Sanidrone-12

FlexNaught's page

114 posts. Organized Play character for Jason Schimmel (RPG Superstar 2010 Top 16).


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Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

Based on the rp I'm seeing in the main thread a part of me would love to see this group nit all the Datch scenarios together. Probably not practical and well beyond the scope of the game day, but it would be nifty. Seems like this one gave us all reason to disklike her.

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

Flexnaught reads the card, "Oh I hope you do like us, because we'll be meeting again very very soon bwahahahahahah. Seriously maybe we should have a forensics team look at this so we can track that lady down."

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
Misty kit wrote:
I'm sorry I kept stalling out so bad. Apparently my mental health wasn't as high as I thought it was and I kept losing the motivation to post on any of my PbP threads, this is just the only one moving fast enough that anyone could notice.

I can't speak for everyone else, but I'm going to say, no worries. With a global pandemic kick us around on top of whatever day to day problems we already had, it could happen to anyone.

I just assumed I was overly eager. I'm working from home so the compulsion to mash F5 is hard to resist during slow moments. Be well.

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

Thanks very much for running this game. Very well done. I had a good time with everyone. 5/5 would play again.

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

"Well all the challenges were interesting and the greenroom was pretty sweet, but I think I'd have to agree with Mahari. The cooking event was pretty sweet. It did make me wonder how much consideration the show runners give to the logistics of any given episode. I would have said capture the flag, but I felt I couldn't get the optimal amount of gloating in, since we were trying to make the society look good."

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

Flexnaught jets in to the room."Oh yeah I know a tie score it a big accomplishment. It will look great on your resume...Bwahahahahah just kidding its like a romantic dinner for one. Get used to it sister."With a flourish his apparently empty hand is full of sonic pistol which he fires directly at Mia.
trick attack: 1d20 + 12 ⇒ (14) + 12 = 26
attack v EAC: 1d20 + 5 ⇒ (19) + 5 = 24
Sonic Damage: 1d8 + 1 ⇒ (6) + 1 = 7
trick damage: 1d8 ⇒ 7

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

"I don't mean to kick another team when their down, but we don't have all the flags and there's still time on the clock, so lets make some good TV folks."
Flexnaught jets of to the other teams HQ.

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

"Hey Verity-5 is this your watch?"
trick attack: 1d20 + 12 ⇒ (16) + 12 = 28
attack EAC: 1d20 + 5 ⇒ (8) + 5 = 13
Sonic damage: 1d8 + 1 ⇒ (4) + 1 = 5
trick attack damage: 1d8 ⇒ 7
This will provoke from Rafelo, but not from Verity if I manage the trick

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

Ok that's what i though and f stop was, but i didn't know the brank thing. Love it.
Flexnaught engages in some creating accounting practices,
profession check, day job: 1d20 + 8 ⇒ (17) + 8 = 25

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

"Ok I think it's time for you kids to get off this roller coaster. This might not be my best idea ever, but lets give the operator over here a break." He jets past Rafelo and Verity-5 as he tries to trick attack Verity-5. Some AoOs might be provoked.
trick attack: 1d20 + 12 ⇒ (4) + 12 = 16
attack EAC: 1d20 + 5 ⇒ (4) + 5 = 9
sonic damage: 1d8 + 1 ⇒ (2) + 1 = 3
trick damage: 1d8 ⇒ 3

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

boons?: 1d20 ⇒ 14

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

Flexnaught jets down the hall, and readies to blast the first enemy to turn the corner.
readied attack: 1d20 + 5 ⇒ (19) + 5 = 24
NL Sonic: 1d8 + 1 ⇒ (2) + 1 = 3

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

If that doesn't put him down flexnaught will attempt to trick attack
trick: 1d20 + 12 ⇒ (7) + 12 = 19
attack EAC: 1d20 + 5 ⇒ (19) + 5 = 24
NL sonic damage: 1d8 + 1 ⇒ (8) + 1 = 9
trick attack damage: 1d8 ⇒ 8

Otherwise I move to the doorway and ready to hit the first member of the other team i see with the sonic pistol attack. I know it won't be a trick attack and thats fine.

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

critical damage: 1d4 + 1 ⇒ (3) + 1 = 4
"BWAAAAAAAAAAAAAAAAAH GET AWAY FROM ME YOU MOOK!"

