Barmaid

*Flare's page

41 posts. Alias of WhtKnt.


RSS


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

Flare tries another blast against the shield.

Damage: 4d6 ⇒ (2, 6, 2, 5) = 15 Ace!: 1d6 ⇒ 1

A total of 16 points.


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

Seeing the barrier shimmer, Flare pours on the power.

Shooting: 1d12 + 1 ⇒ (4) + 1 = 5 Wild: 1d6 ⇒ 4
Damage: 4d6 ⇒ (1, 5, 4, 4) = 14


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

Flare is caught off guard. This was the great menace threatening her world? A giant brain? She bites her lower lip, a bad habit that she has had since she was a child. She chewed on her lower lip when nervous. With a sigh, she looks to the giant robot, wondering if her blasts would even affect it. Probably not... better to go to the source of the problem.

She turns and targets the brain with a full-intensity blast.

Shooting: 1d12 + 1 ⇒ (7) + 1 = 8 Wild: 1d6 ⇒ 1
Damage: 4d6 ⇒ (6, 1, 5, 5) = 17 Ace: 1d6 ⇒ 4

Total Damage: 21 points of fire


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

"I think that we should take care of the problem once and for all," Flare offers.


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

Flare keeps blasting away. It seems as though she is enjoying this.

Shooting: 1d12 + 1 ⇒ (7) + 1 = 8 Wild: 1d6 ⇒ 5
Damage: 4d6 ⇒ (5, 6, 3, 5) = 19


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

I have a convention I am assisting in running in two weeks, so my responses will be slow or perhaps non-existent until March 4. Please forgive delays.


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

Flare is targeting the one that she has been working on.

Shooting: 1d12 + 1 ⇒ (4) + 1 = 5 Damage: 4d6 ⇒ (3, 6, 1, 5) = 15 Ace!: 1d6 ⇒ 1

16 points of damage


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

Flare continues her blasting.

Shooting: 1d12 + 1 ⇒ (6) + 1 = 7 Wild: 1d6 ⇒ 6 Ace1: 1d6 ⇒ 3
Damage: 4d6 ⇒ (4, 3, 4, 3) = 14 plus 1d6 ⇒ 3 if 9 is a raise (doubt it)


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

Flare blasts merrily away at her opponents.

Shooting: 1d12 + 1 ⇒ (10) + 1 = 11 Damage: 4d6 ⇒ (3, 4, 6, 6) = 19 Aces: 2d6 ⇒ (1, 1) = 2

So a total of 21 points, if an 11 hits. If 11 is not a raise, then damage is only 14 points.


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

I am going to be out of town from tomorrow until November 16 (I'm going to Walt Disney World). Please bot me as necessary. If time permits (ha!), I will try to check in and make a post.


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

Yep, until a leader reveals himself as such.


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

Flare presses her advantage, attacking again with a fiery blast.

Shooting: 1d12 + 1 ⇒ (12) + 1 = 13 Wild: 1d6 ⇒ 5 Ace!: 1d12 ⇒ 4

Damage: 5d6 ⇒ (6, 6, 4, 3, 1) = 20 (+1d6 for the raise) Aces: 2d6 ⇒ (6, 6) = 12 Aces again!: 2d6 ⇒ (4, 1) = 5 Total: 37 points!


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

Flare targets one and blasts away merrily.

Shooting: 1d12 + 1 ⇒ (11) + 1 = 12 Wild: 1d6 ⇒ 4
Damage: 4d6 + 1d6 ⇒ (2, 6, 6, 1) + (5) = 20 (with raise) Aces!: 2d6 ⇒ (2, 4) = 6


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

Flare will attempt to soak her wounds.

Vigor: 1d6 ⇒ 6 Wild: 1d6 ⇒ 4 Ace!: 1d6 ⇒ 3

I believe that soaks both. 5 bennies remaining.

Is there a discernable leader in the group? Someone who seems to be in charge?


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

A little of both, on my end.


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

Flare attempts to blast a warrior within her range.

Shooting: 1d12 + 1 ⇒ (2) + 1 = 3 Damage: 4d6 ⇒ (1, 5, 5, 2) = 13


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

I like the mass battle rules, but as Enkidu says, they really don't work well online. I'd say roll the bones or replace them.


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

RAN is 4. She will also be at 10", to stay in range for her powers.


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

Flare also takes to the sky, seeking to get out of range.


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

Smarts-2: 1d6 - 2 ⇒ (3) - 2 = 1 Wild: 1d6 - 2 ⇒ (1) - 2 = -1


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

"Air superiority may be our best bet. I'm betting that will reduce the number of attackers significantly."


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

Sorry. I'll live with it.


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

Flare will attempt to overcome the Shaken effect.

Spirit roll: 1d6 ⇒ 2

Okay, spending a benny to overcome it.

