Flashblade |
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Spells are clearly mental actions that require thought as even the paralysis condition describes spellcasting as a "mental action."
There's also...
Choosing a Spell wrote:To cast a spell, you must be able to speak (if the spell has a verbal component), gesture (if it has a somatic component), and manipulate the material components or focus (if any). Additionally, you must concentrate to cast a spell.
This is something I overlooked, and is relevant: without an intelligence score (and lacking the relevant anatomy), a Skeleton normally cannot speak a language. Even if Skeletons do retain spell-casting ability, the inability to speak would prohibit a great number of spells from being cast.
And then there's...
Concentration Checks and Casting Spells wrote:To cast a spell, you must concentrate. If something interrupts your concentration while you’re casting, you must make a concentration check or lose the spell.This makes it clear that concentration isn't just about resisting effects that disrupt spellcasting but rather a requirement for spellcasting in itself.
Just so we're clear, I personally agree with your conclusion that Skeletons do not cast spells because even if they could because it's not thematically appropriate. I still disagree with you analysis of the rules here that concentration is used in its more general definition rather than specific to concentration checks.