Harsk

Dunganagar the RAGING Mad!'s page

1 post. Alias of Peet.


Full Name

Dunganagar

Gender

Dwarf Barbarian 1 | HP: 17/15 + 2| AC: 10, TAC: 6, FFAC 10, CMD: 14 | Fort: +7, Reflex: -2, Will: +4 (+2 vs poison, spells) | Perception: +6, S.M.: +8 | Init.: -2

Strength 21
Dexterity 7
Constitution 20
Intelligence 10
Wisdom 14
Charisma 7

About Dunganagar the RAGING Mad!

"You callin' me short? I'll tell you what's gonna be short - your life!"

Barbarian 1 (Invulnerable Rager)

(non-raging version)

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Vitals

HP: 17 (1d12 + 5 CON = 12 + 5)
AC: 10 (+4 armor, -2 DEX, -2 RAGE)
Saves: F: +7, R:-2, W: +4 +2 vs. poison, spells, or SLAs
BAB: +1 CMB: +6 CMD: 14
Initiative: -2
Move: 30 feet

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Melee:(+5 STR, +2 BAB)
+5 Large Mwk Cold Iron Dwarven Double Waraxe (2d8+7) x3
+6 Greatclub (1d10+7)
+6 Spear (1d8+7) x3
+6 Sap (1d6+5) x2 nonlethal
+6 Gauntlet (1d3+5) x2
+6 Spiked Gauntlet (1d4+5) x2
+6 Wooden Stake (1d4+5) x2

Ranged: (-2 DEX, +1 BAB)
-1 Spear (1d8+7) x3, 20 feet
-1 Wooden Stake (1d4+5) x2, 10 feet

Combat Gear: (65 gp, 91 lbs.)
Large Masterwork Cold Iron Dwarven Double Waraxe free (trait), 32 lbs.
Greatclub 5 gp, 10 lbs.
2 x Spear 4 gp, 12 lbs.
Sap 1 gp, 2 lbs.
Spiked Gauntlet 5 gp, 1 lb.
Scale Mail 50 gp, 30 lbs. -4 ACP
4 x Wooden Stake free, 4 lbs.
Gauntlet (part of Scale mail)

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Traits:
* Signature Moves - Social (Start with MW weapon and +1 to intimidate while holding it)
* Insular (Dwarf) - Race (+2 to sense motive, + class, -1 to Diplomacy vs. non-dwarves)

Feats & Rage Powers:
1st level: Fey Foundling

Feat & Power Plan:

1. Fey Foundling
2. Rage Power: Reckless Abandon (DR 1/-)
3. Power Attack
4. Rage Power: Superstition +3 (2 + 1/4 level) to saves vs. spells while raging, must make saves vs. harmless spells (DR 2/-)
5. Extra Rage Power: Witch Hunter +2 (1 + 1/4 level) to attack and damage against creatures with spells or SLAs.
6. Rage Power: Spell Sunder (DR 3/-)
7. Vital Strike
8. Rage Power: Improved Damage Reduction (DR 5/-)
9. Devastating Strike
10. Rage Power: Improved Damage Reduction (DR 7/-)
11. Improved Vital Strike
12. Rage Power: Improved Damage Reduction (DR 9/-)
13. Dazing Assault
14. Rage Power: Come and Get Me (DR 10/-)
15. Extra Rage Power: Quick Reflexes
16. Rage Power: ?
17. Greater Vital Strike

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The barbarian's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (nature) (Int), Perception (Wis), Ride (Dex), Survival (Wis), and Swim (Str).

Adventuring Skills:
(4+INT/level +1 FCB = 5 ranks)

Climb: +6 (1 rank, +5 STR, +3 class, -3 ACP)
Intimidate: +2 (1 ranks, -2 CHA, +3 Class) or +3 when holding waraxe (trait)
Perception: +6 (1 rank, +2 WIS, +3 Class)
Sense Motive: +8 (1 rank, +2 WIS, +3 Class, +2 Trait)
Survival: +6 (1 rank, +2 WIS, +3 class)

Background Skills:
(2/level = 4 ranks)

Knowledge (history): +1 (1 rank, +0 INT) or +3 for facts about dwarves and their enemies (+2 race)
Profession (mercenary): +7 (1 rank, +2 WIS, +3 class)

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Miscellaneous gear:
free Cold Weather Clothing
_2 gp Backpack 2 lbs

+ Combat Gear 65 gp, 91 lbs.
Total:

Carrying Capacity 260 lbs.