Lurker in Light

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Organized Play Member. 405 posts (12,559 including aliases). No reviews. No lists. 2 wishlists. 24 aliases.


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Liberty's Edge

I'm guessing that has something to do with the title?

Average starting wealth or rolling?

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I'm assuming level 1. I've been using the Archives of Nethys and I think there are traits and variants there that were added later.

Can I take the IceMage feat? I don't know what "Irrisen affinity" is, but since there's no Irrisen here anyway so I had to ask.

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Hi hi.

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Dot

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Too bad I missed this. I'm gonna have to wait, and hope I don't forget about it.

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Pixie Rogue wrote:

Getting logged out relatively quickly still, but I understand that's not news.

I haven't seen any references to "focus" threads not being sticky, which I am also seeing. Generally, my focused threads are the only ones I have time to deal with, so I leave that turned on all the time. I am having to turn it back on every time I come back to the site or get spontaneously logged out.

Just for what it's worth.

I have to echo other positive comments on your responsiveness, however. Other than the system spontaneously shutting down, as Gary referred to earlier, functionality hasn't been impacted for me, just convenience.

And so I remain standing by.

+1

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Sounds intriguing. I'm always down for some good 5e fun. Even better when we're free to have fun with the world.

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Dot

Stats: 4d6 ⇒ (4, 6, 5, 5) = 20 16
Stats: 4d6 ⇒ (5, 4, 3, 6) = 18 15
Stats: 4d6 ⇒ (6, 1, 3, 1) = 11 10
Stats: 4d6 ⇒ (1, 3, 2, 2) = 8 07
Stats: 4d6 ⇒ (3, 4, 6, 4) = 17 14
Stats: 4d6 ⇒ (3, 5, 3, 1) = 12 11

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I was hoping to get you something tonight while at work but they've gone and increased my call volume by several fold. I can likely get the crunch down but the rest I'm not sure about.

Trinket: 1d100 ⇒ 73

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Are you still looking for a 2nd? I've been mulling over a couple of ideas for a little while now. Elven Eldritch Knight or Arcane Trickster.

Rolls:
Stat: 4d6 ⇒ (1, 4, 1, 5) = 11 10
Stat: 4d6 ⇒ (4, 5, 5, 2) = 16 14
Stat: 4d6 ⇒ (4, 5, 4, 2) = 15 13
Stat: 4d6 ⇒ (5, 5, 6, 3) = 19 16
Stat: 4d6 ⇒ (2, 2, 3, 4) = 11 09
Stat: 4d6 ⇒ (6, 2, 1, 4) = 13 12

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I've found work arounds, but the main page seems to be missing links and the messageboard link and my bookmark to it keep routing me back the the blog post.

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CorvusMask wrote:

In that case... Yay!

Does anyone btw have good videos of people playing this game anyway? .-. I mean, I'm not really understanding stuff I read, so I wanna see how it works in practice

There are plenty of people on YouTube and Twitch that play. Beasts of War as mentioned is pretty good with explaining things in the first few episodes. Forgedbygeeks has been playing for ages tons of videos there.

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Odraude wrote:
Catharsis wrote:

I hope the species and cultures will be fresh and original rather than rehashes and reiterations of existing tropes.

Actually, how about having a community competition on that topic, with a chance of some fan-created species and cultures making it into the canon tapestry...?

I don't know... with the internet how it is, we'd end up with a race of Nazi cat girls in space led by Moon Hitler.

Sounds like the movie Iron Sky.

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I can finally play a biker mouse from Akiton.

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Quick Mock up:

Half-Giant - Soulknife (Cutthroat)
Str 22, Dex 16, Con 16, Int 15, Wis 18, Cha 14

--------------------------------------
Class Features:
Trapfinding, Sneak Attack 2d6, Shape Mind Blade, Form Mind Blade, Covert Training, Cunning, Quick Draw, Blade Talents

-------------------------------------------------------
Racial Traits:
Low-Light Vision, Powerful Build, Naturally Psionic, Psionic Aptitude, Juggernaut, Liberty or Death

---------------------------------
Feats:
bonus Campaign: Combat Expertise
bonus Class: Psionic Talent
bonus Race: Psionic Talent
1st Combat Reflexes
3rd Power Attack
5th [Open]

--------------------------------
Traits:
Armor Expert, Latent Psion, Extremely Fashionable

------------------------------------
Blade Talents:
Blade Skill - Trapfinder
Blade Skill - Focused Defense
Blade Skill - Emulate Weapon (Long Axe)

----------------------------------------
Skills: 6+Bonus+Int = 54 points
Bluff and Disable Class Skills
+2 Bluff and Stealth, +3 to find and Disable traps.

