Fintan of Largay's page

74 posts. Alias of Raphaele Flickerlamp.

Full Name

Fintan McGovern


Irish Barbarian (Mounted Fury) 1 / Fighter (Dragoon) 1


HP 14/26 | AC 16 T 12 FF 14 (-2 AC raging) | Fort +6 Ref +2 Will +1 | Initiative +2 | Perception +5 | Sense Motive +1 | Rage Rounds 4/6






Neutral Good




Largay, Ireland

Homepage URL

Strength 18
Dexterity 14
Constitution 14
Intelligence 8
Wisdom 12
Charisma 10

About Fintan of Largay

Backstory, Appearance and Personality:

Fintan is the second son of the King of Largay, and he is simultaneously the King's least favorite and the Queen's very favorite. Rumor has it that he may be an illegitimate child, the son of a Dane, but none dare - not even the King - to voice this thought in public, lest they anger Fintan's mother.

Fintan has always been a little slow, and his dullness of mind is the worst kept secret of his father's court. He knows how to fight - he was good at that, at least - and he enjoys riding horses and tending to his family's cattle herds. Fintan never learned his letters, but he somehow can still tell you the names of all the local Irish lords and has some rough understanding of politics. To put it bluntly, he's too damned simple.

Yet despite his faults Fintan is loved by the warriors and the freemen, perhaps for that very simplicity and for being so down-to-earth. It helps that he's a capable fighter in his own right; rumor has it he's even gone so far as to train a Welsh slave, Aoife, in the art of combat. This has long made Fintan a thorn in his father's side, and there has always been an understanding that his older brother would reign. Fintan accepted that, and had no ambition to rule.

Yet things did not go as planned. Fintan's older brother died before he could take the throne, leaving the dumb second son and his younger, more capable brother, Braedan. But Braedan's popularity is not so great as Fintan's, and so while their father would gladly choose Braedan to reign, he has settled for allowing Fintan the right of succession. Perhaps as a test, he has chosen to send Fintan to lead the invasion across the river, starting with the town of Belcoo, and let him prove himself afield. At least, that is Fintan's understanding of things...


Fintan is a big man, standing at six feet tall with a small bush of pale blond hair on his head. He's tough and well-muscled, and some might call him handsome. Those who don't know better may assume he's a smart man, but they'd be quite wrong.


Fintan is quiet, patient, and gentle for the most part. He enjoys hard work and horses, and while he's not very smart he does understand that war has consequences. If he could have his way, he would be left out of the politics and violence that Ireland is now embroiled in. Sadly, Fintan doesn't have much choice in the matter.

Gentle and peaceful though he may be, Fintan has a certain battle fury that strikes the fear of God into men, even being a relatively untested warrior as he is. Most who have seen him in these moments can agree on this: angering Fintan is something you do not want to do.


Click here for the Myth-weavers sheet.

Feats and Traits:

(1st level) Power Attack

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.

When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.

You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

(Human Bonus) Furious Focus

When you are wielding a two-handed weapon or a one-handed weapon with two hands, and using the Power Attack feat, you do not suffer Power Attack’s penalty on melee attack rolls on the first attack you make each turn. You still suffer the penalty on any additional attacks, including attacks of opportunity.

(Dragoon level 1) Skill Focus (Ride)

You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

(Dragoon level 1) Mounted Combat

Once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit. The hit is negated if your Ride check result is greater than the opponent’s attack roll.


Horse Lord (Race)
+2 Handle Animal and +1 Ride, but only for horses.

Lesser Noble (Regional)
+1 Diplomacy and Knowledge (Nobility), start with 100 extra gold.

Barbarian (4 SP) -INT (1 SP) +Skilled (1 SP) +Favored Class (1 SP)

Skill bonus=ability+class+rank+misc-ACP
Italicized = Untrained

Diplomacy: 1=0+0+0+1
Handle Animal: 5=0+3+2+0 (7 if concerning Horses)
Intimidate: 4=0+3+1+0
Knowledge (Nobility): 1=-1+0+1+1
Perception: 5=1+3+1+0
Profession (Herder): 5=1+3+1+0
Ride: 7=2+3+2+3-3 (8 if riding horses)

Special Abilities:
Barbarian Rage - +4 STR/CON, +2 will saves, -2 AC, 6 rounds/day
Fast Rider - (+10 movespeed for mount)

Racial Abilities:
Bonus Feat
Skilled (+1 skill point per level)

Lance +6 (1d8+6, x3, Piercing - double damage on a charge)
Shortsword +6 (1d6+4, 19-20 x2, Piercing)
Javelin +3 (1d6+4, x2, Piercing - -4 attack when used as a melee weapon)
Dagger +6 OR +3 if thrown (1d4+4, 19-20 x2, Slashing and Piercing)

57 gold
5 silver

Explorer's outfit, - (weightless when worn)
Lance, 10 lbs
Shortsword, 2 lbs
Javelins x6, 12 lbs (2 ea)
Dagger, 1 lb
Hide Armor, 25 lbs

Total Equipped Weight: 50 lbs

Waterskin (full), 4 lbs
Rations (5 days), 5 lbs
Blanket, 3 lbs
Signal Horn, 2 lbs
Hemp Rope (25 ft), 5 lbs
Dandy Brush (horse grooming), 2 lbs

Total Non-Equipped Weight: 21 lbs
Grand total: 71 lbs, light load

ON HORSE (light riding horse):

Horse (Brave):
Light Horse (*Combat Trained)

N Large animal
Init +2; Senses low-light vision, scent; Perception +6

AC 11, touch 11, flat-footed 11 (+2 Dex, –1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1

Speed 50 ft.
Melee 2 hooves +3 (1d4+1)
Space 10 ft.; Reach 5 ft.

Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, RunB
Skills Perception +6

*Because he is combat trained, Brave does not have the Docile quality and therefore treats his hooves as primary attacks.