Blackjack

Finn Fitzroy's page

163 posts. Alias of Diego Rossi.


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Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

Sorry for not posting.

Personally, I like what you are doing, but I am stumped.
I can think several possible explanations for what happened, but few options for checking them without writing several hundred posts.

Questions I have:
- the embezzling and the arsons are related?
- they are done by the same party or two different party (one can be the spirit of someone killed by the tax exactor or his minions)?
- if they are unrelated, it can be a prank by some fey?
- unrelated to the main plot, but I must find a way to send a message to the army camp in Daren name, or his family will be executed. I doubt the sheriff will allow him to write a letter.

Maybe our approach was the wrong one, trying to find material proof instead of speaking with more people in the village, but the impression was of some strong hostility against strangers.

Lack of combat is not an issue.

Edit: and, just of honesty sake, currently I am spending a lot of time reading abut PF2 and playing some new computer game.


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

Finn examines the trail to see if something different than fire could have burned it.

It is possible that acid or extreme cold have burned the plants? Wath kind of skill check is needed to see what made the trail?


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

"He had a head as a burning pumpkin? I think I have heard tales of a creature of that kind."


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

I am a bit unclear on one thing. The trail we have been following is all a burnt trail or after a time it became a normal trail?


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

"Something happened at the windmill the day your stall was burned?"


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

In a wisper "Pepole here are really out of their mind with fear."
With a normal tone, keeping his hands away from the weapons:
"Good sir, we have no intention to harm you or your sons. We have only followed that trail." Finn point at the trail. "You always welcome people this way?"


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

"Well, probably it is his house. No reason to be hostile unless he is."


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

"I will help you, Freya."

Aid another, survival: 1d20 + 5 ⇒ (17) + 5 = 22


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

"For now, let's check the trail."


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

Finn shake his head.

"All this stuff don't sound as 'normal' embezzling. You don't seize and shut up a mill. You keep it working so that it produce money for you. The goal seem more to make the village unlivable than simply making money from the villagers."


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

"I agree with Oalin. Mor, Freya?"


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

We start to search the interior of the farm.
perception: 1d20 + 5 ⇒ (7) + 5 = 12


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

We enter the farm and try to find some trace within. We are very careful as it is surely unsafe.


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

We are heading to the barn, as Mogabir is our commander.


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1
Darkwing_DM wrote:
Everyone heads to their two rooms, except Finn who decides to stay and sign another song. when they are alone Shepton regales him with stories throughout the night if Finn is willing to listen. let me know.

Finn gladly spend the night listening to Shepton tales. His only concern is Shepton health, so he keep an eye on him and invite him to go to bed if he start to wear out.

- * - * -

In the morning, to Annabelle:
"I fear I have tired him with our talk this night, but he was so wonderful ...
Let him rest and take good care of him.
Thanks for the wonderful hospitality."


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

Before going to the offered rooms Finn sing the ballad of the drunken Knight again, but this time he take the time to calm down before singing and don't strain do get a great result.

Sing take 10: 10 + 7 = 17

"Well, both Oalin and I are arcane spellcasters, so we need our beauty sleep." Grin
"In reality we need to sleep to be able to recover our spells, and waking in the middle of the night cause some problem that divine spellcasters" Look at Freya "Today I haven't used spells, so it isn't a problem, but when we cast them we will need to do the first or last turn. It is unfair as your sleep will be always interrupted for the guard turn, but that is the best best way to do it."
"As today I haven't used spell I will take second watch to balance that a bit for the future."


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

"That is very gracious on your part, we are deeply thankfulfor your offer."


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

"Sorry for the poor display. I will do it again when I am less awed. I can do better."


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

If look could murder Freya would and undead now.


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

"I am more than happy to sing for you, I hope it will be worth something. My repertory is small, but I think that the ballad of the drunken Knight will be appropriate."

You see that Finn is really nervous while he take up is lute and start a fun ballad about the adventures of a drunken Knight.

Perform (sing): 1d20 + 7 ⇒ (1) + 7 = 8
Perform (lute): 1d20 + 7 ⇒ (19) + 7 = 26

O dice gods, be with me! Finn is too nervous to take 10.

