Alastir Wade

Fierywind's page

99 posts. No reviews. No lists. No wishlists.



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@Thod the Everbloom Alliance

I believe the point here is not that we (TEO) had a better claim to the tower than EL, or that they had a better claim than us, but rather that two forces clashed for an unclaimed tower. There was no agreement securing that tower for EL, and they won against our roaming force, so they are hardly "victims" of the "expansionist" TEO (for reference, we took 21 towers, none of which were contested - the EL tower and one we fought Golgotha over went to each respectively).

Thod took the tower expecting pvp, and got some. There are no hard feelings on either side, and no complaint has been made by Thod, so it truly is a non-issue.


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Whisper Fiery Wind, Lord Fiery, Fiery Fury, or Fiery Smith with trade offers. Two of the 4 should be on at any given time.


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If the NAP only extends to the 6 adjacent towers from my understanding, which only puts them at the same capability as npc settlements - but with less buildings. If they want to provide some reason to use their settlement over an npc settlement, or if they want to get a reward for having a high number of average towers (it's been said before that the groups with the most average towers will get DI-boosting buildings after the cataclysm - or something very close to that effect), then they still need to fight for those extra towers. Given the number of towers that can be taken, and the incentives for taking more than 6 towers, I don't see a need to take away a settlement's baseline functionality by taking some of its initial 6 towers.


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A level 20 with very high quality facilities would have to be meeting a crazy demand to have his queue congested with T1 stuff. That being said, there's likely to be people who level crafting up to just 4-5, to meet those low-level demands.

It could very well be the case that +3 refined goods will flood the market...TEO had well over 2k +3 steel wire leftover from making one +4 armor. That shouldn't mean +3 items will be sold for less than +1/2, though, because as the cost of refined goods drops, so will the cost of producing +1/2 items (you can just substitute +0 or +1 refined goods). That's not to mention the fact that even if the cost of producing specifically +3 items dropped, the price of +1/2 items would drop anyways, because their price would have to be lower than that of +3 items to sell them.

Also, in your example, the +3 varnish requires 60% more resources than the +0, so your 50% figure might need to be much higher if you feel that's still too low.


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I think everything in one document is counter-productive, and people don't really have an issue with a list of links that say "click this for recipe info" or "click this for experience costs" etc.


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Doesn't Cheatle's guide serve that purpose already?


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The Empyrean Order has successfully crafted the first +4 armor in the game! It required 1792 iron, 1792 coal, and 640 wool for the refined +4/5 goods. Big thanks to everyone who gathered resources, and to those who traded us their iron/coal.

http://tinypic.com/r/28hd9gx/8

http://tinypic.com/r/zjw039/8

http://tinypic.com/r/i3i5xv/8


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I know the devs are staying away from this latest flamewar of ours, but I just wanted to give a shoutout to them...you guys are doing a great job! The amount of work and care that has gone into this game is tremendous, and what you've achieved with such a small team and budget is mindblowing to me. Keep it up!


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Sine the DT market is so saturated, I'm looking to take one off your hands for a decent price :)


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I would seriously doubt your conclusion that people who like EVE inherently like pvp more than pve, both as one of those players who really love EVE and as one who leans heavily pve. You do however have a valid point, that the majority of people joining us from now on will be from MMO backgrounds as compared to the paizo forums here. That being said I haven't actually seen evidence to support the claim that a majority of people here originated from the paizo forums.


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How about the wolf-guards that were supposed to have been removed last patch?


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1. Saying someone's idea is stupid, while generally serving no constructive purpose, does not necessarily imply the person is stupid. Very intelligent people have stupid ideas all the time, just like everyone else.

2.These are people paying for the development of this game, and are also testers. Show some gratitude (see what I did thar?)


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@Karlbob

The people "scorching the earth" probably won't be groups just out to pvp for fun, they'll be rival groups vying for every small advantage they can. Will people be willing to strip-mine dozens of hexes around a settlement to gain an advantage? You better believe it.


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You massage that data man!


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SHUT DOWN SON

More seriously, I believe 1.1.1 is saying you are not protected by the NA pact while performing a beneficial act for a non-NC member, so other NC members have the option of killing you as part of acting against said third party without breaking the NA pact.