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

Flexnaught flails with the tactical baton he has in one hand.
attack of op KAC: 1d20 + 2 ⇒ (20) + 2 = 22
NL Bludgeoning: 1d4 + 1 ⇒ (4) + 1 = 5

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
GM Blazej wrote:

Verity-5 seems surprised that their gambit worked as they continue to move toward the flag.

Meanwhile, as FlexNaught retreats into the engine room he finds himself not alone. As he looks around he sees Tillik is lying in wait, crouched kneeling near the door frame. Tillik holds a garrote firm his hands as he gives a grin and gives a silent request for silence as he readies an attack against FlexNaught.

Round 3 of 20
Enemy 1
Tillik
FlexNaught
Shoma Steel
Nelek
Misty Kit (2 actions)
Mec-01
Verity-5
Mahari Jones (readied)
Enemy 3

Flexnaughts mind races as he thinks, "BWWWWWAAAAAAHHHOMGOMGOMGOMGTHERESAGUYWHOSGOINGTOCHOKEMEOUTOMGOMGOMGOMBWAAA AAH"

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

Dang, i sure feel silly about using my reroll to make dinner now.
Double move away.
"BWAAAAAAAAAAAAAAAAH!"

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

will save: 1d20 + 6 ⇒ (3) + 6 = 9

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

Flexnaught projects the tactical situation as a reply to the telepathic message spell"Two bounding around the north hall, one headed for the bridge via jump jets or something similar."
He then jest forward while drawing a tactical baton in his other hand. He slows himself so that he glides silently acroos the hall and comes to a stop behind the captains chair ready to play wack-a-mole with the first person to try to take the flag before him. Person from the other team of course...
stealth: 1d20 + 11 ⇒ (9) + 11 = 20

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

Looks like shoma can take the pistol from the crate. Do doors need to be opened or are they automatic?
With a quick burst from his jump jets Felxnaught glides quietly out into the hallway with the sonic pistol in hand.
sealth: 1d20 + 11 ⇒ (11) + 11 = 22
Assuming i dont have to open doors I move then use stealth during the second move using quick bursts from the jump jets to control my momentum.

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

Felxnaught takes 10 for a 20 engineering.
"Is its snakes made out of springs? I bet its spring snakes. So may guns so little time. I like this one, it's completely sonic."

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
Shoma Steel wrote:
Awesome! If that's your ruling, then Misty should absolutely buff Flex so he has a fly 40!

Not sure if that will work since my fly speed is not based on my land speed. That's why i move a bit slower with the jump jets. My base speed is already 40 because, operative. But i will surly take that blindsense.

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

Well if i dont land, I fall. Since we are in zero g, I was hoping stopping myself with the jump jets, Ironman style would be an option. Though I could see needing an acro check since with no gravity i cant do a controlled descent to land.

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

Yeah if I do that I plan to keep with some group members and when they see me, start running away and sneaking around until some of them go down. I am all for taking them out if we can.

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

If there is time i will short rest to regain stamina.
I could carry the flag around as a distraction. My mobility will make it hard for them to keep up with me.We could try taking out the vesk first so Mia has no backup. Hit the neutral flag first with most of the party while 1 or two try to find the other teams flag. I dunno I'm just spitballing. I'm good with any plan.

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

"Thats right, I'll mildly annoy you until you destroy yourself!"

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

"It must be nice having bones. All i have is a titianium reinfored polyduranide support frame. Which seems to resist damage less well than magic bones. Guess I better not take my shot, whole thing seems pointless..."
trick attack: 1d20 + 12 ⇒ (1) + 12 = 13
KAC attack: 1d20 + 5 ⇒ (14) + 5 = 19

Bludgeoning damage: 1d6 + 1 ⇒ (4) + 1 = 5
trick damage: 1d8 ⇒ 8
"Just kidding, points are the point, and we want them ALL."

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

crit damage: 1d6 + 1 ⇒ (3) + 1 = 4

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

Ugh! For the record, I hate these skeletons and the combat is actually going well.

