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![]() A 7th level Kensai has Iaijutsu which says: Iaijutsu wrote: "A kensai may make attacks of opportunity when flat-footed, and may draw his favored weapon as a free action as part of taking an attack of opportunity." If the Kensai also has the Flamboyant Arcana: Opportune Parry and Riposte, which says: Opportune Parry and Riposte wrote: "At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack." Does this mean the Kensai can parry attacks during the surprise round with weapon initially sheathed by expending an attack of opportunity? ![]()
![]() Since CompLang says the caster only gets the literal meaning of a language, what would happen if it was used on heiroglyphics? Egyptian heiroglyphs use pictograms to convey meaning in more than one way. As a made-up example of how actual, real Egyptian heiroglyphs work, sometimes a glyph of a duck means "duck" and sometimes it means the "D" sound, and sometimes it's part of another meaning entirely depending on proximity of other glyphs. Since CompLang only gives you the literal meaning of a language, would it interpret pictograms accurately, or literally? The spell description specifically says it does not decipher codes. Are pictograms not a form of code when used in the way Egyptian heiroglyphs were? They were not an alphabet that could be read like English. Real humans tried unsuccessfully to decipher heiroglyphs for thousands of years due to the many ways each glyph is used and the fact the language can be written and read from right to left, left to right, or even vertically, only succeeding after discovering the Rosetta Stone which decrypted the language accurately for them. What do you believe the rule is? ![]()
![]() Like the title says. There doesn't seem to be any definition of the "constructed" ability in the PRD. Please be aware that I know the Inevitables are "constructed" out of different materials, what I'm asking is the exact game mechanic effects of the Defensive Ability listed for them called "Constructed". It is my opinion that this was NOT meant to imply that they are constructs - they don't have all the same traits as constructs ie: they do have a Con score, their Type is not "Construct" etc. So what exactly DOES it mean? ![]()
![]() Without regard to any ability score increases, based just off of the hit die gained from adding a class level, does the monster's special ability DC go up? For instance, an Aboleth's Slime ability is Constitution based, and the Aboleth has a 22 Con, and 8 hit dice, giving it the listed DC20 Fort save. If I give the Aboleth 2 levels of Sorcerer, bringing it's hit dice to 10, do those additional hit dice increase it's Slime DC to 21? The point of contention in my mind here is the difference between Racial hit dice and hit dice from class levels. In 3.5 I think it was pretty solid that only racial hit dice increased a monster's ability DCs, but I can't find anything in Pathfinder that speaks directly to this. Does becoming a Sorcerer make the Aboleth's Slime more potent? ![]()
![]() What kind of check would be appropriate for a character to determine if goods being examined in a store are stolen or not? What about being able to determine which goods in a pile are stolen? This is useful for shopkeepers buying goods as well as for PCs buying them from merchants. As the GM I'm inclined to give the PCs a chance to detect that something is not right, but I'm not sure what kind of check that would be. Appraise? Profession, depending on the kind of items you're looking at? Knowledge? ![]()
![]() I noticed that in the rules for underwater combat, in the table called "Table: Combat Adjustments Underwater" it says that if you DON'T have a swim speed, and DON'T have freedom of movement, and DON'T make a swim check and DON'T have firm footing, that your movement is "normal". Is that a typo? It should say "None" there, not normal, right? ![]()
![]() In 3.5, incorporeal creatures were "winked out" when within an antimagic field. But in the PRD, the entry for Antimagic Field says nothing at all about incorporeal creatures. It specifically says undead are only affected if they were summoned. I can't find any reference in Pathfinder that incorporeal creatures of any kind are winked out by Antimagic Field. Am I just missing something or was this intentionally changed in PF? ![]()
![]() Most animals have an Int of 2, though some that rely more on instinct than intellect seem to have a 1. I'm sure nobody would argue that a common iguana should be able to fight like a well trained, seasoned veteran fighter, even if it had the disposition to do so. Even a guard dog has a rather limited repetoire of attacks that it uses, if more than just "bite it till it's dead" those must be trained I think. So, with that in mind, most of these animals have a 2 Int, how would a Fighter be affected by being reduced to a 1 Int? Would they still be capable of using their fighter feats?
