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Full Name

Firlan Kenndreth

Race

Tiefling

Classes/Levels

Pistolero 1

Gender

Male

Size

Medium

Age

115

Alignment

Neutral

Occupation

Witch Hunter

Strength 10
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 14
Charisma 8

About Firlan Kenndreth

Skills:
6=4+1 INT+ 1 Fav Class
Acrobatics (dex) 8= 1 rank +4 dex +3 class
Bluff (cha) 7= 1 rank -1 cha +3 class +4 trait
Craft Alchemy (Int) 5= 1 rank +1 int +3 class
Perception (wis) 6= 1 rank +2 wis +3 class
Sense Motive (wis) 7= 1 rank +2 wis +3 class +1 trait
Survival (wis) 6= 1 rank +2 wis +3 class

Tiefling Traits:

Ability Score Racial Traits: Tieflings are quick in body and mind, but are inherently strange and unnerving. They gain +2 Dexterity, +2 Intelligence, and –2 Charisma.
Type: Tieflings are outsiders with the native subtype.
Size: Tieflings are Medium creatures and thus receive no bonuses or penalties due to their size.
Speed: Tieflings have a base speed of 30 feet.

Languages: Tieflings begin play speaking Common and either Abyssal or Infernal. Tieflings with high intelligence scores can choose from the following: Abyssal, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, and Orc. See the Linguistics skill page for more information about these languages.

Scaled Skin The skin of these tieflings provides some energy resistance, but is also as hard as armor. Choose one of the following energy types: cold, electricity, or fire. A tiefling with this trait gains resistance cold 5 in the chosen energy type and also gains a +1 natural armor bonus to AC. This racial trait replaces fiendish resistance.

Skilled: Beguiling Liar Many tieflings find that the best way to get along in the world is to tell others what they want to hear. These tieflings’ practice of telling habitual falsehoods grants them a +4 racial bonus on Bluff checks to convince an opponent that what they are saying is true when they tell a lie. This racial trait replaces skilled.

Maw or Claw(Maw) Some tieflings take on the more bestial aspects of their fiendish ancestors. These tieflings exhibit either powerful, toothy maws or dangerous claws. The tiefling gains a bite attack that deals 1d6 points of damage. These attacks are primary natural attacks. This racial trait replaces the spell-like ability racial trait.

Darkvision: Tieflings can see perfectly in the dark for up to 60 feet.

Prehensile Tail Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.

Traits:

Vigilante Witch Hunter
Source Reign of Winter Player's Guide pg. 6, People of the North pg. 31 (Amazon)
Category Campaign
Requirement(s) Reign of Winter
You don’t trust witches. They deal with otherworldly beings, consort with beasts, and brew vile poisons in their cauldrons. As a child, perhaps you barely escaped some horrid fate at the hands of an evil witch, or maybe a loved one was stolen from you by a witch’s charms. Perhaps you wanted to be a witch yourself, but the local witch refused to take you on as an apprentice. Whatever the reason, you now hate witches, and have dedicated your life to ferreting them out and exposing their wickedness for all to see. You know that the North is full of winter witches, and should you ever find yourself there, you’ll relish bringing your justice to them as well. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is a class skill for you. In addition, you begin the campaign with 1d4 hex nails

Feats:

Point Blank Shot:You are especially accurate when making ranged attacks against close targets.
Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.