Acrobatics
Autohypnosis
Bluff
Climb
Disable
Diplomacy
Intimidate
K. Psionics
Perception
Sense Motive
Stealth

-------------------------------------------
Gear:
Crystalline Focus 11'200
Elven Chain +1 6,150
Belt of Giant Str. 4,000

Thoughts and Suggestions?

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Does Jamaardi not qualify as a skill monkey? There's a lot going on with that character sheet so I can't be sure.

Also I have Ultimate Psionics which has a fair amount of content that's not listed on the prd. I could probably link it with dropbox. Thought I'd ask before diving too deep into creation.

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Heh. Will do.

I can't access the d20pfsrd from work unfortunately so it'll have to wait until later tonight.

Any suggestions regarding class/role? Skill-Monkey, tank so forth.

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Still recruiting? I do so love psionics.

Stats: 3d6 + 7 - 1 ⇒ (1, 6, 2) + 7 - 1 = 15
Stats: 3d6 + 7 - 1 ⇒ (6, 1, 5) + 7 - 1 = 18
Stats: 3d6 + 7 - 3 ⇒ (3, 3, 6) + 7 - 3 = 16
Stats: 3d6 + 7 - 1 ⇒ (2, 5, 1) + 7 - 1 = 14
Stats: 3d6 + 7 - 1 ⇒ (1, 4, 4) + 7 - 1 = 15
Stats: 3d6 + 7 - 2 ⇒ (6, 5, 2) + 7 - 2 = 18

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Vote time. Choose your favorite Slaver Monk.
Option 1
Option 2
Option 3
Option 4 Part 2
Option 5
Option 6
Option 7 Part 2

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Damn kids.

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Get off my lawn!

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Age: 8d6 + 20 ⇒ (6, 2, 3, 2, 1, 5, 6, 5) + 20 = 50
Height: 2d8 ⇒ (4, 7) = 11

Sooo, this puts me well into middle aged and 3 shy of old....

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Does the unchained monk have the same skill points and class skills as the original? That's about the only thing I didn't copy from the class into the character profile.

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Random Aasimar Feature: 1d100 ⇒ 61
Variant Aasimar Ability : 1d100 ⇒ 99

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Maybe they just starved you until you snapped?

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*Steps away slowly*

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:p

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Human low
Coin: 1d2 ⇒ 2
Coin: 1d2 ⇒ 2
Coin: 1d2 ⇒ 1

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Isn't that a good thing then? Less likely to be eaten in my sleep?

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Trying to decide between human and Aasimar.

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We're on our way to be executed and stuff happens. Like skyrim. Then you get stuff.

Players Guide.

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Does the Spiritualist do cleric like things?

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Wish I had considered Anti-Pally before assigning stats. :p

I'll wait until I get home to read up on some Unchained Monk. Can't go into d20pfsrd from work.

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It pays to be wicked.

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Str: 18
Dex: 1d10 + 7 ⇒ (9) + 7 = 16
Con: 1d10 + 7 ⇒ (5) + 7 = 12
Int: 1d10 + 7 ⇒ (7) + 7 = 14
Wis: 1d10 + 7 ⇒ (8) + 7 = 15
Cha: 8

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I read the material before I asked. And a few times after.

Since the blade skill, Freezing Bolt, and by extension Psychic Stike are NOT magic weapon special abilities that leaves us with...

Ranged Weapons & Ammunition wrote:
The enhancement bonus from a ranged weapon does not stack with the enhancement bonus from ammunition. Only the higher of the two enhancement bonuses applies. Ammunition fired from a projectile weapon with an enhancement bonus of +1 or higher is treated as a magic weapon for the purpose of overcoming damage reduction. Similarly, ammunition fired from a projectile weapon with an alignment gains the alignment of that projectile weapon.

Nothing about supernatural abilities here either. So the only logical answer is no it doesn't. Taking Emulate Ranged weapon requires you to produce your own ammunition, neuters your psychic strike and prevents you from overcoming damage reduction by dealing energy damage instead.

Now that strikes me as just a little odd, which is why I brought it up in the first place.

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There are two things that alter mundane ammunition on that page. There are magic enhancements that bestow their properties onto their ammunition. And Ammunition specific enhancements. Basic stuff.

But a BLADE SKILL is not either of these things. So again how is that relevant?

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I'm not sure how that's relevant as a blade skill is neither an enhancement bonus or a special ability marked with an annotation or an ammunition specific special ability.

