Catfolk

First Mate Tiyeri's page

5 posts. Alias of Asmodeus' Advocate.


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Retrieving said sail, and mustering the necessary manpower for the task, Tiyeri will attempt to get the vessel to shore. If it looks like they won’t make it to shallow water before the Serpent sinks, she’ll order everyone back to the Sonder well in advance if it’s going down.

Profession Sailor: 1d20 + 11 ⇒ (18) + 11 = 29


Moved the post here, since it's all out of character.

First Mate Tiyeri wrote:
You can't critically fail skill checks; I don't know where your +1 is coming from, but it looks like you didn't add Tiyeri's bonuses - with them the roll's an 18. Mel makes her Aid Another on a roll of a 1; but Aid Another says that at times you can't have multiple people attempt to aid a check. It'd make sense if two people giving advice on where to walk is no better than one; there's only one best path. Up to the DM, there.


"Watch your step," Tiyeri warns, proceeding to give Fyrtor a running commentary on where it's safe to put his feet, walking him through the dangerous ordeal step-by-step.

Inspire competence +3, and Aid Another (Acrobatics: 1d20 + 10 ⇒ (7) + 10 = 17} +2, for a total of +5 to the acrobatics rolls.


Tiyeri helps with another bucket, and expert advice. (when it comes time for rolling rolls, she'll inspire competence for +3, and aid another.)

"If we're to save the ship, we should hurry," the catfolk agrees.


In her quietly authoritarian way, Tiyeri orders "Torval, get all hands on deck, make sure this ship isn't going to sink beneath our feet. Mathis, keep us steady in the water."

Nervous at being asked to handle a possibly crippled ship with only twelve months on the water, Mathis replies with a "yes ma'am, on it, ma'am," and hopes he doesn't screw up too badly.

Picking up her hat from where the explosion flung it, Tiyeri turns to Fyrtor and says, "let's go rescue the Serpent."