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Firaxus Gestal's page
33 posts. Organized Play character for Yasumoto.
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Full Name |
Firaxus Gestal |
Race |
Halfling Bard 5 | Init -1 | Perc +0 |
Classes/Levels |
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Gender |
Male |
Size |
Small |
Age |
25 |
Alignment |
Lawful Good |
Deity |
Iomedae |
Location |
Andoran |
Languages |
Abyssal, Ancient Osiriani, Common, Gnome, Halfling, Hallit, Kelish, Osiriani, Varisian |
Occupation |
(Aspiring..) Eagle Knight |
Strength |
11 |
Dexterity |
9 |
Constitution |
12 |
Intelligence |
16 |
Wisdom |
7 |
Charisma |
20 |
About Firaxus Gestal
Firaxus Gestal
Male halfling bard 4
LG Small humanoid (halfling)
Init -1; Senses Perception +0
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Defense
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AC 15, touch 11, flat-footed 15 (+4 armor, +1 deflection, -1 Dex, +1 size)
hp 27 (4d8+4)
Fort +3, Ref +4, Will +3; +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear
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Offense
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Speed 20 ft.
Melee +1 longsword +5 (1d6+1/19-20)
Special Attacks bardic performance 15 rounds/day (countersong, distraction, fascinate [DC 17], inspire competence +2, inspire courage +1)
Bard Spells Known (CL 4th; concentration +9)
. . 2nd (2/day)—cat's grace, cure moderate wounds
. . 1st (5/day)—chord of shards[UM] (DC 16), comprehend languages, feather step[APG] (DC 16), grease
. . 0 (at will)—detect magic, know direction, message, prestidigitation, read magic, summon instrument
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Statistics
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Str 11, Dex 9, Con 12, Int 16, Wis 7, Cha 20
Base Atk +3; CMB +2; CMD 12
Feats Lingering Performance[APG], Spellsong[UM]
Traits equality for all (andoran), explorer
Skills Acrobatics +1 (-3 to jump), Climb +2, Knowledge (engineering) +12, Knowledge (geography) +12, Knowledge (history) +12, Knowledge (local) +12, Knowledge (nobility) +12, Knowledge (planes) +12, Knowledge (religion) +12, Linguistics +10, Perception +0, Perform (wind instruments) +14, Survival -1 (+1 to avoid becoming lost), Use Magic Device +12; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Abyssal, Ancient Osiriani, Common, Gnome, Halfling, Hallit, Kelish, Osiriani, Varisian
SQ bardic knowledge +2, versatile performance (wind)
Combat Gear wand of cure light wounds, caltrops; Other Gear +1 leaf armor[ISWG], +1 longsword, ring of protection +1, wayfinder[ISWG], folding pole[UE], masterwork Wind Instrument, 3,394 gp, 8 sp
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Special Abilities
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Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (standard action, 15 rounds/day) Your performances can create magical effects.
Fearless +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Spellsong Combine spellcasting and bardic performance
Versatile Performance (Wind Instruments) +14 (Ex) You may substitute the final value of your Perform: Wind Instruments skill for Diplomacy or Handle Animal checks
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