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I'm at work my time to research things is limited, and it uses wording I'm unfamiliar with as I don't play summoners. My bad.

So chill on the hostility, please and thanks.

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Katana Expertise wrote:
"Increase the damage die of katanas you wield by one die step"

This isn't a size increase, effective or otherwise. Just MO damage.

A size increase starting at medium is 2 die steps from the original and one for each after that.

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It seems obvious is all, so I thought I was missing something that would explain the need for it to be included.

When you walk around without a weapon or ammo no one suspects what you're capable of until it's too late.

Do the energy blade skills still work when firing mundane ammo?

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Bummer.

Any thoughts on why they added the line about weapon finesse to the Soulbolt?

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Do you need to provide ammunition if you emulate a bow/crossbow?

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I think it would depend on the parties creativity. My 5e group solves most of it's problems by turning enemies against each other and bribing woodland creatures to fight or scout for us.

Level gap should be less noticeable than previous editions, you don't gain as many abilities and they scale slower so the biggest hurtle would be in spell power.

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Dot.

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Hell yes.

Age of worms has my interest but I'd be down for anything I haven't played already.

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"Die traitorous scum!"

-The troll when entering every room in the dungeon after we convinced it his allies were plotting against him.

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This ability alters the general rule of what provokes an AoO, it does not supersede anything that normally prevents an AoO, such a tumble or a 5ft step.

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The spell volley sneak attack was added to the FAQ.

Dotting.

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Since deleting an Alias after it's been used is impossible I think having the option so set one as inactive thereby removing it as an option when posting would be a useful tool.

At the very least it would keep the "Post As" drop down uncluttered for those who have 15-20 or more aliases.



So my witch now has access to 7th level spells. I found Shadow Body, It seems like a very good spell to keep yourself alive.

What I'd like is some clarification on just want I get from the spell.

Your shadow body is incorporeal for most purposes, though you can't fly or pass through solid objects or creatures

So I take no damage from non magical and half from magical?

But I was grappled in my last game and was unsure how it would interact but I assumed said i can't pass through creatures I can be

Also the miss chance would fall to 0% against creatures with darkvision in darkness correct?

Am I missing anything else I can do with this spell?


Gameplay is open! We will start posting tomorrow!


Welcome to all those that made it. What i expect from you now.

I want to to go over your characters making sure everything is right and ready.

We won't be starting for another 1-2 days(to get everything sorted), as i also want you to talk amongst yourself introducing yourself. You all live in sandpoint and are here currently. Some of you have traits the match up so i'd like you to know bits about each other and i leave how much up to each of you.

I will be posting some rules on initiative tomorrow also i'd like to ask each of you what you think of the caravan rules/the caravan overall i have an idea on how to include you all in the mass combat that it will entail but i want to see what you lot think of it.


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For years the trade routes around Sandport were calm and mostly safe, even the old “goblin bounty" was discontinued. But now a group of goblins seems to have gotten their hands on firework and started to raid caravans again, disrupting trade and travel. Fearing that they'll spark a new wave of monster activity Sheriff Hemlock renewed the bounty, pledging 10 gold coins per goblins ear and an additional 500 for the eradication of this particular tribe. Determined to ensure the safety of the town and convinced the money best goes to you, you met up with some friends at the Rusty Dragon tavern to plan your foray into the marsh.

Hello! I'm starting up recruitment for a Jade Regent adventure path with Pathfinder. This will be my first time running a PbP but not my first time DM'ing. So lets get down to what you will need to make up your character.

Character Creation:

Point buy: 15 - stats no lower than 8 and no higher than 17 AFTER racial adjustments
Races: Core races only.
Classes: No Gunslingers, Summoners or paladin(and the complication that comes with them). Archetypes allowed but must be approved. I'd like a good reason for the Class/Archetype you pick.
Alignment: no evil
Traits: 2 - One campaign, one adventure.
HP: max 1st level, after half+1 or rolled.
Starting gold: 150gp
Source material: Paizo only, no 3PP
Posting frequency: One post per weekday minimum. But I know life gets in the way, so I will either take your go for you let you make it up.
Maps: I will be using the Jade Regent Interactive Maps, posted.
Initiative: To keep the flow of that game going i will be using a one team goes then the other. Broken up initiative can slow a game down I will make this all clear later on (Idea "borrowed" from JamZilla)
Number of Players: I'm going for 4-5 but that could change.

A good interesting back-story that gets me excited about your character and could be used in future plot will go a long way towards getting you a slot. I like the little things, get me excited to see how your character evolves. I don't need a novel, but a couple of paragraphs of back-story plus description as a minimum please.

