM Blazej wrote:
"I'd day its about 50-50. If a unit has been around long enough there might be no telling what to expect when a fresh soul downloads into the re birthing chamber. While I bet I've got more features I've forgotten about then a programmer working on release version 10.3. You know, I do enjoy when somebody thinks I'm fascinating because it shows how smart they are. You seem smart Datch. Smart enough not to call in personal favors in order to follow up on an interested that most people would just satisfy with a couple of info-sphere queries." He takes a long pull from a brown bottle which he removes from his chest.![]()
Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() ok something weird must be going on with my browser. I swear i refreshed at least 15 times since this morning and im just now seeing the new gameplay posts. I have a 5pm meeting but will post later tongiht ![]()
Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() Mahari Jones wrote:
Heh love it "Good one Mahari! It's almost like my humor routine is poorly designed and formulaic!" Flexnaught turns to the camera staring sadly into the middle distance like David Tenant in the rain.![]()
Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() So I kept feeling like my slight of hand bonus was kind of high even if it is one of my operative specialization skills and I looked at the math. I was adding in operatives edge which is an insight bonus when I have an insight bonus from skill focus. To the best of my knowledge they do not stack. If any of the successes need to be adjusted behind the scenes that's fine. I will use the correct bonus (with modification for extended arms as needed) from here on out. Sorry for the screw up I fequently only get to play the same 2-3 characters and Flexnaught had been neglected until recently. "That plating looks excellent, but we want to get the viscosity of this sauce just right. It should cling to each bit with being a gloppy mess"
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Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() Flexnaught begins juggling ingredients and moving plates and utensils around like the whole kitchen is a giant shell game all the while pattering on about performance under pressure and the importance of proper organization and presentation. This is all a cover for him to mess with the other teams mis en place and make some key ingredient swaps, minor temperature adjustments, and maybe crack the oven door open just a bit to let the heat out.
Round 7
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Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() Round 6
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Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() round 5
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Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() playing it safe and taking 10 if that seems unsuccessful in round 3 I would change to a roll for round 4 Flexnaught shutters his eyelids blocking out all external stimuli and breaths deeply a few moments despite not needing to, "Remember your training." He takes a single deep breath before turning to the camera an explaining in that single breath, "Melt a pound of butter in a heavy saucepan over low heat and slowly cook until the bubbling ceases and the liquid turns clear. Strain and cool, being sure to leave any solids in the bottom of the pan. Or, once the butter has cleared, remove from heat and add two inches of hot tap water. Since it's less dense than water, the now clarified butter will float to the top.A few hours in the fridge will solidify the butter. Use or wrap in wax paper and foil and refrigerate. Can be frozen for up to two months. But since I don't have that much time, I'll improvise." Round 3
Round 4
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Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() "Well it's going to take a little time and care to match schnitzies spice blend, I think the effort is well worth it. The flavor balance is exquisite."
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Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() I'll take the Uzorg as suggested.I'll run the rise and roll for it. I might use my reroll if its bad. I will accept any and all assist actions. Remember friends survival is not trained only and you only need a 10 to assist. Even if you arn't good at it, you can help!
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Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() how long does our field butchering seem like it is going to take? It might be good to have everyone assist one butcher for all 3, but if it makes more than a little bit of time we should likely have our three best bonus holders each take an animal with each getting an assist attempt from one of the rest of the party. The only issue is how safe we want to play it with take 10 vs roll. ![]()
Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() I have a +7 in survival but am happy to assist anyone more capable. Is the pressure to complete sufficient that it would prevent us from taking 10? ![]()
Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
![]() Flexnaught juggles his gun around, "Keep your eye on the birdy, cause then you won't see my shot."
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