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I'm not an experienced player so this likely has little to no effect.

Would it make sense to give a prone creature a bonus to CMD against trip attacks when they try to stand up.
From what I recall of the rules, 4 legged creatures have a bonus against trip attacks so wouldn't a 2 legged creature trying to stand (most likely by switching to a hands and knees position) have a similar bonus?


Excellent.
Thank you themetricsystem and wakedown for your great and timely advice, it really is appreciated.


Sorry for the double post but I still needed a response to my previous question. I also have another question to ask and I figure bumping this is better than starting a new topic.

So as well as the question posed directly above, I wanted to ask something else about CR.

If I have a party of 3 lvl 1 characters, their average party level (APL) is 1. Now to work out an encounter for a group of 3 or fewer, the core rules advises that I subtract 1 from the APL, leaving us with an APL of 1/2.

So, for an average encounter, the CR should be 1/2 giving an XP budget of 200.

A kobold is CR 1/4 and thus has a XP value of 100.
So by this logic, 2 kobolds are an adequate encounter for 3 level 1 PCs. As I said before, Ive never played DnD or any RPG like it, so maybe that's accurate, it just seems odd to me though.

So the question is, do you think 2 kobolds are enough of a challenge for 3 level 1 PCs to fight?


Themetricsystem wrote:

No problem at all!

One cheap but easy way to tweak things is to reduce all the "zerg" type encounters by 1/4th. On the fights where it hinges more on 1-2 big guys, down their HP by 1/4 and play them dumb.

Thanks for the advice and the quick reply. However, I need to point out:

The goblin commando (as an example) in Burnt Offerings is CR 1.
The same commando when converted to PRPG here is CR1/2.

So should I apply your technique directly to the converted goblin (despite its reduced CR). Or should I add a level to it to make it an equal challenge compared to its 3.5 counterpart, then subtract enemies and/or HP to compensate for party size.

Or alternatively, since the PRPG conversion reduces the CR anyway, should I just use them and hope that this (coupled with the extra exp that PCs will be gaining) will reduce the difficulty enough?


Hi. So for a long time, I've wanted to get into DnD or a similar tabletop RPG. But its only now, having purchased the Pathfinder Core Rulebook and Bestiary, that I feel ready to actually give it a crack.

Unfortunately there are still some hurdles to overcome. Firstly, I'm not a hugely sociable person, at some point, I'd like to try and con... I mean, persuade, some work colleagues into letting me DM a game for them. However I don't want to force them to endure my stuttering and struggling. So I thought I'd start a game with me, my little brother and my girlfriend, until I get some experience.
Which is my second problem, I'm not experienced enough to confidently create my own encounters.
-Luckily, I found and purchased volume 1 and 2 of the Rise of the Runelords adventure path.
-Unluckily its based on DnD 3.5.
-Luckily I managed to find a link to this.

So here's my question.
With 3 players (including myself as DM) none of whom have any experience, there's a maximum of 2 PCs, 3 if I add a DM controlled character.
3 Characters, I assume, would have a difficult time getting through this AP. However, using the link above (for the PRPG to DnD 3.5 conversion) I notice that the challenge ratings for NPCs is decreased to compensate for the changes.
Basically, if I were to use the stat blocks in the link (as they are without adding levels to restore their original CR) would the encounters be adequate for a party of 2-3?

And as an additional question, what classes would be advised to make things run as smooth as possible? I'm assuming a cleric would be essential for healing but what else?

PS Sorry if this seems confusing. Hopefully you're able to make sense of my rambling.