Quig

REX,'s page

25 posts. Alias of Edward Sobel.


About REX,

Rex

Image

male medical drone
N Medium construct (robot)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +6
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Defense
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AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
hp 30 (2d10+20); fast healing 2
Fort +0, Ref +1, Will +1
Immune construct traits
Weaknesses vulnerability to critical hits, vulnerability to electricity
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Offense
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Speed 30 ft.
Melee
. . unarmed strike +6 (1d3+4 nonlethal)
. . claw +6 (1d4+6 + injection)
Special Attacks injection
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Statistics
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Str 18, Dex 12, Con —, Int 14, Wis 12, Cha 2
Base Atk +2; CMB +6; CMD 17
Feats Combat Expertise, Deadly Aim, Power Attack, Skill Focus (Heal)
Traits caretaker, reactionary
Skills
Fly +6
Heal +14 (+15 circumstance to treat wounds or deadly wounds)
Perception +6
Stealth +3
Languages Androffan, Common, Proto-indo-european
SQ finesse weapon attack attribute, remote communication, repair robot
Gear healer’s kit x2, cracked magenta prism ioun stone, boline, surgeon's tools [UE]
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Special Abilities
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cracked magenta prism ioun stone: This stone grants you a +2 competence bonus on checks with any one skill you choose, and you can change the skill modified once per day.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Construct Traits (+20 HP) Constructs have many immunities.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Fast Healing 2 (Ex) Heal damage every round unless you are killed.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Immunity to Ability Damage Immunity to ability damage
Immunity to Ability Drain Immunity to ability drain
Immunity to Bleed You are immune to bleed.
Immunity to Death and Necromancy effects You are immune to Death and Necromancy effects.
Immunity to Disease You are immune to diseases.
Immunity to Energy Drain Immune to energy drain
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Immunity to Nonlethal Damage You are immune to Nonlethal Damage
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Injection (3/day, DC 11) (Su) Inject anesthetic with a claw attack three times a day.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Remote Communication (Ex) You can communicate remotely.
Repair Robot (Ex) Repair self or adjacent robot for 1d10 hp as a standard action.
Vulnerability to Critical Hits When take extra dam from a crit, stunned 1 rd (DC 15 Fort neg).
Vulnerability to Electricity You are vulnerable (+50% damage) to Electricity damage.