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Is there any kind of preview somewhere for this book? The product description is lacking in information.

What kind of content will I get? I guess each region will feature important cities/locations with their populations/religions/etc.

What else? Important people? Major events? Organisations? Fauna/flora? Story hooks for quests?

Thanks!


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Thanks for the feedback! I'm going to go for Fall of Plaguestone!


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Yeah Intimidate is a charisma check but I can see where OP is coming from.

From the point of view of a person being intimidated there's also a risk assessment even before any interaction occurs. Context beyond charisma.

Given 2 characters with the same charisma score, which one is going to look more like a threat to your safety? The big muscular guy hodling a weapon or a scrawny and seemingly unarmed teenager in rags?

But I don't know how or even if this should be reflected mechanically somehow.


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Yeah I wasn't expecting this to be unlimited. The way I imagine it patching you up after a fight can only do so much before magical healing and rest is required.

Of course I don't know how to balance it exactly but I don't think you should be able to receive this kind of healing from the medicine skill more than once after an encounter.


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People have been confused about shield block since the beginning and still to this day not even the people who make the game can tell us how it works officially.

R-I-D-I-C-U-L-O-U-S


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Personally I always thought attributing skill points was the most tedious part of the levelup process. The current skill system in the playtest is certainly flawed. For example I don't think untrained skill modifiers should be that close to trained. But otherwise i'm glad the granular skill point attribution every level is gone.


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I feel it would be even more useful in PF2 considering all the big damage the monsters are dishing out. It would greatly reduce the need for a caster that uses most of his spell slots /powers for healing.


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Chess Pwn wrote:
I'm still confused on it how it interacts with magic weapons. Is a power attack with a +1 greatsword 3d12 or 4d12? Cause one of these options is a lot better than the other but I'm not sure which is right and which is what people are using to say it's bad.

It adds only one dice no matter the magic bonus on your weapon. 2 die at level 10+. So yes, it gets worse as your weapon gets more powerful.