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

Flexnaught tries another deception before firing at the red skeleton.
"Awe man they won't even chase us.Where's the fun in that."
trick attack: 1d20 + 12 ⇒ (7) + 12 = 19
attack KAC: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d6 + 1 ⇒ (4) + 1 = 5
trick damage: 1d8 ⇒ 2

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

reflex save: 1d20 + 6 ⇒ (19) + 6 = 25
trick attack slight of hand: 1d20 + 12 ⇒ (7) + 12 = 19
KAC attack: 1d20 + 5 ⇒ (7) + 5 = 12
Piercing damage: 1d6 + 1 ⇒ (5) + 1 = 6
trick attack damage: 1d8 ⇒ 2
"Come on yah brainless undead shufflers, do something interesting!"
Flex naught moves back and attempts to trick attack.

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

After the grenade goes off, flexnaught jumps jets down behind green and yellow. He takes another long pull from a brown bottle then belches flames on them again.
move action, spending a resolve point to recharge my breath weapon and then using it.
fire reflex DC 11: 3d6 ⇒ (1, 1, 6) = 8
"I'm a lean mean ethonol converting machine."

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

mysticism: 1d20 + 4 ⇒ (11) + 4 = 15
"These kids don't seem to quick on the draw. Fortunately I am."
Flexnaught bounds out into the fray and suddenly there's a pistol in his hand.
trick attack: 1d20 + 12 ⇒ (17) + 12 = 29
KAC attack: 1d20 + 5 ⇒ (10) + 5 = 15
B damage: 1d6 + 1 ⇒ (5) + 1 = 6
trick damage: 1d8 ⇒ 1

Shooting red btw or trying at least.

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
GM Blazej wrote:

She takes a moment to compliment Mec-01 saying, "Well you are truly blessed with talent Mec-01. Is it the same for you FlexNaught, you demonstrated a wide array of physical talents. Were you born with them or are they augmentations you have installed over time?"

"I'd day its about 50-50. If a unit has been around long enough there might be no telling what to expect when a fresh soul downloads into the re birthing chamber. While I bet I've got more features I've forgotten about then a programmer working on release version 10.3. You know, I do enjoy when somebody thinks I'm fascinating because it shows how smart they are. You seem smart Datch. Smart enough not to call in personal favors in order to follow up on an interested that most people would just satisfy with a couple of info-sphere queries."

He takes a long pull from a brown bottle which he removes from his chest.

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

ok something weird must be going on with my browser. I swear i refreshed at least 15 times since this morning and im just now seeing the new gameplay posts. I have a 5pm meeting but will post later tongiht

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep
Mahari Jones wrote:

"Hey, how do we know she didn't just slip on something they dropped on the floor. I mean, c'mon, look at that disaster of a kitchen over there. Meanwhile, the Starfinders are running an orderly, clean, sanitary and safe workplace," Mahari mugs for the camera drones.

Done with promo time, she turns and gives a big wink and thumbs up to Shoma for humiliating Mia and returns to prepping the last of the dishes.

She dips a fingertip in FlexNaught's sauce, and makes a sour face. "You call that edible? That tastes like something the Moxies would make!" she lights into Flex. "Naah! Just kidding, it's marvelous! Let's arrange these to really highlight it," she says using FlexNaught's signature style back on him with a smile.

[dice=Prof(Artist)]d20+5

Heh love it

"Good one Mahari! It's almost like my humor routine is poorly designed and formulaic!" Flexnaught turns to the camera staring sadly into the middle distance like David Tenant in the rain.

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

So I kept feeling like my slight of hand bonus was kind of high even if it is one of my operative specialization skills and I looked at the math. I was adding in operatives edge which is an insight bonus when I have an insight bonus from skill focus. To the best of my knowledge they do not stack. If any of the successes need to be adjusted behind the scenes that's fine. I will use the correct bonus (with modification for extended arms as needed) from here on out. Sorry for the screw up I fequently only get to play the same 2-3 characters and Flexnaught had been neglected until recently.

"That plating looks excellent, but we want to get the viscosity of this sauce just right. It should cling to each bit with being a gloppy mess"
survival: 1d20 + 7 ⇒ (18) + 7 = 25

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

Flexnaught begins juggling ingredients and moving plates and utensils around like the whole kitchen is a giant shell game all the while pattering on about performance under pressure and the importance of proper organization and presentation. This is all a cover for him to mess with the other teams mis en place and make some key ingredient swaps, minor temperature adjustments, and maybe crack the oven door open just a bit to let the heat out.
"now I've only had limited experience in a professional kitchen, but I've thrown a few parties in my day and it seems like our worth opponents over here don't realize that the kind of little distractions they've thrown our way are just another day in the kitchen when it comes down to it. Kitchens are carefully managed chaos and their little attempts at sabotage are no more problematic then a bit of spilled sauce or a little boil over... just kidding they're actually rather annoying I was expecting a good clean competition. Oh well. back to work WINK!"