As soon has he start singing Finn voice broke and his face become red with embarrassment.


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

"We are far from home and know almost nothing, so any information you or mrs. Annabelle can share is welcome."


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

"A fledging one, sir. I hope to be worth of the name of bard someday."

Finn really feel that he is only at the beginning of a career as a bard and know his lack of knowledge and experience with songs and music.


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

"Good day, good sir. We are sorry to disturb you, but we help you can help us. we are members of the militia and we have been asked to investigate some suspicious thing here. We have heard that the local miller has disappeared. Can you give us some pointer about what is happening here?"

Finn try to be as polite as possible without being too humble.


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

Finn follow the maidservant and look around the corridor while they move. There is a flash of greed in his eyes when he sees the items on display, but he suppress it.
"Yes, Mog, it is really impressive. And he has got all this with his acts, not as an inheritance. We should aim at doing the same. I hope we will be able to do a fraction of what he did."

There is both envy and admiration in Finn voice.


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

"Good day, Madam. It is possible to meet Master Shepton?"


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

No one is observing us?


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

If no one is observing us we start to move toward the bard house.


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

I have got the name of the sheriff?

"Well, so I have got that wrong. The sheriff isn't the bard." After looking around to be sure that no one is eavesdropping. "Too bad, now we have another guy that probably is in the tax exactor pocket. I doubt he wouldn't report to the baron if he wasn't bribed to stay silent."

Perception: 1d20 + 5 ⇒ (14) + 5 = 19


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

Waiting for the GM to say if the sheriff was the bard.

"The people earlier said that he use some magic to slow down the aging. I dunno."


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

"With no inn (not that we had the money for one) and having already problems with the law enforcer, sleeping in town don't seem a good idea. There is a good chance that we will be arrested as vagrants or deserters.
And the bard is the sheriff, so maybe the guy that arrested Daren? Wait a moment, I will ask someone."

Finn leave the group and try to find someone that can identify the guy that arrested Daren.


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

"I think that the first thing to do is to check the area around the windmill for lookouts. I am not particularly good or bad at stealth. Someone is good at it?"


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

I hope you will return, Daren.


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

Finn look the door.
"Just to point it out now, the door hasn't been forced. The store was open."


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

Finn raise his left sleeve.
Dam, thinking that this damned mark will even be useful. That is on your shoulder, Daren.
"Look, this it the militia mark, it was done a few days ago, you can see the date. Daren was with us the whole time so he can't be the guy that is burning the houses here.
And with what he would have done that? You see a torch? Oil? Any incendiary stuff?
The shopkeeper had an hysterical attack an started shrieking for nothing."


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

"He is a bit insufferable, but he can't be your arsonist, he was on the road with us for several days and he got here less than a hour ago."

Finn speak with a calm tone, trying to convince the people.


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

spellcraft: 1d20 + 5 ⇒ (7) + 5 = 12
What is casting Gweenth? It is not the moment to start more trouble!

"Everyone, calm down. Beside a guy yelling there has been no damage nor fights.
It seem there has been some big misunderstanding."

To the (presumed) sheriff.

"Let me enter, maybe I can calm the situation and get some explaining."

Diplomacy to calm down the people:
diplomacy: 1d20 + 8 ⇒ (12) + 8 = 20

I am starting to guess who is the moron that caused all this fuss.


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

I think we can't see the interior. The door is closed.


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

Having him locked for being an obnoxious and pretentious wanna be noble will not pain Finn at all. Having him lynched by a angry mob for arson, something he didn't, is another thing.
And I doubt that if we let him be imprisoned on wrong or malicious charges will help us. Daren is the one with the letter of introduction to the mayor after all.

About B&E, it is a medieval world without electrical doorbells and buzzers. Daren opened the door to the store back and peered inside. It is pretty normal to do that to call the store owner in that kind of set up.
He hasn't broken anything to enter.

@DarkWingD my doubt was what kind of power has officially a tax collector. It was already clear that this guy is the kind of person that take as much power as he can get through intimidation or violence, but it is very different if he can call his mercenaries to do that or if he can call the army.