Shaking off the effects of Champion's blast, Flare scowls and regroups. She blasts Champion with another shot (this time not attempting to go for the eyes).

Shooting: 1d12 + 1 ⇒ (1) + 1 = 2 wild: 1d6 ⇒ 5
Damage: 4d6 ⇒ (2, 1, 3, 5) = 11


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

Flare frowns and tries the same tactic a second time.

Shooting at -6: 1d12 + 1 - 6 ⇒ (6) + 1 - 6 = 1 Wild: 1d6 - 6 ⇒ (6) - 6 = 0
Damage: 4d6 ⇒ (4, 1, 6, 4) = 15

Ace on Wild!: 1d6 ⇒ 4
Ace on damage!: 1d6 ⇒ 4


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

Flare aims a blast for Champion's eyes, hoping to at least temporarily blind the reanimated hero.

Shooting at -6: 1d12 + 1 - 6 ⇒ (3) + 1 - 6 = -2 Wild: 1d6 ⇒ 2
Damage: 4d6 ⇒ (1, 2, 2, 4) = 9


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

Absolutely!


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

Just a heads-up: my wife is having a hip replacement Friday, so for the next six weeks, she is going to be in recovery mode and I will be handling the house. If I'm late with posts, please be forgiving.


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

Flare readies herself for Champion's arrival, knowing from experience that she will not be able to stop him with her blasts. Instead, she flits about nearby, waiting for an opportunity to strike.


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

Flare zips down to join the others in time to benefit from Doxis' protection. Still flaming and hovering in the air, she says, "Right, we beat him once with pure luck. Who knows? Maybe the dice will roll in our favor again!"


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

Flare is rightly confused by all that is happening. Champion, still "alive"? Dr. Destruction, dead? She does all that she can do; braces for Champion's arrival.


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

Flare nods in agreement with Enkidu. That answer made as much sense as anything else. "But that doesn't get us back home."


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

Flare blinks several times in succession. "What the f--- was that all about? Where did he go? And where are we?"


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

Flare whizzes about Champion in the air, blasting again as she goes, trying to keep him unfocused. Spending a Benny on damage again; 1 remaining.

Shooting: 1d12 + 1 ⇒ (12) + 1 = 13 Damage: 4d10 ⇒ (9, 3, 3, 10) = 25 Ace!: 1d10 ⇒ 4 Additional 1d10 from Raise: 1d10 ⇒ 10 Ace!: 1d10 ⇒ 3

Total Damage: 42 points of fire damage


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

Damage: 4d10 ⇒ (4, 7, 10, 6) = 27 One Ace!: 1d10 ⇒ 1


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

Flare again tries to fry Zombion.

Shooting: 1d12 + 1 ⇒ (4) + 1 = 5 Damage: 4d6 ⇒ (3, 5, 5, 6) = 19 fire

Ace in the damage: 1d6 ⇒ 4 for a total of 23 fire damage.


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

Flare does as she is instructed, firing a beam of intense light through the giant lens.

Shooting: 1d12 + 1 ⇒ (10) + 1 = 11 Damage: 5d6 ⇒ (5, 5, 5, 2, 2) = 19

Again, a raise for an additional 1d6 ⇒ 3 damage.


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

Flare blasts away again at the revenant.

Shooting: 1d12 + 1 ⇒ (10) + 1 = 11 Damage: 4d6 ⇒ (2, 4, 6, 3) = 15

I believe that's a raise, which gives an extra 1d6 ⇒ 1 damage.


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

Flare does her part, blasting away at Championstein, staying just inside her short range.

Shooting: 1d12 + 1 ⇒ (3) + 1 = 4 Damage: 4d6 ⇒ (3, 3, 3, 2) = 11


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

Flare leaps from the ship into freefall, activating her flames as she does so. When she is flying, she gets a further -1 to be hit, bringing the total to -5. Her intent is to blast Centuriozombie from a safe distance, trying to stay out of his reach. She will try to catch him in the crossfire with the ship.


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

"Fire," Flare assures him. "I can engulf my body in flames and shoot flames. I'm very agile, and I'm a crack shot. When my flame is on, I can fly... fast. And of course, I'm immune to fire. Oh, and if I do say so myself, I make this look good!"


Female Human Pace 6/96 | Parry 10 | Tough 12 | Charisma 4 | Bennies 8/8 | RATN 8 |
Spoiler:
Fighting d8 | Persuasion d8+4 | Shooting d12+1 (4d6, 12/24/49)

A woman with white-blonde hair and green eyes is waiting for you atop the garage. She regards Biohazard with obvious disgust as he exists and she boards the shuttle. "Morning, boys and girls! Name's Jamie, but you can call me Flare. Dr. D told me that you could use a little extra firepower. I'm here. And I assume I'm the replacement for whatever that was that just left."