Barmaid

*Flare's page

39 posts. Alias of WhtKnt.


Full Name

Flare

Race

Human

Classes/Levels

Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |

Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

Gender

Female

Size

Medium

Age

25

Location

Mobile

Languages

English

Occupation

Supervillain

About *Flare

Name: Flare
Race: Human
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d8, Intimidation d4, Notice d6, Persuasion d8+4, Shooting d12+1
Pace: 6/96, Parry: 6, Toughness: 12, Charisma: 4
Gear: Unarmed Strike d8 (Str), Attack, Ranged d12+1 (4d6, 12/24/48)
Special Abilities:
•Arrogant(*): Flaunt superiority; Seek master in battle
•Heartless: Willing to commit casual murder
•Ruthless: Will do most anything to accomplish goals
•Super Powers: Gain the Super Powers arcane background
•Attractive: +2 Charisma
•Super Power Points: Gain 5 Power Points
•Super Power Points: Gain 5 Power Points
•Super Power Points: Gain 5 Power Points
•Super Power Points: Gain 5 Power Points
•Super Power Points: Gain 5 Power Points
•Super Power Points: Gain 5 Power Points
•Very Attractive: Net +4 Charisma
Super Powers:
•Attack, Ranged(Lvl3)•Area Effect: Hero has a ranged attack. The range is 12/24/48, the damage is 2d6, +1d6 per extra level.
•Damage Field(Lvl1)•Requires Activation: At the end of movement for a round, all adjacent characters takes damage.
•Flight(Lvl5)•Contingent -1 (Damage Field): Your super can fly. Attack Penalty is the modifier foes suffer when trying to attack the flier when moving at speed.
•Resistance(Lvl3)•: Increase damage resistance vs a Power Type
•Toughness(Lvl7)•: Toughness improves by +1 per level
•Uncanny Reflexes(Lvl2)•Blinding Reflexes: –2 or –4 to hit the aware character