Round 7
slight of hand: 1d20 + 12 ⇒ (8) + 12 = 20
Round 8
slight of hand: 1d20 + 12 ⇒ (10) + 12 = 22

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

BAH reroll! +2 novas!

survival reroll: 1d20 + 9 ⇒ (20) + 9 = 29

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

Round 6
"The trick to peak performance is to be completely oblivious to everything else around you as if your task is the most important thing in the world and no one else matters,... just kidding I'm deeply concerned about my comrades but the show must go on as they say so let me tell you about these wee little giddle scones we're making."
survivial: 1d20 + 7 ⇒ (6) + 7 = 13

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

round 5
perception: 1d20 + 10 ⇒ (9) + 10 = 19
Flexnaught whistles to himself nonchalantly. "Now to finish this off we'll deglaze the pan with some Old Fortran and crumble in some Barauthen Gorgonzola." He he does while jiggling the pan back and forth is slowly extend his arm to swap the labels on a few ingrediants in the opposing teams kitchen. slight of hand: 1d20 + 12 ⇒ (6) + 12 = 18

Acquisitives

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Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

playing it safe and taking 10 if that seems unsuccessful in round 3 I would change to a roll for round 4

Flexnaught shutters his eyelids blocking out all external stimuli and breaths deeply a few moments despite not needing to, "Remember your training." He takes a single deep breath before turning to the camera an explaining in that single breath, "Melt a pound of butter in a heavy saucepan over low heat and slowly cook until the bubbling ceases and the liquid turns clear. Strain and cool, being sure to leave any solids in the bottom of the pan. Or, once the butter has cleared, remove from heat and add two inches of hot tap water. Since it's less dense than water, the now clarified butter will float to the top.A few hours in the fridge will solidify the butter. Use or wrap in wax paper and foil and refrigerate. Can be frozen for up to two months. But since I don't have that much time, I'll improvise."

Round 3
Survival take 10 = 17 unaided

Round 4
Survival take 10 = 17 unaided or if I wasn't happy with last rounds results, survival: 1d20 + 7 ⇒ (20) + 7 = 27

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

I am totally fine with Mahari taking the lead.

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

"Well it's going to take a little time and care to match schnitzies spice blend, I think the effort is well worth it. The flavor balance is exquisite."
survival to cook: 1d20 + 7 ⇒ (8) + 7 = 15

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

I'll take the Uzorg as suggested.I'll run the rise and roll for it. I might use my reroll if its bad. I will accept any and all assist actions. Remember friends survival is not trained only and you only need a 10 to assist. Even if you arn't good at it, you can help!
Butchering
"What you need here is careful precison and a deft hand"
He then begins to cut wildly.
survival: 1d20 + 7 ⇒ (17) + 7 = 24
"And that's without a targeting computer... or was it?"
Round 1
Flexnaught focuses on preparing the meal as he hums to himself.
survival: 1d20 + 7 ⇒ (8) + 7 = 15
"Awe, I forgot to bring my spice weasel."

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

how long does our field butchering seem like it is going to take? It might be good to have everyone assist one butcher for all 3, but if it makes more than a little bit of time we should likely have our three best bonus holders each take an animal with each getting an assist attempt from one of the rest of the party. The only issue is how safe we want to play it with take 10 vs roll.

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

I have a +7 in survival but am happy to assist anyone more capable. Is the pressure to complete sufficient that it would prevent us from taking 10?

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

crit damage?: 1d4 + 1 ⇒ (3) + 1 = 4

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

Flexnaught juggles his gun around, "Keep your eye on the birdy, cause then you won't see my shot."
Trick attack the akata.
trick attack slight of hand: 1d20 + 14 ⇒ (11) + 14 = 25
EAC attach: 1d20 + 5 ⇒ (20) + 5 = 25
nonlethal electrical damage: 1d4 + 1 ⇒ (4) + 1 = 5
nonlethal trick attack damage: 1d8 ⇒ 7

Acquisitives

Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

"Awe crap. Where did it go?"
Move in the direction the rock was thrown.

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