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

A question:
what are the legal power of a tax collector? He can arrest someone for something that isn't related to tax matters?

Our tax collector don't seem to be e noble or other figure with authority outside collecting the taxes, so I would like to know what he can legally do.

I suppose it is a roll of Knowledge (local) or Profession (barrister).

I really dislike Knowledge (local) as it is Knowledge (everywhere) when used in game.


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

To the others:
"Keep calm. Speaking of that, where is Daren?"

Speaking the last words, Finn look Freya.


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

Finn whisper to Oalin:
"I don't think so. It seem probable that the culprit is one of them."
In a higher tone.
"Let's us see who was caught."
Finn move toward the door.


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

"Good folk, calm down! What is happening?"

Finn try to exude an air of authority while he try to figure what is happening.

Diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26

Burned down the horses? What the heck?


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

"It shouldn't be something about us, but maybe it is something relevant, let's go"

What time of the day it is? And the weather? (sun, cloudy, etc.)


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1
DarkWingD wrote:
Sorry about the delay I’ll be posting tonight , my daughter has been useing my computer almost non stop for a project the last three days and I hate posting from the phone anything long than a sentence or two

So true. Formatting and getting something decent is difficult.


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

Finn try to remember if he has heard of Shepton.
Knowledge (Local): 1d20 + 2 ⇒ (19) + 2 = 21

"It is time to go to check the windmill. Thanks for your help."


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

"One month. Hm. And losing the hamlet miller isn't a hing that will please any lord. Any other relevant information? Where is this miller house? Rocerd is the windmill owner?"


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

"That defense tax, how much is it?"

Finn has ever heard of a defense tax levied on the population?

"That Rocerd, when he disappeared?"


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

"Go on in full detail. Hearing it from you is way better than second hand information from someone that has read a letter."

If it make any difference, currently Finn is wearing the hide shirt, not the chain mail. The weight of the chain would slow him down.


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

Finn follow the man, taking care to scan the area for trouble or ambushes.

perception: 1d20 + 5 ⇒ (13) + 5 = 18


Male Human Bard 2 | HP 17/17 | Fort +2 Ref +6 Will +3 | AC 17 | perception +5 | Int +1 | Init +3 | Bardic knowledge +1

Finn look the group of people trying to appraise them.
Maybe that one harmed man is a ex militia member?
sense motive: 1d20 + 0 ⇒ (4) + 0 = 4
As he want them to be the ones explaining what they want, he start in a neutral way.
"Good day, sirs"



I plan on taking the luck variant channeling with my new PFS cleric. Do I have to have Desna as my deity or can I chose any deity that has luck as a domain.

Thanks in advance


6 people marked this as FAQ candidate. Staff response: no reply required. 1 person marked this as a favorite.

Per the guide to org play p. 34-35 Characters who commit potentially evil acts (casting spells with the Evil descriptor, killing or maiming someone, etc.) while following specific orders from their faction or the Pathfinder Society, do not suffer alignment infractions. These are cases where karma applies to those making the orders, not their tools. 
So can someone cast animate dead or shadow projection with out fear of an alignment change.

Thanks in advance.


1 person marked this as FAQ candidate.

So a Cav. gives the party Outflank for an encounter. I am the only one in the party with Gang up as a feat. So I don't stand in the normal flanking position but still gain the flanking bonus because a pair of allies are flanking the bad guy. Who gets AoO on who's crits?

Thanks in advance.


If I have the gold and PP can I buy a scroll of Limit Wish.

Thanks in advance.


I have a PFS game tonight and wanted to make sure I did this right.
1 How many tricks can I teach him in one mod.
2 With a 3 INT is 6 the max on tricks not counting bonus tricks for lvl.
3 Can I take 10 on the skill check.

Thanks for the help.

Liberty's Edge

2 people marked this as FAQ candidate.

Was this a misprint or does Corrosive Touch really have SR. I ask because this is the first Conj acid spell that I have seen with SR. It also drops a damage dice size from shocking grasp which has SR.


Can a Barbarian use spring attack while raging. I ask this because in the core rulebook on p 32 under the rage section it states that "while in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills(except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.