Elf

FinAeros's page

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It's been fun y'all.


I thought the rule was that, if you're unconscious, at the end of a short rest you return to consciousness and are at 1HP....


Not the bats again!


Happy Christmas!


My apologies for being absent. I've gotten slammed with class assignments. Distractions such as Left 4 Dead 2 haven't helped either.


It should be interesting to see how things'll be going with the new makeup. Hopefully having two strikers will be more damage controlling.


Invisible Castle seems to be down for me. Using hamete virtual dice server at dicelog.com I got a 8 for the Beggar King rumors, but I don't want to plop that into the thread ATM 'cause it can't be substantiated.

Or should I care that much at this point?


Good luck with the utilities, Fabes.

I'm fine with starting w/o a lot of crunch and just RPing for a bit so that our party has an in game reason to venture forth together.

CB patch should be available in a few hours. WotC's servers seem to take forever to patch and get stable again. >,<.


I'm alright with that. Gives me plenty o' time to get my backstory together. >,>


This should be interesting, as it's my first real PBP. Well.... Game System based, anyway.

I'm thinking my character's family would run a tavern in one of the wards. Possibly the Souk. Maybe a tavern/hostel....

About .Syn.

Background:

Spoiler:
Growing Syn has grown up an orphan upon the streets of Katapesh. Her only friend, protector and 'big sister' being Haleen.

Taken in by the 'Clan' based in Katapesh, the young Elven girl with the dark hair and quiet observant demeanor was quickly christened 'Shadow' -Since this is what she tended to do. Remain in the back ground, watch and listen and learn.

While she enthusiastically joining in the training, fun and games with the other similarly ages children of the large clan, her closest rapport was with another girl who's demeanor seemed the complete opposite. The pair were as night and day. Sun and Moon, Sunshine and Shadow.

"Finding Haleen" being the campaign trait.

Her skills and whiles have brought her into the folds of a secretive group, who's ties stretch back to the far reaches of the globe.

A small group of 'Ninja' who are slowly working at expanding their 'contacts' through out the world of Golarion for their own shadowy purposes, hence Syn's starting class

Thank's to the DM for the effort of putting said game together.

Shadow:

Description

Age: (Mature)
Race: Elf
Height: 5' 11"
Weight: 134 Lbs
Gender: Female

Class:

Ninja

Inquisitor

Infiltrator Subtype

Scout

Alignment: Chaotic Good
Speed: 30'
Init: +,Senses: Low Light Vision,
__________________________________________________________
DEFENSE
__________________________________________________________

Normal:
AC: 1()(10Base,+3Dex,+1Ring(+2ShieldOfFaith)(+1Tonfa))

Touch: 1(1) (10Base,+3Dex,+,(+1Tonfa))

Flat Footed: 1(1) (10 Base,(+1Tonfa))

Combat:
AC: ()(+1Tonfa)[/ooc])

Touch: () (10Base,+3Dex,+1Tonfa)

Flat Footed: 1(18) (+10Bse,+(+1Tonfa))

CMB: +1
CMD: 14

HP: 8 Wounds: .
Fort: +,Ref: +,Will: +,
__________________________________________________________
OFFENSE
__________________________________________________________
BAB: +0

Melee:
Dueling Blade: + 1D8 19-20(X2)
Katana: + 1D8 19-20(X2)
Tonfa: (In other hand adding +1AC)

OR 2 WFT
Dagger: + 1D6(+1D8Sneak Att) 19-20(X2)
Dagger: + 1D6(+1D8Sneak Att) 19-20(X2)

* Sneak Attack 1D8

Ranged

_________________________________________________________
STATISTICS
__________________________________________________________

Str: 10
Dex: 16
Con: 11
Int: 10
Wis: 12
Cha: 16

Traits:

Trait1: Finding Haleen (Still thinking about the bonus, probably going to go with more HP per level.)

Trait2: Quick Learner

Feats:

1stLvl:
General: Weapon Finess,
Knife Master: Hidden Blade (A knife master adds 1/2 her level on Sleight of Hand checks made to conceal a light blade.) This ability replaces trap-finding.

Skills::

Acrobatics(N)():
Appraise(N)():
Bluff(N)(I):
Climb(N)(I):
Craft(N)(I):
Diplomacy(N)(I):
Disable Device(N)():
Disguise(N)(I):
Escape Artist(N)():
Handle Animal()():
Heal()(I):
Intimidate(N)(I):
Knowledge (Arcana()(I)):
Knowledge(Architecture/Engineering()()):
Knowledge(Dungeoneering()(I)):
Knowledge(Engineering()()):
Knowledge(Geography()()):
Knowledge(History()()):
Knowledge(Local(N)()):
Knowledge(Nature()(I)):
Knowledge(Noble(N)()):
Knowledge{Religion()(I)):
Linguistics(N)():
Perception(N)(I):
Perform(N)():Dance +8 =(+2R+3Cl+3Dex)
Profession(N)(I):
Profession(N)(I):
Profession(N)(I):
Profession(N)(I):
Ride()(i):
Sense Motive(N)(I):
Sleight Of Hand(N)():
Spell Craft()(I):
Stealth(N)(I):
Swim(N)(I):
Survival()(I):
Use Magical Device(N)():

Gear:

Starting Gold :

Normal Bandoleer(X2) 1 Gp
16 'slots'

Clothing,

Miscellaneous,

Back Pack 10 Gp

Moneys left Gp

Carrying Capacities:

Note:
Tonfa