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![]() Well, that's pretty much what I'm doing so far. Play and try to absorb as much as I can in a short timespan. And I keep asking questions. So far the GM's have been cool about answering them, too! :D There are some scheduling conflicts this month at my local store and my main 5E Adventurer's League game isn't happening, so I took advantage of the chance to experience StarFinder instead. (I've gotten to play two games already, with two more on the calendar.) I'm hoping they can find a way to start a regular campaign which isn't on Sunday so that it doesn't have to go head-to-head with AL because I'd really like to play both and I hate it when I have to choose. ![]()
![]() Good to know, but still frustrating when I feel like I'm still trying to figure out all of the details of the game … setting, character creation, how the mechanics differ from other RPGs I've played, etc. … and along the way I miss out on potential "freebies." So ... how do I know what is a "profession" skill? Raia can do computers and engineering and that kind of thing, so why wouldn't that be her profession in between adventues? ![]()
![]() If I understand correctly, it is an official StarFinder Society game. The GMs have given me papers with XP on them. One thing that is either confusing or frustrating is that the GM yesterday asked if I had a profession, and I said that I hadn't picked anything like that yet. Another guy at the table had one and got to roll for more money earned. Do I just lose that opportunity, or can I make "catch up" rolls later on when I pick a profession? ![]()
![]() Thanks for the leads. This gives me a good starting point. It does help to have an exact chapter or page reference (Elinnea) and I think after that I'll scurry over to my game store and buy the Pact Worlds book (Steve Geddes). The wiki looks interesting as well (The Goat Lord) but I'm not quite sure what to look for yet. ![]()
![]() Sorry for asking so many noob questions. I'm still feeling a little overwhelmed by the setting. My basic problem is that I'm not "into" reading big thick rulebooks, so I skim things and then end up feeling a little lost by the background of the setting. My question is: where is the best place to find information about the basics of the standard StarFinder setting? (I own the core rulebook and the alien archive. The "Pact Worlds" book is in my local game store, but I'm afraid that if I buy it I just won't read it.) Anyone have some advice on this? ![]()
![]() Second session of STARFINDER went well. Still finding the whole "purchase the equipment" process a little strange, but we did an adventure that had a mix of space combat and exploration and land combat. Very fun. My local game store is running weekly demo games all through July, so I anticipate getting to play another couple of times this month. :-) ![]()
![]() Okay, so I think that answers what I wanted to know. I agree that changing the name to make it a "new" character is a good idea, but I was thinking about just keeping the exact same choices as the pregen for this character. Later on, once I'm more familiar with the rules, I will probably go through those choices myself to make one from scratch. I just wanted to be sure that if I played the pregen for 3 sessions then tried to level it up, that there wouldn't be some rules lawyer saying "hold up, you can't use that build for a character" or some such. :) ![]()
![]() I finally got a chance to play STARFINDER last Sunday and I had fun. The GM gave me a technomage pregen from the online files and at the end said that I had earned 1 XP which I could apply to a character that I made sometime. I really enjoyed the technomage and was thinking about keeping all of the stats, spells, abilities, etc., unchanged and just continuing to play that character from there. So my question is: are the pregen characters Society legal as-is, or did they "cheat" in creation in order to give a new player more stuff to do than the rules allow? ![]()
![]() My biggest question would be: are there things I can get through preorder that I can't get at the store? My gut call would be to look at the book at the store and then decide if I think my group will play it, but if there are any preorder-exclusive goodies I'd consider the preorder route. (I run into this issue a lot with kickstarter products, such as 13th age that came with a special die in kickstart but you can't buy it anywhere after.) |