After I've picked i may give you all a day or two to role play so you can introduce yourselves to each other before we start, you are meant to be friends or at least know of each other enough to group up.

Jade Regent Player's Guide


I've read the range of forums posts on this topic but i just wanted to ask how i can handle this, i don't want to be seen as taking something away from my player.

I'm running Rise of the Runelords, currently the party is made up of a Druid, Wizard, Ninja and the Paladin of Sarenrae. There have been a few none lawful good actions hes blurred the lines with always talking his way out of it (Along the lines of 'Thats not how i feel LG would act' and so on) with me not wanting to keep going because of it bogging down the play session.

So their now about level 9, in a biggish fight and he get's confused next round i roll and he attacks nearest creature, that being a 3 year old kid kills him in one cleaves him in two. Combat carries on they kill the monster and then they face what happened. The ninja and wizard instantly ask what happened why did he attack the kid while the wizard also talking about getting money to bring the kid back to life with the paladin has no remorse showing no sign of what he did just saying 'I had no control not my fault' I know the act of killing the kid while under confusion wouldn't make him fall but his complete no emotion over it all does not make me feel his action are in his LG alignment.

I've warned him now for a few sessions, but again i don't want to seem to be taking away power from players. I just wanted to ask what would you do what have you done in this situation?


1 person marked this as FAQ candidate.

Does the Lore Keeper Knowledge domain power allow you to make a second knowledge check?

Say i enter a room see a monster roll my knowledge check and roll a 1 i find out nothing using my knowledge, but then move up and use a touch attack to gain a knowledge check using 15+my level+wisdom.

Or does this just come under one check per monster?


I've been running his RotR Anniversary edition for a few months now(we don't get to play every week) and during the fight with Nualia my PC's had problems fighting her because she got warned about them by Lyrie and the trap just outside observation deck two PC's died there but their Paladin(who's a constant pain) stood his ground and nearly killed both Nualia and Lyrie but they both got away.

So my question is what next? i really want to bring Nualia back like it says in the book i really like her as a villain? pushed in to it by the world she was born into. But i wanted to know what other people did with her if this came up for them, where did she go next? where will the PC's meet her next? Also wanted to see how you leveled her up?


Hello i'm currently planning on playing a druid tiefling in my next campaign. I've been looking at buying new miniatures also, does anyone know of any good sites that sell miniatures(I live in the UK, but don't mind buying from the US)

I'm not really looking for one's to paint, i don't have the skill for that.

So if you have any recommendations for sites i'd love to hear that or if you've seen a miniatures I've asked for please link it.


This might be a simple answer but i wanted to double check.

Beast Shape/Alter Self give you a size bonus to strength or dex, first level it's +2 is that to the score or the modifier?


Hello, i wanted to ask if anyone knew if this was worth it to cast Monstrous Physique III and pick something Diminutive for the dex boost with my magus, but i'm having trouble finding a diminutive monstrous humanoid (dont have access to all the books) that can hold a weapon and cast spells.

So could anyone give me an idea of what i could turn into?


First question i'd like to ask is about Acrana, i think i've read that you can't retrain them but i can't seem to find where it says that now. Can i retrain an acrana?

Also what's the rules on retraining feat?


How much acrobatics would it be to do a backflip/front flips? And what else could you do that's not In the rules with acrobatics?


Hello, i just have a quick question about how your dex bonus adds to your saves/skills and say to hit/damage when you have the feats weapon finesse and dervish dance.

If i use armor that gives me +2 dex bonus does that mean i can only ever add +2 dex to saves skills and hit/damage with the feats?

I couldn't really find a place that explained it or i just didn't look in the right place, so if anyone could clarify this.

PS can you use dervish dance when your on the floor? is there anything in the rules that says you can't?


Hello, I'll be starting king maker soon and just wanted some idea of what class people think would be good for the campaign.

I really have no idea what i want to be. Some advice from people who have played the campaign without giving anything away?


Hello, i've done some searching and cant really find what i'm looking for, and i'm not sure how to explain so i'll try and be simplify my question.

It's about the Magus Arcane Pool ability.

Currently i'm a level 5 magus - so this means i can enchant a weapon to a +2. Lets say i have a +1 sword already i can make it a +3 for the cost of one point, correct?

or i could make the +1 sword keen and an extra +1 to make it +2 keen all for just one point?

And then at 17th level i could make a +5 magic sword and give it keen(+1), flaming burst(+2) and then shocking burst(+2) all for just one point of my pool?

I also understand all this lasts only 10 rounds.

I'm basically asking does it always cost one point? and does it work the way I've laid out up top.

Thank you.