It can be argued that even a caveman can use clubs and spears, but even a caveman has a higher Int than a Feebleminded Fighter. I assume the text in Feeblemind that says someone is still capable of recognizing friends and protecting them is just there to prevent GM's from ruling that your Feebleminded friend automatically attacks the party or anything like that, not that it means a Fighter can disregard being Feebleminded. The spell description specifically mentions some skills and abilities, but if you can't even remember how to speak your native language, how can you remember all your martial training? How would you adjudicate this? Please explain your answers so I can learn why you think so. ![]()
![]() I'm relatively new to Pathfinder, and wondering why a bunch of equally powerful demon lords including Baphomet would allow Deskari to be "in charge" of an invasion of Golarion? Why would the devils and evil deities, much less the other demon lords, allow him to get all the glory and mortal souls? For example, it kinda seems far fetched that Baphomet would "hasten to comply" with Deskari (The Worldwound Incursion pp7). Is there some lore I'm missing that makes Deskari more potent and able to intimidate Baphomet? ![]()
![]() So a PC in a game I'm in is debating Craft Arms and Armor feat. We talked about it and suddenly it dawned on me that this is the kind of feat that a PC will probably never take, because it takes too much time. At level 5 you could spend 2 days making the fighter's sword +1 without too much hassle. You'd need to be between adventures obviously, but 2 days isn't a problem for most groups. But then things start getting unreasonable. Making a +2 weapon at level 6 takes an entire week, and making a +3 weapon takes closer to 3 weeks. If you plan to make any armor, or enchant more than just a single weapon, be prepared to spend MONTHS doing it. Most campaigns can't wait that long. So it just doesn't seem useful and nobody does it. So my question to the hive mind is this: how would you house rule this to make a crafty character more useful with minimum impact on game balance? ![]()
![]() Let's say an enterprising young gish-type character uses a spell storing short sword, and he casts true strike into it. Then later, he declares he is scratching himself for 1 hp of damage with the sword to impart the true strike spell upon himself, claiming (plaintively) that doing so is said to be a free action in the core rules. In fact the spell storing ability description does say that casting the spell on the weapon's target is a free action if the target takes damage. My inclination is to rule one of two ways: Allow it to work, but decide that the attack deals full damage to himself (no criticals or precision based damage) to reward his ingenuity but deter it's overuse. Allow it to work but decide it takes a standard action because it takes an actual attack on himself to cut himself. What would you decide? ![]()
![]() I've been running my AOW game for about 2 years now and the characters have reached the Writhing Sanctum. The players so far are oblivious to the fact that Lashona is their enemy. They didn't notice that she was undead when they met her, and they didn't find her scales in the wormvent caves. It seems almost like letting the cat out of the bag too early if Dragotha announces it to them. Besides, if he really is arrogant, then he doesn't fear them much anyway, so why bother trying to steer them off him? Which leads me to some motivational questions about big D: How much does Dragotha really want to bring about the age of worms? Is Dragotha merely compelled to obey the commands of Kyuss, or is it more of a "charm" effect, since Dragotha was created (as an undead) by Kyuss? Just how much free will does Dragotha have? Presumably he won't (or can't) attack Kyuss or directly attempt to prevent the Age of Worms, but he will attack Lashonna (again) knowing that she is attempting to do that very thing. If Dragotha was more of a schemer, he might go ahead and allow Lashonna to be successful, and then try to backstab her somehow, meaning she does all the work and takes all the risk, while he reaps all the reward. Not sure about all that though. Bottom line: would it be better for the players to be totally shocked by the Lashonna reveal at the end, or for Big D to blow the surprise in an attempt to save his hide? Firelock |